Don't quit playing just because of Phantom


(Maveras) #141

[quote=“Watsyurdeal;46774”]And your reply tells me how little you actually understood about him

Watch this, please, and shut up

As for Phantom, he does serve a purpose, and it’s simple. He is meant to be a counter against unorganized teams, lone wolfing, and bad communication. He is meant to be the punishment for terrible team work, which is what the game is about. On top of that, he serves as a picking class like Vasilli, where his goal is to kill specific players to allow for a push.

To say he doesn’t belong because he brings nothing to the game, is like saying the same for all of the assaults and ops. Realistically, we’d only need Support, Medic, and Engineer. But Assault and Ops serve as damage dealers, Assault is more tanky and bombastic about it, Ops are more tactical and require a little more imagination to use right.

Do I think Phantom could use some tweaks, sure, subtle ones that allow him to be more easily punished. But do I think he doesn’t belong? No, he does, he fits a role that the game needs, just because he happens to be your bane doesn’t mean he shouldn’t be here.
[/quote]


(Jojack) #142

Wait. You’re saying that unorganized teams, lone wolfing and bad communication were so powerful that they needed to design a specific class to counter them? Are you listening to yourself? Your arguments are getting very thin.

The punishment for terrible team work is…you lose. No need to develop an annoying class to punish terrible team work even more.

Except…for Phantom. He’s an Ops that is tanky and requires zero tactical skill or imagination right now. So, what were you saying?

Man, you just need to accept the fact that he doesn’t belong in his current state. The arguments you are reaching for are getting more and more flimsy and making you look silly.

An entire class whose core design is to punish bad players…that’s your explanation. Genius.


(Holy#ZOWIE) #143

There’s only one good thing about Phantoms, the extra added satisfaction when you kill one.

But other than that, pure annoyance…


(Derpfestor) #144

[quote=“Canucck;46758”]

So he will only kill Vasilli or lower

Only half the mercs! I never thought of it like that!

Tribes ascend has stealth too

And it was by far one of the worst aspects of the game. Also that game has been beyond dead for a long time now, do you think shit features like the Infiltrator has anything to do with that?[/quote]

So you’re just some guy who hates stealth in all games. Well too bad, stealth has been in games for a long time and it won’t be disappearing anytime soon just because you say so. You can either keep whining about it or suck it up and play on, because Phantom is here to stay.


(Litego) #145

Holy crap that is broken!

You shouldn’t be able to miss your melee hit, and then just rotate and turn it into a full on hit. That’s just stupid. It should be a one time hit check just like a gun, but you still have the advantage of the ridiculously huge hitbox.

And if they really want a melee character it should be about positional damage, meaning they do jack all face to face and should have to pull out their gun at that point. No backstab? Get rekt! And the backstab shouldn’t do more damage than it already does.


(fancifulFlipper) #146

To the OP: Don’t tell me what to do. Phantom makes the game not fun to play… so I’m not going to play, deal with it, and I assume many other new people will do the same.


(oG_Dayton) #147

Read couple of the post from page one and here. Now to the subject of phantom things need to be tweaked on him like the generous hit box on the lunge attack. (Blades blades video). The tweaks I will state will still make him viable but have more counter play against him (for people who cant see or hear him as of right now) lower his health to 100 maybe 90 (but with a movement buff), make his shield absorb at least %50 damage absorption. His stealth needs better invis because right now you can see him pretty easy if you’re aware. The sound the stealth makes should be like the heartbeat senor or proxy mine, basically you know he is in the area. He also should still be able to duel people with his sword if spotted because of the games design on movement. People make alot of references about other games stealth characters like the tf2 spy etc… but phantom isn’t any of those things he is different from those. He can’t one shot backstab a tank/heavy, he doesn’t have grenades to hit or chunk them down. His only real options are either go in and hope to take on rhino in a confined space ( where rhino also thrives in) or try shooting him with some distance. Let me state one more thing if you have ever played competitive with him his role is a lot harder to accomplish because its 5v5 and the other team is actually communicating and they focus fire on the lone phantom. Just because in pub servers you get your @ss handed to you doesn’t mean his broken but you and your team have bad awareness and don’t communicate. This is my opinion don’t get butt hurt.


(oG_Dayton) #148

With lower health and lower shield absorption his gameplay style would be more assassin like but still be able to go toe to toe for an objective which a lot mercs can do like vassli hell even some medics can cap and take an objective.


(n0slet) #149

Not entirely sure why every game like this requires an invisible 1 shot kill class. Just because other games do it doesn’t mean it has any place here. This game was a blast prior to this class going in. It ruins good shooter games. Nothing worse then having a good fight between you and 2 of the enemy team only to have some numb nuts sneak up behind you and get a 1 shot kill. Ruins the pace of it to me. So many good shoot outs have been ruined since this class went live. It went from being the one class based shooter without this garbage to being just another clone. Even stuff like his shield unless it wasn’t play tested at all couldn’t have possibly seemed like a good idea. It’s nothing more then a cash grab designed to make people run out and buy it to take advantage for easy credits and give them money before they nerf it. Lesson learned, sit on 50k credits at all times, so when the next OP class goes in you can buy it and take advantage before they nerf it while giving them 0 money for it. Karma’s a *****.


(Stynzerman) #150

Worst Merc Ever!! Delete him please. I paid in game credits for him and I dont care just get rid of him


(Aazhyd) #151
  • Lower health (120 --> 100)
  • Longer cooldown (5s --> 6-8s?)

