I believe everyone on these forums knows the old joke about Dirty Bomb being more likely to kick your teeth in. And “Don’t be a Dick” which for some reason a lot of you punks just kinda are (guess telling players to play dirty and not be a dick doesn’t exactly go hand in hand).
However, in a recent thread, the following sentence was said and it inspired this thread!
I know no competitive game where low players have to play with high players. Except maybe Golf, because there is a “handicap”.
First off, I think the person that said this is wrong, because there are many sports, many competitive games, and many video games, where players just gotta play with worse than them, or better than them. In fact, all of life is about gaining wisdom and skills to better one-self. Take Martial Arts as an example. A student always learns moves from a master, the master rarely fights the student because it would be far too easy. After a student shows mastery over the beginning moves, the master counters them, but never intentionally hurts the student unless the student is arrogant and needs to be put into his place. After he shows the student that everything he just learned is useful, but has a counter, he then goes about teaching the student the counters. This continues until the student eventually becomes a master, and gets students of his own. Yes, we are all jedi.
Now, as the Title asks, do Handicaps exist in Dirty Bomb? Should they? Should new players be given Handicaps? If so, what would they be? More hp if under a certain level? Try Hard augment for free for first week of play? Maybe they get wallhax, rofl. Or should DB assign new players a mentor? No limits, but keep feasibility in mind, and just throw any idea that comes to you out there. Have fun!