[quote=“Eox;150020”][quote=“ZeroFactor;149997”]Rather than a nerf, I would prefer a balance change to make him more like the rest of the engineers: Defensive. As of now, fletcher is really more of an assault class than an engineer and is just about as powerful as some of the assault classes, if not more so. I would love to see the stickies implemented as a defensive weapon more than an assault. (though still make them applicable to assault)
TL;DR: Make fletcher more like the rest of engies, defensive based[/quote]
First, Fletcher absolutely does not share the power of an assault class. Comparing him to the raw power of Fragger or Nader is seriously flawed : Fragger can clear whole team in a chokepoint with a single powerful blast and Nader is not half bad at clearing a room as well, thanks to her slightly higher detonation radius and five grenades stock. On my side, I NEVER was able to kill more than two person with a single triple sticky bomb detonation, and catching two players in your explosion is already extremely difficult, unless the whole team in front of you is made of suicide Proxies. Not only counting the fact that throwing all three stickybombs takes time and is very risky : you oftenly get killed before you have the time to trigger them. Second, we don’t need another defensive engineer for the sake of diversity. Fletcher is supposed to be versatile : impairing his offensiveness would just kill that.
Making Fletcher more defensive is just the worst idea I could ever imagine. Making a merc with manually triggered explosive more defensive is just a flawed concept : babysitting your own traps is not fun and far less effective than a trap that will trigger by itself like a Proximity Mine. None of the Fletcher mains want to play him just to look at his own bombs permanently. We like Fletcher because he has a different and quick playstyle, not because we like to wait for hours to catch a level 6 Proxy at the objective point.[/quote]
If you read my post, you can still oneshot any classes 100hp and below with a successful stick, that’s still fucking generous for an Engineer class[/quote]
Do you realise how hard it is to direct hit someone with the sticky bombs ? The projectile is very slow. As long as someone does not hug you at close range scoring a direct hit is far from being an easy task. Add to this the very limited splash radius of sticky bombs. 100 damage on direct hit for a single person is deserved. Especially since I had to do a skillful throw. Proxy can deal around 170 damage in a huge splash radius just by planting a mine in a corner, I can’t see why I can’t deal 100 damage for managing to directly hit someone with a non-hitscan projectile. Not talking about Bushwhacker : the turret can oftenly kill too and create 1vs2 combat scenarios in your favor.
Seriously, if everyone just stayed at mid range while fighting Fletcher there wouldn’t be any complaints at all.
