"Don't deliver, need the combat xp" - humiliating enemies for xp


(BerylRdm) #1

Teams looked very fair at the beginning of the match, because, as we all know, levels don’t matter.
http://i.imgur.com/krKj6Ug.jpg
Surprisingly we managed to blow first two objectives in no time, then delivered first data core and then…

Well, then this started:

What do you think about such behaviour?


(skepepular) #2

Pretty lame if you ask me…


(Feley) #3

And this is why there should be some kind of limit to holding objectives… But I don’t know which kind of… Maybe if you are going away from objective, or staying in place for a 20-30 seconds it drops objective and you can’t pick it up for 20 next seconds…

For tactical repositioning for delivering objective, 30 seconds would be more than enough…

Anyways, ppl always say level doesn’t matter, while I can disagree with that cause people that are higher levels, are more likely getting more xp from matches, which means they are doing their job better… There are some bad days for people, but lets face it, every class that is doing its job fine, should be getting large amount of xp…

Anyways, what I am saying… 10000 xp/game with 250 in-game hours = 5000 xp/game with 500 in-game hours.

Levels =/= time in game… Levels = XP/min*Time… (half of that equation is skill-based (of doing your class’s job), other half is experience-based) and this video show the difference between high levels, and low levels!

I know this isn’t easy to check but still to some point it is true…


(tominatorx) #4

Sadly happens a lot (in pubs) when a team is dominating the other team. They just enjoy it (unfortunately).


(BerylRdm) #5

“10 minutes of spawn camping” - well, how this can be enjoyable? I don’t understand.
This guy should be punished somehow imo.

Anyways, ppl always say level doesn’t matter, while I can disagree with that cause people that are higher levels, are more likely getting more xp from matches, which means they are doing their job better…

Agree. From what I saw in this game, and I played it for more than 230 hours atm, level DOES matter when we talk about comparison between, for example, lvl 6 and level 30 or even 15. I hardly see anyone below 10 to be actually good.


(yenku) #6

Sorry Beryl but, you had the chance to get the objective and deliver it, you could have end this, don’t you ?


(BerylRdm) #7

I delivered it, finally. I had my chance at the very beginning of this video, that’s true, but at that time I didn’t know that something like this would happen. When guy holding the obj died, I thought maybe someone next to him picks it up and deliver.
As you can see I’m not spawncamping like the rest of the team. When I realised where this is going, I stopped to shoot them at their spawn.


(Jostabeere) #8

1 point for ending it, 0 points for not even trying to kick him. End rating 1/10, try again.


(BerylRdm) #9

try again

I hope there will be no need for that :smile:


(Feley) #10

Players were “enjoying” spawncamping, what do you think if someone tried to kick guy that is helping them get combat xp, would happen?

Same thing is for shuffling… Players don’t vote shuffle, cause they enjoy winning, not playing game… I am not some shuffle voter myself (I shuffle always when it is needed), but I would rather lose fairly, than win by spawncamping…

But yeah it was certainly worth a shot to kick that guy, altough it probably wouldn’t pass.


(Occult) #11

im glad if i leave a game like this, my exp still counts on my daily missions.
or else id never get them done


(torsoreaper) #12

Obviously this video is faked. Levels don’t matter and since the teams were even, this couldn’t have possibly happened in real life.

Or maybe levels and skill do have some kind of correlation? naw, that can’t be it…


(Dawnlazy) #13

I die a little bit inside every time I airstrike defenders spawn in Chapel and the last milk jug gets delivered a split second before the strike hits.


(sneak) #14

I have no problem with this. There’s really nothing wrong with it that I can see.

The problem is the matchmaking, teams should be balanced from the start and not end up being one-sided so often.

I do this sometimes too, but I explain to people why I want them to not deliver instead of just barking commands at them. It gives players a chance to finish their “XP with merc”, “support XP” and “combat XP” missions. It gives everyone more credits (including the losing team). Longer games automatically give more credits, and the longer people are alive the more XP they will gain from various types of gameplay (shooting, returning OBJ, etc…). Defensive team also gets a “long defense bonus” which gives them an additional XP boost.

Delaying delivery only has positive benefits for the powerful team as well as the weak one. Not only does the weak team get all these extra XP rewards (meaning more credits), they also get more time to practice before waiting for all the different timers and things that you have to wait for between each map, which people have complained about already.

Howabout we focus on the problem and fix that (the matchmaking) instead of being upset that some players want a longer match?

