Do you want Level to be shown or not? Or...


(Sorotia) #21

They don’t add much to the game other than a free case…may as well drop them or keep them private to the player only.

Now if they gave some more interesting rewards…(Or I just haven’t gotten to a level where the rewards are better)


(zealousHumdinger) #22

Hide it from pubs, show it on ranked.


(Mrarauzz) #23

I wouldn’t even mind levels if it was like Halo 3 where level actually displayed skill


(MTLMortis) #24

It is the only way the players have of measuring skill because there is no “skill ranking” in the game like they have in other competitive shooters.

I will repeat this again. Not making proper skill and team balancing is a massive disservice to the game. It is not being addressed in a timely manner. The cheating in ranked caused massive harm and now it’s impossible to get a match started in a timely manner. That was a direct result of the devs dragging their feet in not addressing the abundance of cheating.

The same thing will happen to the game overall. Just making min lvl servers isn’t balancing. If they don’t want to bother balancing teams for pub games, then they have to deal with the consequences. Dirty Bomb isn’t a AAA title like Battlefield or COD that can afford that attitude. The playerbase just isn’t that big.


(SnakekillerX) #25

[quote=“pumpkinmeerkat;138537”]There need to be more opportunities for balanced matches than currently exist in DB. Hiding levels does nothing to solve this issue.

Many new players grief veteran players when they are losing against them but usually have no issue participating in a stomp when they are on the stacked team.[/quote]

How would hiding the level make things worse? The game already balances on its own, showing the levels only gives players the ability to off set things on their own on purpose.
If you don’t know the other team has a high level, then you have no reason to switch to that team for an easy stomp.

They should if anything, give you the option to hide your level as an option. So many times people will bug me because of my level, then proceed to assume i have thousands of hours in order to be that level, which is nonsense.

Showing levels ultimately does nothing past a certain point. People’s skill will eventually cap.
You aren’t going to learn the levels any better than you already know them, when you can navigate them backwards, or almost even blindfolded. Your precision isn’t going to achieve godlike status just because you put in another 300 hours… and you aren’t going to dish out, or tank more damage because of your level.

Once you’ve reached a certain point, you basically just rinse and repeat and in the process get XP and levels… it doesn’t mean you are getting any better.

Score Per Minute averaged out upon your entire career is the only thing that can even really show any sort of reliable degree of skill as it shows how you have been doing overall, not just how much XP you’ve obtained over an undetermined amount of time.

Even Score Per Minute is a bit flawed still as it doesn’t take into consideration each merc, so you might be really good with say… Proxy, but suck with everyone else. This means when the time comes for you to have to play a different merc to help your team, you just aren’t as skilled as people think you should be.

I think the game should just divide things into categories per merc.
You must play at least 5 hours with that merc for it to have a proper average.
It can then take your Score Per Min/Hour with say… Proxy.

Then score you on your proficiency with that merc based on other player’s scores with the same merc. (top 100 Fletchers will labeled as S rank, 101-500 will be A rank, etc)

We can then have a similar case for your entire account, which will be an average of all of your merc scores combined.

To encourage playing with each merc for that minimum 5 hour mark, there can also be some award given when you reach that point. (like credits, or a case)

To encourage people to actually do well, there may also be a 1 time case given for each tier you manage to obtain with that merc.

Obtain Rank S with X merc = 2 Free Elite Cases.
Obtain Rank A with X merc = 1 Free Elite Cases.
Obtain Rank B With X merc = 3 Regular Cases.
Obtain Rank C With X merc = 2 Regular Cases.
Obtain Rank D With X merc = 1 Regular Cases.

You would be able to get 3 Free Elite Cases and 5 Regular Cases per merc that you did this with for example, and you would only be able to get those rewards once.

The same could be done for your overall account.

Obtain Rank S with entire account (also requires scoring with all mercs) = 5 Free Elite Cases.
Obtain Rank A with entire account = 2 Free Elite Cases.
Obtain Rank B With entire account = 3 Regular Cases.
Obtain Rank C With entire account = 2 Regular Cases.
Obtain Rank D With entire account = 1 Regular Cases.

(these rewards are all just examples… don’t bug me about them)

There would be a large influx of cases right at the start, but this would quickly settle down and you may need to really work at unlocking the next case by improving your game with a certain merc.

I wrote this mainly as I went a long, so there might be some flaws I’ve overlooked. Also, while Score Per Minute isn’t the only thing that matters, especially in say a competitive match, its still the best thing we have to measure by.

In theory once these player tiers have been established it could be easier to setup match making based off of these parameters as well.

To sum up… player levels are not shown, and a rework is done to try and promote people playing well to try and class in a higher category. The ranks should also be available to be hidden in game by the user if they wish.


(LifeupOmega) #26

Says it all really.


(pumpkinmeerkat) #27

[quote=“SnakekillerX;138552”][quote=“pumpkinmeerkat;138537”]There need to be more opportunities for balanced matches than currently exist in DB. Hiding levels does nothing to solve this issue.

Many new players grief veteran players when they are losing against them but usually have no issue participating in a stomp when they are on the stacked team.[/quote]

How would hiding the level make things worse? The game already balances on its own, showing the levels only gives players the ability to off set things on their own on purpose.
If you don’t know the other team has a high level, then you have no reason to switch to that team for an easy stomp.
[/quote]

I think having the option to show or hide your player level is fine. I also think that experience, score/min, level, etc. are all imperfect ways to indicate how good a player is or isn’t.

