i dont like aim punch
i was used to stringing headshots together and carrying my team, now i go 9/8 every game wut
Do we really need aimpunch?
Don’t like aimpunch?
Don’t like how your Grody Bomb has changed from a Point and Click adventure?
git gud skubs
[quote=“blamelessZuchinni;44676”]Don’t like aimpunch?
Don’t like how your Grody Bomb has changed from a Point and Click adventure?
git gud skubs[/quote]
nice meme
serious replies welcomed
yea it should go
aimpunch belongs in games like csgo and battlefield, not dirty bomb lol
Actually, I like Aimpunch. I feel like it makes more action as it makes the screen flinch. Because if your screen doesn’t flinch, then it must be boring.
EDIT: I didn’t even notice it, but when you mention it, I remember all those scenes where it happened. But still, for me, it doesn’t affect my gameplay, and if the majority of people wants it to go, then better to reduce it, rather than remove it whole.
NOTICE: Made a new comment. Check it out. DO NOT ANSWER OR DISAGREE/AGREE ON THIS COMMENT.
Thank you.
Really dislike aimpunch.
Imagine an experienced player encountering a new player. Experienced player takes a few extra milliseconds to line up the head shot while the new player immediately starts shooting at the body of everything they see. Experienced player gets aimpunched and struggles trying to track on a head the size of several pixels while new player keeps letting loose on the large, fairly easy to track body… Seems really really stupid to punish the more experienced player for actually trying for headshots…
Please get rid of this BS “feature”. Since the recent buff to aimpunch I’ve noticed that I’m actually more successful aiming for the upper chest instead of actually aiming at the head, unless the enemy is facing the wrong way. If I actually aim for the head now, it’s so bad that all my shots miss as soon as I start taking damage.
@AirborneAsian If you feel like it would be too bland without it, then do it like BF3 did it. In that game your screen would shake around when you got hit but your actual crosshair stayed on target. Here’s an example https://www.youtube.com/watch?v=veGJtE6p7SA .
As you can see, your screen flails around all over the place which apparently keeps things interesting but you can still shoot accurately even at people who are headglitching.
Never prioritize immersion, realism or atmosphere over actual gameplay in a skill based competitive multiplayer game. I’ve yet to here an argument for aimpunch that doesn’t revolve entirely around realism or immersion (not including CS:GO’s version of it).
What was the reason they stated as to why it won’t go? I’d really love to know what the devs have to say about this and why they think basically every competitive DB player is wrong about aimpunch being a bad thing.
Pretty sure the people who say they never notice it or don’t think it makes a difference are the people who aim center of mass instead of at the head.
I can’t even enjoy the game now. it feels slow and boring becuase everyone is playing a bit defensive they don’t wanna fight 2v1 anymore cause that’s most likely a loss
[quote=“smartIsland;44739”]Really dislike aimpunch.
Imagine an experienced player encountering a new player. Experienced player takes a few extra milliseconds to line up the head shot while the new player immediately starts shooting at the body of everything they see. Experienced player gets aimpunched and struggles trying to track on a head the size of several pixels while new player keeps letting loose on the large, fairly easy to track body… Seems really really stupid to punish the more experienced player for actually trying for headshots…[/quote]
Well I wouldn’t say I’m a high level player but I aim pretty well. I’ve stopped aiming for the head lately. Aiming for the torso gives you lucky headshots. Aiming for the head makes you spray above the enemy.
So yeah, the game is punishing good aim, it’s as simple as that.
23m in. No reason given other than “it’s new,” which I don’t think was meant as a justification for having it.
More recently a post was made by a dev half retracting that statement though.
So stubborn… I mean if they’d listen to the community they would’ve removed it by now. sigh
No, they aren’t going to change anything until their next patch. The only way a patch would come out early is if it was to fix a game breaking bug.
