Rtcw textures…I don’t have Rtcw…
Isn’t there a place where I can find them as .jpg or .tga?
:banghead: Softwar :banghead:
Rtcw textures…I don’t have Rtcw…
Isn’t there a place where I can find them as .jpg or .tga?
:banghead: Softwar :banghead:
Ok, I’ll search …
Some other questions =>
I can’t make a tracemap…when I type /developer 1 the console says =>
Developer mode is cheat protected
And how do I get my compass round? The map in it I mean, I found some command map tutorials but nothing about the compass.
Softwar 
That’s how I start my map:
“C:\Programme\Wolfenstein - Enemy Territory\mapping\ET.exe” +set sv_pure 0 +set developer 1 +set g_gametype 2 +devmap p7
Then you can create a tracemap.
After you have created a tracemap you can create the command map.
If you’re lazy just copy the tracemap from “/maps/mapname_tracemap.tga” to “/levelshots” and rename it to “mapname_cc.tga”.
Then you need a shader.
Create a new textfile in the “scripts” folder and name it “mapname_levelshots.shader”.
Add this shaderfile to the “shaderlist.txt”.
The shader:
levelshots/mapname_cc_automap
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/mapname_cc.tga
depthFunc equal
rgbGen identity
}
}
levelshots/mapname_cc_trans
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/mapname_cc.tga
blendfunc blend
rgbGen identity
alphaGen vertex
}
}
Ok,
I made my tracemap and I can use a mortar 
But I already have a Doom_levelshots.shader with this text =>
evelshots/Doom_cc_automap
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/Doom_cc.jpg
depthFunc equal
rgbGen identity
}
}
levelshots/Doom_cc_trans
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/Doom_cc.jpg
blendfunc blend
rgbGen identity
alphaGen vertex
}
}
Yeeh, I use .jpg extensions but they work.
But what with the shaderlist.txt…? I heard that you have to add that to your pk3 but what do I have to put in that file?
I opened some pk3’s from other maps and some of them don’t have this shaderlist…
Softwar 
Ok,
so far so good,
I’m retexturing my map, but when I’m playing it I see strange light-spots on some walls.
Those weren’t there before,
how can I fix this? :banghead:
Softwar 