But just look at what you’re saying here. You’re starting with that no distinction between the classes is a good thing and then you continue that thought into stating that more three out of the five classes are boring to play. How do you reconcile that? Because I agree. This is what I currently consider DB’s biggest flaw and the best way out is to push these classes further down their niche. I know SD has plans for other specialisations but I truly believe the basis of each class already needs to be profoundly different.
[QUOTE=BomBaKlaK;425601]Remove all wepons of the medic and transform it to a giant medpack,
like in TF2, Medics only support, just boring to play medic in TF2
if that’s boring to play medic, nobody gonna use it anymore, then nobody get revive, an no more health pack ![/QUOTE]
I think it’s a thrill to play a medic in TF2. Especially when you start juggling the health bars of several buddies in a crisis mode, pure adrenaline. I’m NOT suggesting to turn this medic into the TF2 medic and make him a lame duck during combat. However, the combat potency of the medic needs to be supportive and defensive in nature. If a player wants to go off and be an action hero he should turn himself into the assault class. The medic has to cease being the most combat-effective class out there. It’s been a problem in ET, it’s been a problem in ETQW and it’s been a problem in Brink and finally we get the opportunity to correct this nonsense and balance these integral mechanic of the game.