M55 is amazing, M61 if you want Drilled, T65 if you like the Timik. They’re all solid and I don’t know why you’d think they suck. Lack of ability affecting perk? No point, fire is already potent.
Do you like Stoker?
M55 is amazing, M61 if you want Drilled, T65 if you like the Timik. They’re all solid and I don’t know why you’d think they suck. Lack of ability affecting perk? No point, fire is already potent.[/quote]
M61, T52, T91, and S95 seem like the best simply because of Mechanic. Makes Stoker into an off-Engineer. Proved pretty useful in Underground. Of course I hesitate to use the S95 from what I’m hearing about burst rifles. Just hope it’s more of an initial reaction to the changes, kind of like how everyone was complaining that Fragger was nerfed when they changed his grenades.
Honestly I pfefer Stark (S95) over any Timik loadouts and M95 of all Stoker’s loadouts (I hate Simeon and prefer S&W than Deagle).
Now I use my golden S95.
[quote=“Giant;101285”]Honestly I pfefer Stark (S95) over any Timik loadouts and M95 of all Stoker’s loadouts (I hate Simeon and prefer S&W than Deagle).
Now I use my golden S95.[/quote]
To bad there isn’t a S55 for you. Maybe they’ll add one in the future.
no he does not, he makes them obsolete in underground but they kinda were already the molotov does some damge to the EV but nothing like Kiras Laser or Skyhammer Airstrike. so in every other map with a EV they will still be an advantage for defender, especially considering the ev is always under the sky and can always be hit by those. They are just being more situation but in a game like that situational merc are a thing you cant avoid it, its the reason why you get to choose three before the game start, if you have underground and still choose them it will be your mistake and only yours, we needed a Merc to insure the fire support on underground we now have one. Arty has always been useless to me except in trainyard
I’m really enjoying playing as Stoker, but the molotov sometimes doesn’t ignite or simply vanishes.
On Trainyard, second objective when you throw Molotov into blocking carriage it appears under it and hurt nobody inside. So you can’t kill defuser ;/
I enjoy him a lot so far. He will definitely replace Skyhammer on some maps/map areas for me when I am in an M4 kind of mood.
So far i think he’s pretty balanced. Yes the cooldown is long but the amount of damage the fire does plus the lack of having to cook it makes it pretty lethal if used properly. I’m not a big fan of the bounce factor that you gave it. If i throw the molotov and hit someone directly and their backing away. It’ll bounce off their chest, do some damage, and then land far enough away that they can get away from the fire and take minimal damage. It just seems odd that a direct hit will cause less damage then one throw at someone’s feet.
The gun selection is nice. mix between burst fire rifles and AR’s. So far no complaints. At first i thought the cooldown was too long too but after playing him for awhile i realized how strong the fire can be if used right. Having a shorter cd would make it really OP.
On the topic of his Molotovs, I think that the long cooldown is alright, allbeit a bit long. I think the fact that he is a fire support merc, as opposed to assault kind of justifies his long cool down. Also, the incredible range of the Molotov is great!!!
[quote=“LifeupOmega;100576”]He fits very nicely as an indoor fire support merc, I keep hearing friends say he’s bad 'cause he can’t kill fast enough with his molotovs and I just think that that’s not his actual job - he’s area denial and, I imagine as I can never find a Bridge/Chapel map today, EV-desctruction.
Cooldown feels pretty lengthy and I don’t know if I dig it where it sits, but for now I’m liking him.[/quote]
At first I thought the cooldown was a little long too, but once you get good with Stoker it seems fair. Those molotovs are almost as effective if not more effective than Frags, and they need a decent cooldown. Though, I think kicking it down to 35s would be a bit more fair.
Stoker has the best taunt lines. With that great English accent.
Agree about lowering the cooldown a bit.
There is only one thing bugging me with that merc. He is dealing with fire, but do not seem to be smart enough to wear fireproofed clothes. Would be great to see him able to cross his own fire and the one of ennemy stokers. But then again, that would break the game a bit as he would stay in his fire to avoid knife fight.
Have you ever worn fire resistant clothing? Great in a fire, horrible in a fire fight. Besides, that would be mechanically imbalanced.
Agreed. My point exactly.
The one funny thing about Stoker is that I hated it during my first matches. I was quite disappointed, he was not reacting as I wanted him to react. But then, now, I only play this merc as he is a strong add in a team, almost sine qua none.
That’s totally opposite to Phantom, which was “ok I guess” when he went out, but that I just hate now as he has absolutely no role to play within a team, imo. Especially now that you no longer see him, and can’t hear him anymore (did they lower the sound he makes while cloaked btw???).
On Trainyard, second objective when you throw Molotov into blocking carriage it appears under it and hurt nobody inside. So you can’t kill defuser ;/[/quote]
Ah, that would explain why I could defuse while crouching in the middle of red flames.
At first, I had some doubts. I thought his molotov was really suckish at killing (I expected it to have a longer range,like Nader’s grenade Launcher), and only good for area denial. And also, the Stark (the first weapon I used on him, yeah, I’m not sure why I did that either) was not for me. After a while, I got better with him. I used the timik and was able to direct hit enemies. All in all, he is pretty great.