Do you think SD should reduce the grind?


(HoakinBlackforge) #1

At least, this has been my experience, a fun game, focused on teamplay, and a fast gameplay.

But on the progressing part, its a grindfest.

Most of the mercs right now cost 50k credits, and thats a fucking lot. While, 4? just cost 30k. For a new player like me, its like saying your own game is pay2win. Im being serius, gives a bad impression. You are like telling new players that other mercs are better than others.

I dont know how much money are the devs making through this game, i hope a lot, since it shows progress at least. But it doesnt feel fun to get so little for putting your effort for getting so little progress. Being “good” at the game doesnt help anything at all.

As i have been investigating around, boosters are a worthless thing.

So, in summary, do you think SD should reduce the grind a bit? Like, making badges give a bit of extra credits? <(This is just an idea, dont jump spitting shit through your mouth.)


(LifeupOmega) #2

I don’t know bud, Sawbonez is 30k and he’s the best damn medic there is. I’m not a huge fan of the model we have but there’s literally nothing else right now that the devs can monetise, so until we get cosmetics that’re worth paying for nothing will change, and even then it may not change that much. But honestly, the grind isn’t really that bad compared to other F2P games I’ve played.

If you do your missions every few hours you’ll amass a lot of credits within a week - I managed to pull out 50k in 4 days for example when they announced the Phoenix giveaway so I could get that Obsidian. And SD have reduced the grind already, pretty significantly actually, we used to only get 3 500 credit missions once per day. And assuming you do every gamemode once a day and win that’s 2000 credits straight up for little effort.

Not saying you’re wrong though, 'cause I get what you mean due to the sheer number of mercs we have now.


(GodsMistake) #3

I guess one thing which people need to define better is what they consider a “grind”. For example, you think it is too much work to accumulate a significant amount of in-game credits while I play the missions and focus on objectives and team play in-game so I think the system is fine and I always seem to have plenty of credits.

People have asked for this already, but I people should elaborate a little more with what they consider to be “too much of a grind” (without beating the proverbial dead horse).


(Jostabeere) #4

No. I got Phoenix in 3 days doing 3-4 rotations and the daily bonuses.


(Sir_Slam) #5

The grind is perfectly fine in this game IMO.


(wolvie) #6

The grind is good


(MarsRover) #7

If you complete just 1 set of missions and get all daily bonuses (about 1 hour of playing), you’ll get close to 5k credits. That’s a maximum 10 days per merc. It can be 2-3 times faster if you play more. This plus 2 free mercs plus free rotation = system is fine. It’s a F2P game, you can buy one of the reasonable merc bundles for 25-50% of a full price game.

And believe me - you won’t play with every merc. I clocked more time with my top 3 mercs that with the remaining 14 combined.


(cornJester) #8

They have to make their money somehow. The fact that you can earn the mercs with credits and it can be done within a feasible amount of time is fine with me. What isn’t so great is the RNG and the expert/elite cases. They still aren’t worthwhile for most.


(iGeeBee) #9

The 30k mercs are actually all pretty awesome. I unlocked all of the ones I wanted over the last couple of months with at least bronze loadouts. (Haven’t touched snipers, Rhino, or Phantom 'cause meh.)

I could have unlocked the rest, but I’d like to avoid those missions. I like working my way up to things. It’s not impossible, it’s just not instant gratification. It takes a little work, but it’s more gratifying imo. Free rotations are also great.

There’s nothing pay to win about this system. RNG is frustrating, but you can buy the exact bronze loadout you want for 17.5k. Everything else is just about cosmetics.


(god1) #10

Hell no, the grind should in fact be increased as it’s way too easy to unlock mercs with the current 3 hour mission cycle.
I’ve already unlocked 2 mercs on my alt account that just hit 15 hours of game time.


(B_Montiel) #11

Sawbonez, Arty, Vassili and Proxy are regarded as “Core mercs” with Aura and Skyhammer. They’re not weaker than any other merc, they’ve just been there since the beginning of the game. Once you get them all you’re supposed to have some sort of jack of all trade roaster. Fragger is missing in this, I honestly don’t know why they put it at 50k (He was the only one at 50k at the beginning of the steam version. I’d incriminate the massive balance issues he had back then :p…).

Grinding could feel very hard at the beginning indeed. But first, don’t do trade-ups or buy standard cases (never do the later until you get tons of money) until you have all the mercs you’re looking for, or more generally, at least half of the current merc pool. Trade-ups will slow your grinding to mercs down to snail speed, while loadouts are not necessary at all before having a proper knowledge of the game. Once you keep to this strictly and do 2 sets of missions per played days, you should be pretty fine with grinding.

I don’t know, I feel like the game should at least advise (not to say forbid) newcomers of not spending many credits on trade-ups or crates during their first 5 or even 10 levels… That’d be a honest advice to them to avoid hard and boring early days in the game. Or no trade-up until you have bought an engineer. This sounds a bit sadistic but it’d be a strong incentive.


(Dawnlazy) #12

Go play Hearthstone then come back and see if this still feels grindy. It’s easy to get a new merc in 5-10 days if you are smart with your credits.


(p4v) #13

5k a day within 1.5h is not grinding. Don’t expect to get a merc on the first day.


(Drcipres) #14

Is by playing the game, so you will get credits by doing nothing sometimes


(immenseWalnut) #15

I don’t think the grind is bad, but I dislike the entire premise of locked mercs, and merc rotations, they do not enhance the game in any way, it is just a F2P moneymaker, one that is detrimental to the game.

Then again, much about this game is detrimental to full enjoyment, I had to play a mission last night where I was forced to bring Sparks (a merc I don’t typically play or enjoy, which made it a waste of slot) to earn support XP (again, this is irritating) and when I finally completed it (plus another support XP mission) I got the same ones again. Tiresome.


(Izzy) #16

Nope.

by the time you get enough money to buy another merc, you also gain experience using the merc you already bought.

Already too many players not knowing that they have special ability to use.


(HoakinBlackforge) #17

Uh, then, what im doing wrong, because, i have done probably all daily missions and its not even enough to get a 50k merc. Please explain.


(Backuplight) #18

The only thing having 30k and 50k mercs says is some mercs are cheaper than others. Getting 50k really isn’t hard if you’re playing at all regularly. Do your missions each day, enjoy the game, and stop watching the credits like a hawk - you’ll get there far less painfully.


(yusayu) #19

I just wish modern games would work without the necessity of this ‘incentive’ to continue playing the game. Means, everything unlocked from the beginning, maybe just some useless achievements or smth. that don’t give you anything.
Sadly the player base of online games these days needs a reason to play besides having fun, getting better and all that stuff.

The grind in DB is ok. There should be no price differences between different mercs tho. Many people just buy Vassili right off the bat when they get their 30k for leveling up and give me free wins/losses in pubs. Don’t like that at all.


(IcySkyz) #20

While I don’t agree with it being a grind, I do wonder why there is a difference in price. I would prefer it stay consistent. Put them all to 50k and just compensate by increasing the ammount of free credits you get in the first few level up cases.