Doom ET map Released!


(Softwar) #1

Hi all,

Doom is now officially released! After fixing the pk3 file I uploaded the file immediately.

You can download the small Deathmatch map here =>

http://www.pcgamemods.com/7030/

:smiley: Now go fight in hell soldiers! :smiley:


(Softwar) #2

Sorry People, I made a stupid mistake,

Here is a new link, a good link, download ā€˜Doom’ from this link!!!

=>http://www.pcgamemods.com/7031/

Now go fight in Hell soldiers!!! :smiley:


(thegnat) #3

No screens - no download. Sorry. :moo:


(ChiemseeMan) #4

Look, Screens here:
http://doom-et.tripod.com/


(Softwar) #5

Yeeh,

One screenshot here=> http://doom-et.tripod.com

Download here => http//www.pcgamemods.com/7031/

:smiley: Softwar :smiley:


(=ds=bart) #6

looks nice .
lots off textures missing hehe.
lots off black and yellow dith you check.
your textures must be all within the textures map .
are is there something wrong with my et lol.
first try to let some off your friends try it to see if all is seth straight.
i use my teammates to run true it so thy can report any missing things in there.
bud the concept is fun hehe.
nice simpel one :drink:


(Softwar) #7

Ow, I see all textures…

Do you see the lava?

Are there servers already rotating Doom? :smiley:


(Orange) #8

Looks like fun to me… But from the only screenshot available it seems that the lava is not emitting any light.
Now if that’s fine with you, it’s fine with me, but if you just didn’t paid attention to all these small details, maybe you can just somehow make the lave cause everything near look a bit brighter and more red.


(Softwar) #9

The lava doesn’t give any smoke, it’s the texture from Drakir’s map ā€˜Steelplant’.
But do you see the lava when you’re playing the map?

Because some textures are missing…

Ps: The map isn’t so dark like the screenshot…

DOOM:

Download => http://www.pcgamemods.com/7031/

Info=> http://doom-et.tripod.com

:banana: Softwar :banana:


(Softwar) #10

There are some serious trouble with the textures in ā€˜Doom’. You can only see few textures…all the others are black/orange…

Pfff,

I made my terrain with easygen, but the terrain is also black/orange…

How can I make it visible for players?

If you make a pk3 file you have to make a /maps, /scripts, /levelshots and /textures directory. Do I have to place ā€˜all’ the texture I use in my map in the /textures directory?

Please give me some answers! :banghead:


(nUllSkillZ) #11

Do you have a seperate ET installation for mapping?
I guess you have used some textures of other maps.
And if you test it in your local environment all is good (because you have installed the custom maps with the textures).

Normally you have to put in all custom textures you have used.
Ifurita has written a tutorial about creating a pk3:
http://planetwolfenstein.com/4newbies/pakscape.htm

By the way I have 4 ET installations.
One for mapping, one for modding, one for playing and a pure one (only stock ET with patch) for testing.


(Malverik) #12

you probaly used textures that were loaded from all the other pk3’s of other custom maps you have in your ET folder. You would need to ask all those people if you can use their textures, credit them in your readme and/or shader file, and include all those textures in your own pk3 (you should see a serious difference in file size)


(Softwar) #13

No I don’t have a seperate installation for mapping and yeeh, I have installed the custom maps, that’s why I see all textures.

You say I have to put in all custom textures in the /textures folder…I was thinking that I only have to put the ā€˜new’ textures from other maps in that folder. ET players have already got the custom textures eh…

And what about my terrain, it’s made by Easygen, but it’s also black/orange when others are playing the map

:banghead: Softwar :banghead:


(nUllSkillZ) #14

No, custom means not original.
Stock means original.
As far as I know (my english isn’t that good).
You have to add all the textures you have used from non-original maps.


(Softwar) #15

The tutorial you gave me is very handy :smiley:

I have to put all my custom textures in the /textures folder?

The tutorials says this =>


IF you used custom textures, THEN you should include them in /textures/[map/mapper name] 

I have to make a new map in the /textures folder with /Doom folder or what?

And what with my terrain? It’s black/orange…it’s something with a shader, but I don’t find it! I made it with easygen…


(nUllSkillZ) #16

You have to choose a unique name for your texture folder.
It’s because you should not mess with the original textures or textures used by other mappers.
So the folder could be


/textures/doom/

I guess your terrain textures are also custom textures which you haven’t included.
So try to make a new pk3 with all the needed textures and test it.


(Softwar) #17

Ok, My terrain textures work fine :smiley:

But other textures like walls, don’t work…

I used many textures from castle, so textures=> castle => wall, floor

Are those custom textures? And if they’re, from what map do those textures come from?

:blah: Help me plz :blah:


(nUllSkillZ) #18

The following list contains the stock (original) ET textures / shaders:


	extures\castle_door\door_c17.jpg
	extures\castle_wall\castle_c09_2.jpg
	extures\castle_wall\castle_c17.jpg
	extures\castle_wall\castle_c31_a.jpg
	extures\castle_wall\castle_m03_step_grave_03.jpg
	extures\castle_wall\castle_m03a_step.jpg
	extures\castle_wood\cwood_c10.jpg
	extures\castle_wood\cwood_mo2s1.tga
	extures\castle_wood\cwood_mo6.jpg


textures/castle_wood/cwood_c10
textures/castle_wood/cwood_c18
textures/castle_wood/cwood_mo2s1
textures/castle_wood/cwood_mo5c
textures/castle_wood/cwood_mo5cb
textures/castle_wood/cwood_mo6

textures/castle_window/cashudder_c01

textures/castle_floor/floor_c10

textures/castle_door/door_c17
textures/castle_door/door_m01

Seems that some of the pictures are missing.
ā€œtextures/castle_window/cashudder_c01ā€ for example is an original texture of RTCW.
So I’m not sure if they are used in ET.


(Softwar) #19

Yeeh,

I have all those textures and I can also see them in my map. But I’ve got ā€˜more’ castle textures and those don’t appear ingame…

Here are some of those textures I don’t see :
-castle_c22b
-castle_c46_om_2
-castle_c46_on_grid
-castle_c47
Etc.

I don’t see them and I don’t know where I can find them => :banghead: I can’t place them in my pk3 :banghead:


(nUllSkillZ) #20

I think these are from RTCW.
You should only use the textures where the JPG’s / TGA’s are available (see my first list).