Fixed.


(Ghosthree3) #152

[quote=“Aazhyd;47248”]* Lower health (120 --> 100)

  • Longer cooldown (5s --> 6-8s?)

Fixed.
[/quote]
This is good. I’d nerf shield slightly though, I think it’s 75 right now, with the cooldown nerf I’d make it 60-50, without the cd nerf I’d do 40.


(JRufu) #153

Ya… not sure I’m going to quit. But I sure don’t feel compelled to give them any money… this game feels like it is on an expiry date.


(watsyurdeal) #154

[quote=“Jojack;47044”]
Wait. You’re saying that unorganized teams, lone wolfing and bad communication were so powerful that they needed to design a specific class to counter them? Are you listening to yourself? Your arguments are getting very thin.

The punishment for terrible team work is…you lose. No need to develop an annoying class to punish terrible team work even more.[/quote]

Guess I’ll have to be more specific, he counters lone wolfing and lack of teamwork in the same manner that Rhino does.

He’s an obstacle, or at least one of them that requires people to work together to deal with. Stealth classes in every game have been like this, they work better the more mistakes the enemy makes.

If the lack of skill is true then why are there so many Phantoms who will get wrecked for making dumb mistakes? Like ONLY using their melee? Or taking on groups instead of going for single picks?

And that’s not the only thing he’s designed for, just one that hasn’t been brought up yet in the countless threads asking why does he exist.

Phantom isn’t just on obstacle as I mentioned before, he’s also a picking class, just like Vasilli. He isn’t meant to do well against groups, Vasilli isn’t, you honestly tell me that a Sniper overwhelmed by more than one person can take them both no problem?

He’s meant to go for key picks, like Auras and Sparks’, since the healing station is incredibly powerful still, as is Sparks’ ability to revive without having to put herself in danger. Kira is also pretty damn powerful despite how underrated she is, she can basically walk with her orbital and kill at least 3 or more people with it. And of course, Vasilli, since no other class can get behind him easily, he has sight lines everywhere on every map.

Just because people dislike him doesn’t mean he shouldn’t be here. Otherwise pretty much any merc that isn’t used competitively, shouldn’t be in the game at all. He’s here to add variety, different strategy to getting shit done. Getting key picks and distracting the enemy, it’s what he’s good at.

And again, as I have said countless times, I agree the armor is a problem, but I disagree that he shouldn’t be a full stealth class. A glass cannon is what he should be, and he’ll be a lot less toxic to the game that way.


(fancifulFlipper) #155

I’ve never seen a phantom get wrecked. In fact, people with phantom in their squad are basically always top of the team with something like 20:1 K/D.


(Alphafox) #156

I’ve never seen a phantom get wrecked. In fact, people with phantom in their squad are basically always top of the team with something like 20:1 K/D.[/quote]

20:1 is nothing prestigious there… either it’s a pub with someone with experience in that team which mean they could do that with every single merc in the game, either that dude actually plays the objective and rack all the points in.


(oG_Dayton) #157

I’ve never seen a phantom get wrecked. In fact, people with phantom in their squad are basically always top of the team with something like 20:1 K/D.[/quote]

You haven’t played the game enough I have seen phantoms at the bottom of the score board because they think they can run in on a team by themselves and they get killed almost in an instant. It takes some brain to be a decent phantom while I play skyhammer,fragger, rhino and all i need to do is sit on meds stations and throw frags into choke points and I get top score just by doing this. While playing phantom I gotta run and hide and find times to take out targets by themselves or sacrifice myself to kill the enemy medic to stop a rush. In those situations playing a fragger or rhino is quite easy.


(gossamerAnchovy) #158

Phantom is going to reduce the player base - that is a fact. Over time it will become a factor that will encourage people to move to other games. The devs need to seriously look at the class and either nerf if or drop it. I’m really enjoying the game, but phantom detracts from that in a big way.


(SchwaD) #159

Guys, please remove this merc or make him completly new with different skills.

He is completly destroying what the game is standing for. You don’t need skill to play him, everyone can be “skilled” with him easily.

Yesterday I played on a server where 4 phantoms where on the one team and than 2 on the other one. The phantoms where dominating the match completely, the others where more or less visitors. With a little bit luck and teamwork you will get down 1 or 2 of them but the third will at your and your mates position and will one hit everything.

It also completely destroyed the objective gameplay. Nodoby did objective. You had to focus on looking everywhere around that you are not overlook a phantom.

For me it felt more like a zombie game (L4D) where I played with my 3 mates in teamspeak with a great teamwork against overpowered zombies with great skills. Can also be fun, but if I want to play this, I will play L4D. In this game something like this has nothing to do!!!

Remove Phantom and make him to a different merc. His skills failed. Also making everything a little bit less strong will not chance the fact that armor + invisibility has nothing to do in this game. Maybe if the invisibility get reduced to 2 sec it could be skilled to use this 2 seconds wise to get behind an opponent man to knife him.

But 13/7 seconds is far to much… And armor should be removed while invisible. When he is to stupid to use his invisibility wise he deserves it to get killed fast.


(opicr0n) #160

Please do not tweak his stealth activation ability. I highly unlike the class, but if they tweak cloak activation timers I am afraid people will just wait until they can cloak and do their rampaging ;).

Better make him less tanky and decloak on being shot.