Also, it’s true… levels don’t directly equate to skill. I’ve been real good since a low level, and getting accused constantly until I hit the 20s and 30s. I still get accused of cheating sometimes, but not nearly as much as when I was 1-10. People just assume that someone is cheating or skilled based on level, which is really bad practice. There are also several terrible level 20-30, 40+ and some 50-60 players. Don’t forget about the ones who don’t play anymore. You’re naturally going to see more low levels than high levels in this game because people quit playing and new players are still coming back and old players who haven’t leveled much come back to play more sometimes too.

Personally, my skill level hasn’t changed since I started the game. I’ve only learned about jumps, maps and mercs. My combat is the same as it was when I started. I do have a slightly better tracking now that I’ve fixed my sensitivity but I had no way of knowing what sens was “my best” in this game until I played it a bit.

From what I’ve observed, the only people who complain about higher level players are new players who are bad at the game. People who are good at the game and low level don’t make this complaint. It seems like an excuse for the lesser skilled players to whine about.


(Aazhyd) #15

While a high level doesn’t have to mean you’re a good player, but there definitely is a relation between level and how well you play. Anyone with a high level knows the maps better, knows the mercs better, knows how to act in a game like this.

So if you’re in a team full of <10 players, and the other team is full of 10+, there is a good chance you get stomped.

The whole idea of “level means nothing” is flawed. A high level is no guarantee for good play, but the chances are higher.


(Feley) #16

[quote=“Aazhyd;142601”]While a high level doesn’t have to mean you’re a good player, but there definitely is a relation between level and how well you play. Anyone with a high level knows the maps better, knows the mercs better, knows how to act in a game like this.

So if you’re in a team full of <10 players, and the other team is full of 10+, there is a good chance you get stomped.

The whole idea of “level means nothing” is flawed. A high level is no guarantee for good play, but the chances are higher.[/quote]

Also with a higher level, you actually become lots better player… I would stomp lvl 10 me with eaze if I played against lvl 10 me, that doesn’t mean some other lvl 10 can’t be better than me, but it means he will certainly improve when he will be lvl 50…


(tominatorx) #17

I don’t think they care about the XP at that moment. The only thing it is for them is a frustratingly long 10 minutes. Nobody enjoys getting spawncamped for 10 mins.

A lot of people just leave at that moment not caring about more XP. It’s the way they would obtain the XP that they don’t like (and I can definitely understand them). I’d rather have a good and fair match where I get a bit less XP in total than a match where my team and I get absolutely wrecked.


(Ballto) #18

first off, id have called a votekick on the prick and tried to get it myself (i only watched up until you went to get ammo so im not sure what happened)

second levels =/= ability. Aside from being better at moving, accuracy and KDR wise im only about 5% better than i was at level 10.

A level one with several hundred hours in other FPS games can and quite possibly will outplay a level 20 with a couple hundred in dirty bomb.

if dirty bomb is literally someones first fps, which is unlikely in the current game market, yes. higher levels will always win, but immediately assuming someone is going to be complete shit as a level one is condescending and dumb, just like assuming a level 50 will be mlgl33tskillznoscopeexquakepro is also dumb


(BerylRdm) #19

second levels =/= ability.

This is not true. Of course, possibility that DB is someone’s first FPS is near zero, but that’s not the only thing that matters. You have to know the maps, know the mercs, know the game mechanics (e.g. how to jump). You need to learn this game. Skill is not something you can measure only with your abillity to point mouse at the right direction. And the more hours you play Dirty Bomb, the highest chance you’ll be better at it.

Levels matter less if we’re talking about players at 20-30 or higher, but they make a big difference when you compare random lvl 10 and random lvl 20.


(Ballto) #20

[quote=“Beryl;142640”]

second levels =/= ability.

This is not true. Of course, possibility that DB is someone’s first FPS is near to zero, but that’s not the only thing that matters. You have to know the maps, know the mercs, know the game mechanics (e.g. how to jump). You need to learn this game. Skill is not something you can measure only with your abillity to point mouse at the right direction. And the more hours you play Dirty Bomb, the highest chance you’ll be better at it.

Levels matter less if we’re talking about players at 20-30 or higher, but they make a big difference when you compare random lvl 10 and random lvl 20.[/quote]

i learned all of the maps (except dome) by level 8.

I learned most of the important jumps by level 12 by looking at a couple youtube videos.

By level 14 i could do most reliably.

Several other people i know say the same, it is the fault of the player if he is unable to fight higher level players due to lack of map knowledge as there are plenty of resources readily available targeted at them to help them get better faster.

Since the chance DB is their first fps is near zero, they can probably aim at least okay. they wont be god tier by watching youtube, but its enough to be compensative against most players except the mlgl33tproskillz top 10% of the playerbase, which sadly not even most level 20-40s can compete against.