Plenty of times you will be wasting your ammo shooting at a downed player(if they are farther away/Nader) and they get revived right before they would be gibbed. Correct me if I am wrong, but currently there is no penalty for that.
I would propose a change so that your health total upon revive is penalized based on the amount of health lost while in a downed state. Not sure if this has been suggested before, but it was just something I was thinking about today.
With this your bullets aren’t completely wasted AND people are less likely to complain about the revive shield/revive speed. The logistics of the penalty is obviously up for debate(or the outright shooting down by a dev).
Hopefully by then the merc can get into cover or more HP. Not to mention if they go down again it gives another chance for the medic to get a stronger revive off. Besides, a clutch revive is TOO strong at the moment - if the player revived has the skill. There is no downside to revives at all right now.
