Do you think SD should reduce the grind?


(Amerika) #21

You honestly don’t need every merc. You just need the ones you’ll actually want to play. And the game is F2P and uses a similar system to LoL in regards to obtaining mercs. Sure, you can pay for them but it’s not pay2win since the mercs are relatively balanced and specialized. Also, there is a free rotation of three mercs every two weeks for you to try them out.

Also, credits are pretty easy to get in the game. It might not feel like it at the start but pretty soon you’ll start swimming in them and the only thing you’ll have to do with all of them is trade-ups for cosmetic cards.


(immenseWalnut) #22

It is brought in as a lure, because the people in charge don’t have enough confidence in their game being enjoyable enough to keep people playing.

My solution would be to make better games, but hey, what do I know.


(OatmealFox) #23

Personally, I also don’t think the grind is that bad, or even Pay to Win. Pay to win would be something like paying $10 a month for an added 10% credit gain, or something along those lines.

In addition, I feel that when I buy Fletcher, Nader, or any other 50k merc, I want to have worked for it. The entire experience of buying a new merc is more satisfying if you really had to earn it.


(Scrazzor) #24

This game has one of the most solid F2P models I have seen in a long time. At least when it comes to the mercs (the insane RNG of skins is another story). The grind is fair and fairly easy compared to almost any other F2P game out on the market. I bought the starter pack and around 200-250 hours of gameplay got me all the mercs + most of the bronze loadouts I need. So around 350-400 hours playing and u have all the mercs without buying the starterpack. However if you spend that amount of time in a game you really should consider supporting the devs by getting the starter pack at least.

Why is even P2W mentioned here. This game is as far from a P2W game as you can get. You get mercs for free from the beginning. It´s a free rotation where you can try every merc. It´s not that many hours of gameplay to unlock a merc + buying the loaded card you want. There is no consumables like grenades or limited use weapons you need to buy. Higher tier skins gives no benefits to gameplay, only cosmetics.


(3N1GM4) #25

You can grind out 50k in less than a week, so I think that is perfectly fine. Only merc that cost more than that is Fletcher at 67.5k :stuck_out_tongue: so that takes a bit longer.


(CCP115) #26

Depends how much you can play per week. I’m assuming most of these “No the grind is fine” people obviously have plenty of playtime.

It takes me more than a month to get a merc, and that’s cos I can only play once a week, so if you’re in the same boat as me, then you’re in the long haul buddy. Just keep an eye out for those free merc giveaways, that’s how I got three of my mercs. I think.


(SiegeFace) #27

What grind?

Seriously, doesn’t take that long, so much better than the majority of f2p games out there, warframe for example.


(SiegeFace) #28

[quote=“random;107893”]I just wish modern games would work without the necessity of this ‘incentive’ to continue playing the game. Means, everything unlocked from the beginning, maybe just some useless achievements or smth. that don’t give you anything.
Sadly the player base of online games these days needs a reason to play besides having fun, getting better and all that stuff.

The grind in DB is ok. There should be no price differences between different mercs tho. Many people just buy Vassili right off the bat when they get their 30k for leveling up and give me free wins/losses in pubs. Don’t like that at all.[/quote]

Point being that this is a f2p game and they need to “gate” certain content off so people will pay for things, like the starter pack or one of the bundles… if this was a £20 title (fair for a pvp only game imo) then I would expect everything to be unlocked from the start, well maybe from cosmetics because they don’t matter, but also Skyhammer/Aura are 2 really good mercs and you get an extra 3 on a free rotation every 1-2 weeks, so you are guaranteed at least 1 type of merc no matter what week you play.


(SiegeFace) #29

[quote=“CCP115;107960”]Depends how much you can play per week. I’m assuming most of these “No the grind is fine” people obviously have plenty of playtime.

It takes me more than a month to get a merc, and that’s cos I can only play once a week, so if you’re in the same boat as me, then you’re in the long haul buddy. Just keep an eye out for those free merc giveaways, that’s how I got three of my mercs. I think.[/quote]

If it was catered to people who played 1 hour a month, then I would be a virtual millionaire right now…I work random hours every week on a work, sleep, rinse, repeat cycle, yet i still find at least 3-4 hours a day to play and still manage to get enough credits by the end of the week to purchase a merc, I have 4 left to go and can afford 2, i just don’t want the final 4 i don’t have.


(Rewolf) #30

They cant cater they game specific to people who can only play 1 hour a week unfortunately. I’m sorry to say it, but that means bad luck for you. For myself… In a good week I can play for around 8-10 hours (2 hours on 5 days) with an average of 4-5k credits per session (depending on missions)


(Yes) #31

It’s too quick.


(neverplayseriou) #32

If you only have the time to play once a week then you must be making quite some money, buy the mercs with irl money :wink:


(DMaster2) #33

[quote=“HoakinBlackforge;20034”]At least, this has been my experience, a fun game, focused on teamplay, and a fast gameplay.

But on the progressing part, its a grindfest.

Most of the mercs right now cost 50k credits, and thats a fucking lot. While, 4? just cost 30k. For a new player like me, its like saying your own game is pay2win. Im being serius, gives a bad impression. You are like telling new players that other mercs are better than others.

I dont know how much money are the devs making through this game, i hope a lot, since it shows progress at least. But it doesnt feel fun to get so little for putting your effort for getting so little progress. Being “good” at the game doesnt help anything at all.

As i have been investigating around, boosters are a worthless thing.

So, in summary, do you think SD should reduce the grind a bit? Like, making badges give a bit of extra credits? <(This is just an idea, dont jump spitting shit through your mouth.)[/quote]
Wrong. You have plenty of ways to get credits. You get 2000 for free by playing a game in each game mode (objective, stopwatch, execution) and for the first win of the day. Each wave of missions (that refill every 3 hours, unless bug) net you at least 1500 credits (up to 3000 if you get 3x 1000 credits missions). You can easily get 6000-7000 credits per day which is a fair amount.
As for merc better than others, do you know that Skyhammer is the go-to competitive choice for fire support mercs?


