I know ET is built around the Quake3 engine, and subdivisions can be used as wallhacks or enchance the image so objects like pillars are much thinner than usual so you can see round them. Giving you a advantage against the enemy. I want to know if changing the subdivisions value in ET does the same thing? I’m setting up a ET server and dunno what limits subdivisions to set to stop people exploiting this sort of thing.
Heres a example of Quake3 shots
subdivisions 30
http://www.p0wned.org/iguana/images/shot0003.jpg
A detailed shot

in the netting and the wheels