[quote=“Supa;122677”]Personally, I only do missions I would be doing anyway. This is an example of a mission I just get rid of the instant I get it.
Execution is a cool concept, but I still feel that it does not belong in a game like this. I will never play it. Came for Obj/Stopwatch, not Execution. [/quote]
Oh hey I don’t even need to write anything.
But just in case, cause you guys seem to actually look at feedback, I’ll ad some stuff:
I know these missions are there so every mode and every mercenary type gets played. And it even rewards the players for doing so. That in itself is a great idea.
However I don’t like CS and I didn’t download Dirty Bomb to play poverty CS. A point capture mode where you have to reach the enemy base by capturing nodes, like Unreal Tournament’s onslaught or CP maps in Teamfortress, would fit the game way more in my opinion.
What’s the point in playing a CS mode where you can revive people anyways? It just makes no sense to me why development time was wasted on this mode, when the main game only had 5 maps back then.
Focus on what this game is actually good at.