…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb’
…loading binary ‘generated/declb/renderprogs/atmosphere.rprogb’
…loading binary ‘generated/declb/renderprogs/coverage.rprogb’
…loading binary ‘generated/declb/renderprogs/depth.rprogb’
…loading binary ‘generated/declb/renderprogs/foglights.rprogb’
…loading binary ‘generated/declb/renderprogs/heathaze.rprogb’
…loading binary ‘generated/declb/renderprogs/imposters.rprogb’
…loading binary ‘generated/declb/renderprogs/occlusion.rprogb’
…loading binary ‘generated/declb/renderprogs/portals.rprogb’
…loading binary ‘generated/declb/renderprogs/renderbindings.rprogb’
…loading binary ‘generated/declb/renderprogs/sfx.rprogb’
…loading binary ‘generated/declb/renderprogs/sfx2.rprogb’
…loading binary ‘generated/declb/renderprogs/shadow.rprogb’
…loading binary ‘generated/declb/renderprogs/skies.rprogb’
…loading binary ‘generated/declb/renderprogs/stuff.rprogb’
…loading binary ‘generated/declb/renderprogs/trivial.rprogb’
…loading binary ‘generated/declb/renderprogs/water.rprogb’
…loading binary ‘generated/declb/renderprogs/game/railgunscope.rprogb’
…loading binary ‘generated/declb/renderprogs/game/sniperscope.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/basic.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/basic_alphatest.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/basic_detail.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/basic_detailwm.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/foliage.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/parallax.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/self_illum.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/separate_depth.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/strogg.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/translucent.rprogb’
…loading binary ‘generated/declb/renderprogs/megatexture/ambient.rprogb’
…loading binary ‘generated/declb/renderprogs/megatexture/glslambient.rprogb’
…loading binary ‘generated/declb/renderprogs/megatexture/glslinteraction.rprogb’
…loading binary ‘generated/declb/renderprogs/megatexture/interaction.rprogb’
…loading binary ‘generated/declb/renderprogs/postprocess/glare.rprogb’
…loading binary ‘generated/declb/renderprogs/skinning/skinning_matrix.rprogb’
…loading binary ‘generated/declb/imposters/imposters.impb’
…loading binary ‘generated/declb/localization/locstr/default.locstrb’
…loading binary ‘generated/declb/localization/locstr/engine/keys.locstrb’
…loading binary ‘generated/declb/localization/locstr/engine/misc.locstrb’
…loading binary ‘generated/declb/localization/locstr/engine/sdnet.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/achievements.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/chat_gdf.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/chat_gdf_bot.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/chat_strogg.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/chat_strogg_bot.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/classes.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/default.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/intros.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/loadtips.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/obituaries.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/ranks.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/rewards.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tooltips.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/votes.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_all.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_common.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_medic.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_technician.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/admin.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/bindings.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/game.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/global.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/hud.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/limbo.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/mainmenu.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/maps.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/area22.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/ark.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/canyon.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/island.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/locations.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/objectives.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/outskirts.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/quarry.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/refinery.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/salvage.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/sewer.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/slipgate.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/valley.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/volcano.locstrb’
couldn’t exec ‘etqwconfig.cfg’
execing ‘localization/english/defaultbinds.cfg’
couldn’t exec ‘etqwbinds.cfg’
couldn’t exec ‘autoexec.cfg’
Vendor:1002 Device:71C2
Detected
2 2.71 GHz CPU
3072 MB of System memory
512 MB of Video memory on an optimal video architecture
This system qualifies for High quality!
execing ‘specs/highspec.dat’
execing ‘specs/highspec_cpu.dat’
execing ‘specs/highspec_gamedetail.dat’
execing ‘specs/highspec_gpu.dat’
execing ‘specs/highspec_gpudetail.dat’
execing ‘specs/highspec_lighting.dat’
execing ‘specs/highspec_foliage.dat’
Vendor:1002 Device:71C2
execing ‘specs/recspec_gpu.dat’
execing ‘specs/recspec_gpudetail.dat’
execing ‘specs/recspec_foliage.dat’
Failed to open server license code file for reading.
Initializing OpenGL subsystem
…registered window class
…registered fake window class
…calling LoadLibrary( ‘opengl32’ ): succeeded
…initializing QGL
FATAL ERROR: The OpenGL driver doesn’t support wglChoosePixelFormatARB
--------------- BSE Shutdown ----------------
Shutting down OpenGL subsystem
…releasing DC
…resetting display
…shutting down QGL
…unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down performance queries
The OpenGL driver doesn’t support wglChoosePixelFormatARB
I keep getting this error