Is SplashDamage doing it?
I hope so, you did a very nice job on the mutiplayer maps. But in order for Doom 3 to be better for multiplayer it needs a few things - among those already mentioned, url redirection, PunkBuster, better voting options (right now it’s all or nothing), GUID based kick/ban (PB will offer that), ability to kick inactive players (g_inactivity), private client slots (like in the Q3 engine), spectator slots (i.e. you could set a 6 player server with 4 active slots and 2 for specs), anti-spam or mute player options (people are learning to use the voice commands and spam them often), and more console commands (i.e. rcon status doesn’t work).
Thank you. 

