[QUOTE=tokamak;425402]I’m not sure about this. I mean, I agree with that it will eventually result in this type of thinking. I’m only wondering whether this kind of thinking is actually a bad thing. I personally can’t really conceive of a scenario where this attitude becomes a problem.
You give two examples but I don’t find them all that feasible. As far as I’m aware you can’t really block players or influence them otherwise. In other words, there’s very little a medic can do to get his team-mates harmed when they’re not.[/QUOTE]
If it’s going to lead to bad behaviour why even look at it as an option when there are better ones on the table. As for feasible, team mate ducks out of cover, takes a bullet, ducks back in, gets healed by medic. Now put your meta games to one side and consider what a load of BS that is. Players actually wanting to get damaged so that another player can heal.
Basically this is going to solve a problem by introducing more. We then end up with rules on top. Maybe an incentive or two to reinforce those rules. Hello complicated mess. Keep it simple, keep it logical and don’t do anything that’s going to just push the problem elsewhere. Right now I like the idea of a medic inducing regen with a pack, get the timing right on that and they have no reason to waste the rest of the packs or great benefit from ducking round a corner. That in my book sounds like it’s worth a try.