(DMaster2) #34

[quote=“CCP115;107960”]Depends how much you can play per week. I’m assuming most of these “No the grind is fine” people obviously have plenty of playtime.

It takes me more than a month to get a merc, and that’s cos I can only play once a week, so if you’re in the same boat as me, then you’re in the long haul buddy. Just keep an eye out for those free merc giveaways, that’s how I got three of my mercs. I think.[/quote]
Well if you play once per week then maybe f2p shooters aren’t your best pick. Overwatch is going to be b2p (so that means i won’t play it) and it’s going to have all the mercs unlocked and that seem a better choice for you.
In the end the devs still need to make money, unless we want to see this game closed, and the progress is very reasonable. People that have little time to play either pay or change game. That’s only fair.


(Apofenas) #35

Hello.

The current credit system has a very big issue - new mercs is only valible thing you get for credits. Load out packs in cost of 2 mercs, cases that you can get for free, bronze load outs in cost of 1/3 merc? Oh please. Trade ups for load out cards, well, may be.

The point is that there is actually no real alternative to buying new merc. Skins could … cough… create an alternative, however the core problem is in load out system. If it would be different like having to buy a load out card itself, buy a primary weapon, a secondary weapon, melee weapon and an augment and than equip everything into that load out card, upgrade that card and equip another augment, or buy a better one and repeat - in that case people would spend decent amount of credits trying out all combinations with new merc and upgrading it, instead of saving those for a new mercenary. And than make cases to give different types of weapons with different qualities(iron, bronze, ect). With that store would be flooded with items to buy and that could be a lot of money with low cost purchases here and there instead of whole packs for comparatively bigger prices.

Now lets move to mercs themselves. There are 2 problems here. First problem is no free engineer. And that affects second problem - free rotation. It always needs to have engineer in it. I can predict that in next rotation we will most likely see fletcher because Bushwhacker was in previous one and Proxy is in current one. So each rotation you try 2 mercenaries instead of 3. The free rotation seems inconsistent and comparitevly rare. If it would be 1 week with 1 merc chosen by game developers, 1 merc voted by community and 1 merc chosen by player or simply random, people wouldn’t really need to rush missions to get new one as fast as they can. Speaking about this there also should be a “rent” function like 5k per day so you could make sure if you REALLY want to get this merc or not when it’s not in rotation. To be honest i wasted 100k credits on phoenix and stoker to understand that I like sawbones and fragger.

Oh well. It seems i can’t shut up today.

Ty for reading this wall of text.


(Fiktio) #36

Too much grinding? I have to disagree with you.

When Phoenix got released 1 week later than expected, I had brilliant chance to get those 50 K credits for him. That was also during the time when I was at work and had around 2 hours as maximum time to play during the week days, if not even that.
Still it was enough for me to get 50 K and I hired Phoenix immediately when the update finally came out.

Though of course I admit that I’ve purchased Phantom, Red-Eye and Stoker with real money, but hey, somewhere this F2P game has to get some money, right?
Even when I know that I can quite fast earn credits in this game and I’m burning those credits directly to trade ups for getting cobalts, I don’t feel bad for that I support the game with real money as well. (And with trade ups I was quite lucky, I already got exact loadouts I always wanted to get with higher rarity skins.)

Lately I got CW Nader loadout from normal case and I know that new mercs aren’t getting released that soon, so I just started earning credits normally by playing the game.

I need 50 K and in 4 days I got 42 K. So what I am waiting for here?
Time to go to play and get the Nader!


(kAndyREW) #37

going to have to agree here. In fact after a while it gets to be too quick, ha. 50k credits pop up very fast. plus you get 3 OTHER mercs on free rotation every two weeks. Sky hammer is probably one of the best mercs out there… yeah, imo, the way it’s set up is perfect. Almost “too” freeby, i wonder how Nexon/SD sells mercs with real money T_T


(cordovanJive) #38

Most f2p games like these don’t make you pay for classes. Then again they don’t add so many needless versions of the same role either.


(retief) #39

Most F2P class shooters are balanced around everyone having access to every class, because you can switch class part way through. F2P mobas, on the other hand, often sell their characters individually because you only play as one per match (so not having access to the entire roster isn’t as much of an issue). Dirty bomb’s squad system makes it work more like a moba in that respect (you can switch, but only between few mercs), and it uses the moba’s monetization model.

Would dirty bomb be better with every merc permanently unlocked? No clue – I have no idea what that would do to their income, and dirty bomb would not be better if SD went broke. It might be a net benefit, it might be terrible, I can’t say for sure.


(darlingClaymore) #40

[quote=“LifeupOmega;107821”]I don’t know bud, Sawbonez is 30k and he’s the best damn medic there is. I’m not a huge fan of the model we have but there’s literally nothing else right now that the devs can monetise, so until we get cosmetics that’re worth paying for nothing will change, and even then it may not change that much. But honestly, the grind isn’t really that bad compared to other F2P games I’ve played.

If you do your missions every few hours you’ll amass a lot of credits within a week - I managed to pull out 50k in 4 days for example when they announced the Phoenix giveaway so I could get that Obsidian. And SD have reduced the grind already, pretty significantly actually, we used to only get 3 500 credit missions once per day. And assuming you do every gamemode once a day and win that’s 2000 credits straight up for little effort.

Not saying you’re wrong though, 'cause I get what you mean due to the sheer number of mercs we have now.[/quote]

Sawbonez is subpar at best, aura, phoenix, sparks are the top medics