I’ve been playing dirty bomb for awhile ever since they new change on the revive where once you revive someone they spend a second getting up and I have to say I feel like that change is going in the wrong direction.
Firstly let’s point out the obvious… DB is fast paced game, and there should never be a point in time where players cannot take action out of their own will or be forced to stay still…Like what in the world…
Secondly, the new revive system makes it easy for players who just get revived to be downed again since enemies will have a easy time aiming at persons head who is being revived…
Thirdly, in which Id like to address the problem of how this change is going in the wrong way. With revive the problem is and what mostly frustrates alot of players is enemies being INSTANTLY (keyword here) revived with half-to-full health when they were just killed.
Completely frustrating and unfair.
Instead of taking one second to get up from a revive, it would be 100 times to prevent players who have just been downed from getting instantly revived so players can have a chance to execute enemies.
So add a ONE second unrevive stage to downed players.
Thanks for reading :).
UPDATE:
They changed the revive system a bit in the Phantom update and it’s pretty cool.
Revive Changes
-Reduced the invulnerability window Incapped players have after dying to 366ms (from 800ms)
This exists so gibbing a player is a separate distinct action, rather than just continuing to fire while a body is collapsing to the ground
-Revive Invulnerability now begins once the player has stood up and can move
This allows players a final chance to Finish the revived player, just before they get-up
Players now spend 0.7s getting up after a revive (from 1s)
