[quote=“Leonine;48402”]I’ve read the first few pages of this thread and I still have no idea why flinching when shot is a bad thing.
You’re all just saying “I hate it”, “It’s bad” etc. etc. but not really explaining why the game would be better without it. Why should a sniper have rock steady aim under fire? Why should assault rifle mercs be able to ADS and pick off people with headshots unhindered even whilst being peppered from afar by SMG fire?
I’ve never been overly affected by aimpunch, I don’t even notice it, I just try to keep strafing and keep my aim steady, and it seems to work, I get far more kills than deaths. I honestly don’t even know what aimpunch is supposed to feel like, you’re all describing some hideous disabling mechanic that makes it impossible to play, I’ve seen nothing like that in DB.[/quote]
As stated, it lowers the skill ceiling and raises the skill floor, effectively working to put everybody on equal ground. It’s also taken an emphasis off of headshot tracking, as it’s easier in most situations to just aim for the body and let aimpunch move your cursor up than aim for the head, get punched and do zero damage by missing.
Dirty Bomb is all about being mechanically superior. From having better movement to tracking the head better than your opponent. If you do those two things better than your opponent, you should win a 1v1 nearly every time. Now, an Emp9 Sparks can bodyshot you and, even if you’re the superior player, you lose that fight a third of the time. Even if you move better and track her head properly, her bodyshots from the Emp9 kick very hard.
Not only do you lose an emphasis on mechanics and headshot tracking, rhythm based weapons were negatively affected. The BR16 and Dreiss, which both require a fair amount of muscle memory for their recoil and firerate, struggle now when you have to constantly correct aim punch. Even the M4 lost out a little. Missing a few shots with it due to punch hurts. So basically, the aim punch rewards you for run n’ spray with a SMG.
It essentially goes against the most basic ideas of what Dirty Bomb is and was advertised as in closed beta.