digibob or arnout might be able to answer:
with silenced weapons there is no muzzleflash, but there’s still a dlight. is this intended? it doesnt make any sense to me :moo:
digibob or arnout might be able to answer:
with silenced weapons there is no muzzleflash, but there’s still a dlight. is this intended? it doesnt make any sense to me :moo:
I am pretty sure it is intentional, to make people with silenced weapons not entirely invisible.
its just a bit bizarre to see a completely black player in a darkened room and a weapon with no muzzleflash, and a nice bright light all around him illuminating everything. i just suspected it was an oversight in the code.
fwiw dont tracers serve pretty much the same function?
on the subject of tracers, why do only misses show them? the ‘// if not flesh, then do a moving tracer’ in CG_Bullet doesnt seem to actually work :moo:
about the tracers…if u look at it this way…all tracers u see…are fake… its not actually bullets…and ure not actaully hitting what the tracers shows you…
If u record a demo, and watch it real slow… notice when and u hit someone… the person is getting is hitted INSTANTLY… (not enough time showing tracer)
Same in RTCW…i the beginning i thought i could “dodge” the sniper shots…(because the sniper tracers seemed pretty slow)…but its like when the enemy points the gun at you…and he hits you… neither of you see tracers of the shots that actually hit…cause it hits instantly
…and infact its only every second bullet, that you miss, that will have a tracer.
(if u run demo, u can set cg_tracerchance 1, then every shot will have tracer…except hitting bullets)
I remember Bani explaining to doubters on the www.rtcw.co.uk forums that bullets hit instantly and the tracer was merely an animation (the subject came up because someone was adament they could dodge sniper bullets as it happened), so I guess Bani knows this already 