Doom 3 Expansion


(escapedturkey) #1

Is SplashDamage doing it?

I hope so, you did a very nice job on the mutiplayer maps. But in order for Doom 3 to be better for multiplayer it needs a few things - among those already mentioned, url redirection, PunkBuster, better voting options (right now it’s all or nothing), GUID based kick/ban (PB will offer that), ability to kick inactive players (g_inactivity), private client slots (like in the Q3 engine), spectator slots (i.e. you could set a 6 player server with 4 active slots and 2 for specs), anti-spam or mute player options (people are learning to use the voice commands and spam them often), and more console commands (i.e. rcon status doesn’t work).

Thank you. :slight_smile:


(Maximus191) #2

Maybe I.d could impliment some decent net code so i can actually hit something in a 1v1

Doom3 sp=Teh win \o/
Doom3 mp=steaming pile of dog poo (allthough the maps are very nice splash damage :X )


(fretn) #3

get used to the per/poly hit detection imo :slight_smile: and get rid of your hitbox-aim :stuck_out_tongue:


(Maximus191) #4

Doh forgot about that :stuck_out_tongue:

Seriously though .Are most of you finding servers to be very laggy? They seem to run fine untill you start fireing at someone then they grind to a halt :frowning:


(DG) #5

I wouldnt be the slightest bit surprised if some hosts are giving the same resources for a D3 server as they would for one with a similar number of players …running CS.


(escapedturkey) #6

A coop gametype would be awesome. The single player is so great in this game.

Imagine mission based coop games, where traps would imprison a team-mate and you and others have to go save him. Or imagine a sort of anti-coop where each chooses a side - marine or hell and helps minions / soldiers on either side complete a mission/task. Multiple levels of coop would be great too. Complete so many tasks till the next level, then it loads a new map. The PDA could be used for maps and markers, and even able to communicate with team-mates and set waypoints. The keosks could provide new missions or other things.

Lots of possibilities for coop. Even a mission randomizer that has a bunch of missions and maps and can mix them based on a cookie cutter format to provide tons of variations and possiblities.

Just brainstorming … :slight_smile: