When i leave two brushs on the door the problem do not happens. With two brushs it’s cliped acordling to the door real clip (clip of the two brushs). So i can walk exactly above it, not “floating” above it.
Side Vision
Real Door:
\
\ above terrain
-------\-----------------------------------------------
\ bellow terrain
\
Clip with more than 2 brushs:
_________________
|\ |
| \ | above terrain
|--------\--------|--------------------------------------
| \ | bellow terrain
|________________\|
Clip with two brushs:
\
\ above terrain
-------\-----------------------------------------------
\ bellow terrain
\
8 conceptual doors.
each conceptual door with 10 brushs.
we have 8 x 10 = 80 brushs
each engina door can have 2 brushs
i will need 80 / 2 = 40 engine doors
So i will make a slave door entity with 40 engine doors!!! One entity with 40 2 brush doors… and with proper clip.
STRANGE IS THAT I MADE A 3 BRUSH DOOR FOR TEST PURPOSE THAT WAS CLIPED ACORDLING WITH ITS REAL CLIP. SO I"M NOT SURE WHEN ENGINE GOES FOR X,Y,Z PARALEL CUBE CLIP OR REAL OBJECT CLIP.
Top vision of this test door:
___________
| \
|________ \ Y
\ \_______
X \ | --->
\___________|
Its a door that move to the right. I can access x and y with player.