The real issue for the new player being killed repeatedly by a veteran player ISN’T the difference in level, it’s the difference in skill. The best solution for the low level player in that scenario would be for the high level player not to be there in the first place. Level mismatch is just the easiest way to complain about matchmaking (and dying over an over). If levels were hidden I’m sure there would be just as much rage in chat and it would be directed at the exact same players it is now (with levels shown).

Personally I like playing against skilled players that I can learn from and improve my own skills against. I also like that I can get a general idea of team skill level just by checking the scoreboard which is why I answered the poll as I did. I’m sure there are plenty of players that prefer to play on stacked teams and for better or worse they should be able to play the game the way they want to. Matchmaking can help prevent that from happening but there is only so much that can be done in a public server with the current player base and available servers. I think the best solution is to improve the ranked experience for ALL skill levels so that there is a way to somewhat guarantee a balanced match for those who want that.


(Backuplight) #28

As always, @Faraleth nails it. Levels do a meagre job of protecting lowbies (if they actually bother to go to the max 5 servers) and protecting people in comp from lowbies. Make it a profile level and just hide it. People seem to give up hope just because the other team is “stacked” with high levels without even trying to beat them. If we just make the level a private thing, at least it’ll let them discover their opponent’s skill level before they start crying about it.


(Sithas) #29

I like it to be shown. It is easier to see who are newbies in my team, and when i see somebody being new to the game, i am more lenient to them (i wont agree to kick them, give them tips etc.)


(srswizard) #30

Removing/hiding levels would make pubs less enjoyable to me, as it would basically mean going in blind on every new server that you join, and since people tend to always leave after a single round, it’d mean playing blind most of the time.
What I mean by “going in blind” is having no idea about just how stupid your team or individual opponents are going to play.
Hiding levels would be removing a strategic layer from pub play.

Maybe it would keep certain self entitled manbabies playing, instead of leaving matches, or maybe it wouldn’t.
Stomps will keep happening regardless, as long as there is no skill based balancing in pubs.

What I’d like to see instead; is heavy focus on matchmaking mode, bug fixing, server improving and maybe adding a solo queue, from the developers, so that the more experienced people have a reason to play MM.

Sadly that’s not profitable in the eyes of publishers, because they have their sights set extremely short these days.


(SzGamer227) #31

I like to know if there is a newish player on the team. Past level 10 or so, level becomes more or less meaningless as a way of gauging a player’s skill level, but when you see a level 5, you can assume that they’re still getting accustomed to the different maps and objectives, which is important to know as a teammate.

If someone misinterprets someone’s level as being directly associated with their skill, that’s on them. Haters gonna hate, whiners gonna whine, stupids gonna stupid, etc, etc, but the fact that 70% of everyone here voted against showing levels because level doesn’t mean anything… that shows that a majority of people understand that the complaints of the whiny minority are unfounded. 70% of people here have a problem with a negligible proportion of people who make annoying quips about people’s level. It’s not like this is a rampant problem caused by a large group of people.

I hear a LOT more bitching about team balance and maps that people don’t like than I hear remarks about people’s levels. If people are complaining about team balance, it’s always because one team is very obviously getting stomped, or because the overall score earned by one team is very obviously greater than the other, and hardly ever because one team has all the higher-level players. A remark about one player carrying a team always comes from that person’s score, not their level, being much higher than everyone else’s (even if their level does happen to be remarkably high).

I guess people talking about your level is more personal, but as far as obnoxious comments in chat go, not much would change if level was hidden.


(PD_Agent47) #32

level are the only thing to show ppl how hard a person has played and understood dirty bomb game !! you have to keep levels because that is what encouraging ppl to move up and reach higher levels … even i am playing hard to reach lvl 100 so does i enjoy the game in the same hand i keep an eye on the level too !! simple … lvl is not gonna hinder you !!


(Mrarauzz) #33

There is no point in leveling up…I’m at level 53 and I get no satisfaction. Of going up higher…there is.no reward so it’s like meh…I guess its nice?


(SnakekillerX) #34

You get a free case every level. That basically it.
Otherwise its nothing but a hindrance as it makes people rage, flame and quit matches in many cases.


(MarsRover) #35

Levels do not do that. You can reach any level by topscoring every game with 10k+ XP, or you can do the same by being useless and stayin on the bottom of the scoreboard. It just takes more time. There is no way to distinguish one from the other.

Errm… what? :slight_smile:

So those people that write “shit balance” and leave before the match even starts are just figments of my imagination? :slight_smile:


(Demolama) #36

Levels give new players an excuse to not try. They’ll chalk their crap aim to bad matchmaking or balance rather than actually trying to learn to get better. The ADD generation doesn’t need more reasons to excuse their lack of effort


(RazielWarmonic) #37

[quote=“flease;138510”]@RazielWarmonic Hi Raziel,
I, as many here I guess, would like to really know why this request has never been listened. At least it seems so. Thank you :wink:
[/quote]

We have no plans to remove levels at the moment.
This is meant as a way for players to show off how long they have been playing.


(SiegeFace) #38

Keep em, But make it skill based? (Separate from comp/ranked)

Or remove them, end of the day it only seems to promote venom toward higher level players.


(Demolama) #39

[quote=“RazielWarmonic;138609”]

We have no plans to remove levels at the moment.
This is meant as a way for players to show off how long they have been playing.[/quote]

um…no comment. Was going to post a snarky comment then realized this was the nexon forum


(Ardez1) #40

@RazielWarmonic It might be worth looking at to follow the example of a game like Rocket League. They give you the option to hide your ‘level’ in game. Each player can decide whether it is displayed or not for others to see. You will always see your own level at the main menu but nobody else. It doesn’t force anybody and allows people to choose their side.