Does Kevlar Vest (soldier passive) do anything?


(Ghostdog) #1

I remember reading somewhere that it was bugged and not working. There is no Kevlar icon on screen if you do have the ability unless an engineer gives you the Kevlar buff (which he should not be able to if you have the Kevlar passive). Also not sure if AP ammo does anything either.

Any reliable information on this?


(IG THOMBOW) #2

I’d like to know the same thing. I’d rather save those credits for other stuff.


(Exedore) #3

Soldier and Engineer Kevlar are two different things, and they both do work. If you have both applied, you get a 50% reduction on the 2nd buff.

Armor Piercing Ammo ignores all armour buffs.


(Jess Alon) #4

Kevlar effectively lowers damage. But if a soldier is using AP bullets then it negates your kevlar. But I think that a soldier’s AP bullet perk can only be given to himself. SO only soldiers can penetrate kevlar effectively making the soldier the most consistent damage dealer. Does that help?


(FireWorks) #5

EDIT: Exedore’s post wasnt shown…


(Jess Alon) #6

[QUOTE=Exedore;321947]Soldier and Engineer Kevlar are two different things, and they both do work. If you have both applied, you get a 50% reduction on the 2nd buff.

Ammo Piercing Ammo ignores all armour buffs.[/QUOTE]

Also you can visually see if someone has kevlar because you’ll see little sparks when they get shot.


(vbl) #7

The core question for me is whether or not it’s better to have Soldier Kevlar or 1-2 extra pips of health ala the Medic buff.

I like Soldier but I have a hunch that self-buffing as Medic makes for a more durable toon.

Need tests!


(InfiniteStates) #8

I suspect/hope Kevlar has no effect on head shots, which seem to be the norm…


(Exedore) #9

You get a :stroggtapir:


(engiebenjy) #10

This sounds awesome :wink:


(Ghostdog) #11

[QUOTE=Exedore;321947]Soldier and Engineer Kevlar are two different things, and they both do work. If you have both applied, you get a 50% reduction on the 2nd buff.

Armor Piercing Ammo ignores all armour buffs.[/QUOTE]

Thanks, nice to have confirmation from a reliable source!

Was in doubt because irc the engineer kevlar tooltip said that the buff could not be applied to soldiers with the kevlar passive, yet my soldier was getting the engineer’s buff (also no icon for the passive unlike say Battle Hardened).


(Glyph) #12

[QUOTE=Exedore;321947]Soldier and Engineer Kevlar are two different things, and they both do work. If you have both applied, you get a 50% reduction on the 2nd buff.

Armor Piercing Ammo ignores all armour buffs.[/QUOTE]

You do realize that the information you provided contradicts what the in-game skill description (for the Engi’s Kevlar buff) states, right? Good to know how it actually works and I look forward to SD fixing yet another mistake in Brink.


(weeschwee) #13

[QUOTE=Exedore;321947]Soldier and Engineer Kevlar are two different things, and they both do work. If you have both applied, you get a 50% reduction on the 2nd buff.

Armor Piercing Ammo ignores all armour buffs.[/QUOTE]

so are they each 25% reduction? thanks for the responses by the way. it’s good to get more insight about the game. despite all the problems others are having, my experience is great for the most part.


(Brink Lags) #14

[QUOTE=Exedore;321947]Soldier and Engineer Kevlar are two different things, and they both do work. If you have both applied, you get a 50% reduction on the 2nd buff.

Armor Piercing Ammo ignores all armour buffs.[/QUOTE]

Not according to the in game buff description.

Have you ever played Brink? This has gone from sad to comedic.

They should rename the company: Silicon Knights UK. This game is approaching Too Human levels of fail.

It actually makes real sense to not allow the double Kevlar buff. WTF is going on?


(Exedore) #15

I do, and we’ve chosen to have it work as intended rather than alter the gameplay to match a mistake in the text.


(Exedore) #16

We don’t release the exact %ages, because we have the ability to change them based on statistics and player feedback. They’re not that high a reduction %age though, 25% is a lot!


(Smokeskin) #17

I understand there is additional work associated with releasing and updating such information.

Couldn’t you just stop hiding the stats from the game code? There are people out there who would gladly take all that info, sift through it, make clear and concise presentations, and update the info with every patch.

If you don’t want to make it public, I’m sure some of the people who have a history of running such web sites would be honored to receive the info from you exclusively and still do it for free.

I must say, as a player I find it highly annoying when the game hides important mechanics from me, that are very difficult and time consuming to test. I would rather have spent 2 hours playing instead of shooting at walls, estimating bullet spread angles and recoil recovery time.


(Jess Alon) #18

Heh. We appreciate that.


(Jess Alon) #19

[QUOTE=vbl;322024]The core question for me is whether or not it’s better to have Soldier Kevlar or 1-2 extra pips of health ala the Medic buff.

I like Soldier but I have a hunch that self-buffing as Medic makes for a more durable toon.

Need tests![/QUOTE]

You could be a soldier with the Kevlar that also has armor piercing bullets and negate everyone’s armor plus get the engie kevlar and medic buffs from your teammates. It is a team game. You can build your character with hopes that your team will buff you a little.


(vbl) #20

Romantic. Still, if the bonus is less than 25% then I think the extra 2-3 pips of health is superior in absorbing damage. If an Engineer happens to buff then me all the better. Obviously fully-buffed soldier is best, but that doesn’t happen on public servers very often.