I’m more than happy that they didn’t immediately go change it up, but rather gather good intel, in-game data and GOOD discussion about it. Unlike here now seeing completely sensible posts being disliked just because commenter said they don’t mind aimpunch for now. Disagreeing =/= voting down and insulting someone. Useless bash can be seen thrown on both sides, aimpunch likers go “git gud” and aimpunch dislikers alike go “go play yer cs, scrub”.
If the game is slowing down in majoritys opinion, they hear it, but I’m quite sure they want to pinpoint the exact reason why before making changes. Because, if they just kneejerk it right back, we learn nothing. No info will be gathered why it made such thing happen, and same mistake will be made again in the future. Acting slow doesn’t foul-proof the future updates, but at least they get to avoid certain things. It’s been just few days, for the sake of also your own sanity, cease expecting instant changes and give devs some slack. After all this forum is quite inefficent route to get heard by developers themselves, since it’s publishers area.
Best to have civil discussion of cons & pros, find sources like Nail & Harlot (your fight exploded over such silly thing & misunderstanding in your first 2 posts too, find what I mean? ^_^’ ) and weight the reasons why and why not. Many good points are already mentioned here.
A sensible post can still be disagreed with. Not saying that’s why people are disagreeing, but it’s possible.
Exactly! My rant-mode tends to go bit extreme, but as hopefully can be seen is I ment what you said here in so much more shorter form ^^ Felt like having to add to discussion when I saw i.e. AirborneAsian’s and Kay-Dubz posts disliked for simply stating their opinion very neutrally. Come on.
What’s ironic is the players that are for aimpunch are the ones saying git gud because apparently they think a mechanic that happens faster than a human can react to and in a random fashion is something you can compensate for if you’re good enough… The only way to “compensate” for it is to just go for body shots instead of headshots which doesn’t exactly require skill.
That’s the thing, though. I’ve yet to hear a pro for aimpunch that isn’t either completely illogical (best example being “having aimpunch increases the skill ceiling”) or completely based off immersion/realism.
[left][quote=“ChinaRep;45020”][quote=“coolFortress;44865”]-beginning jargon-[/quote]
What’s ironic is the players that are for aimpunch are the ones saying git gud because apparently they think a mechanic that happens faster than a human can react to and in a random fashion is something you can compensate for if you’re good enough… The only way to “compensate” for it is to just go for body shots instead of headshots which doesn’t exactly require skill. [/quote]
I don’t like to point out people from heated discussion, one can simply skim through few pages to see both sides of the arguement giving enough bish-bosh against not only opposing opinion, but the opposing person too. I’m boring bloke but not seeing much irony here.
I wouldn’t flat out count off the possibility to adjust aimpunch so too that it can be handled by certain skills, after all it’s been here all the time just in much lesser form. Isn’t CS:GO’s recoil handling and enemy fire tagging acting like a same kind of a mechanic? That stuff takes at least semi-l33t skills to master. Haven’t experienced current aimpunch myself, so ain’t sayin’ none for dat.
That’s the thing, though. I’ve yet to hear a pro for aimpunch that isn’t either completely illogical (best example being “having aimpunch increases the skill ceiling”) or completely based off immersion/realism.
[/quote]
What I find nice in exchanging opinions though that even opinions that lack some super deep, detailed code and mechanic related arguments to support it, can bring new aspects into discussion. If their way of expressing it is correct, as of quite a couple of pro- aimpunch commenters have had here. For example you found time to find that video footage of aimpunch done in BF so it’ll appeal to both sides of this specific part of the mechanic, giving realism and keeping steady aim. That though might of have never crossed your mind if it wasn’t mentioned by someone who likes current aimpunch?
In the end of the day, people who don’t mind or even like current aimpunch have played, do play and sure hopefully will continue to play the game. I mainly pointed the thing you quoted me of to note people that disliking someone over liking it is idiotic and simply makes it look like differing opinions are not allowed even if expressed in a appropriate way.
I shouldn’t have replied to this anymore since this is becoming, from my part, discussion of how to have discussion instead of aimpunch but I can’t help myself. Send halp! /endrant, I promise to keep my hands off keyboard about this subject![/left]