DLC and the Value Realistically


(donmichelangelo) #41

4 maps sound actually good. As long they are well made, as well as 1-2 small hand weapons (pistols), 1 SMG, 1 light rifle and what about a bazooka?
Oh yeah, 1-2 completely new outfits would be nice as well.

The lag issue? First this question wasn’t adressed to me, but I take the freedom to answer that for myself as well and for you to have another’s opinion:

I play on PC and I have lags as well. Not always but the netcode and entire engine code need in my humble opinion improvements. My complains are certainly on a high level but to enjoy and to play it on competitive level the game has to run smooth and fast and not just only on 1, or 2 years old computers, maybe 3-4 but then with a newer GPU replacements.


(Sanch3z) #42

to the OP, why limit the thread to consoles and consoles only? Just because some of us are on PC doesnt mean we wouldnt like some DLC love thrown our way too. PS3 would benefit from SDK for PC, not sure about Xbox.


(xzen) #43

I’m fine with the money I spent on it now, anything else will be a bonus. Bringing it up to 12 maps total would really round the game out brilliantly though and would definitely increase the replayability a great deal! I’ve only had lag problems in 1/4 matches or so which I can deal with, especially after playing games with just as bad lag problems at launch (MW2, BC2, BF1943, Brutal Legend, Crysis 2, L4D2, the list goes on).


(Coolaguy) #44

Jess Alon, I think the system of unique customizability that you propose sounds interesting and fun, but I don’t think it will be implemented in Brink and here’s my justification why:

I think Splash Damage chose the Abilities implementation that they did from a deliberate game design and accessibility perspective. Having extra layers of customizability and ‘skill trees’ is something that they mentioned specifically cutting in one of their Developer Videos.

Accessibility to new players is something that Splash Damage strove for in Brink. We can debate as to whether they’ve achieved this goal, but I feel it is a central pillar of their design philosophy with Brink, nonetheless. Extra layers of customizability at level cap only further obfuscate game mechanics in what could already be interpreted as a highly complex and fast-paced play experience.

Having said this, bear in mind that I’m only offering this perspective from the mindset that it might serve to better align your expectations with what I predict will be the eventual reality. In other words, don’t get your hopes up?


Regarding the OP, new maps would do a great deal to improve the variety of the gameplay. I think 2-3 initially to eventually 5-6 would be nice.

Likewise, I can see Brink benefiting from other play modes like a Limited Lives (per objective) or One Life (per objective) variant. However, whether these game modes are viable or not will depend, to some extent, on the degree of fragmentation in the community. I’d also support a Capture-the-Flag (CTF) map and CTF playlist for Brink.

With respect to team-play (on consoles), I would like to see a significant improvement to the support offered to players trying to party up and play together. Foremost among these improvements, I would like to see a feature where players could search for games as a group, as opposed to individually attempting to join their friend’s session.

In all honesty, though, I’d be most-happy with Brink in the near term if the announced network improvements actually resolve the issues with latency, host selection, and host migration.


(Jess Alon) #45

Because I didn’t want to get into the SDK debate and have people jump into my thread to browbeat Splash Damage just because an SDK hasn’t dropped yet. There’s enough of that going on in other threads.


(Jess Alon) #46

[QUOTE=Coolaguy;321098]Jess Alon, I think the system of unique customizability that you propose sounds interesting and fun, but I don’t think it will be implemented in Brink and here’s my justification why:

I think Splash Damage chose the Abilities implementation that they did from a deliberate game design and accessibility perspective. Having extra layers of customizability and ‘skill trees’ is something that they mentioned specifically cutting in one of their Developer Videos.

Accessibility to new players is something that Splash Damage strove for in Brink. We can debate as to whether they’ve achieved this goal, but I feel it is a central pillar of their design philosophy with Brink, nonetheless. Extra layers of customizability at level cap only further obfuscate game mechanics in what could already be interpreted as a highly complex and fast-paced play experience.[/QUOTE]

I’ve read all about that in developer articles. But I think that a slow trickle of additional abilities would be a nice way to make more complex play easier. Plenty of much more simple minded gamers seem to figure out what certain perks or abilities do in games like CoD or BF so it’s not too overwhelming to offer more choices. Mostly the problem lies in that you can even really go strictly one class with a build. The list for abilities is so short that you’re forced to double major as two classes. Or just take every universal ability regardless of if you want it or not.


(pinksocking) #47

If 4 maps were released in June, I’d be happy. :slight_smile:
If 6 maps were released in June, I’d be pleased :smiley:
If 4 new weapons were added to the game, I’d be ecstatic! :slight_smile:
If they include a lobby… WELL GOD DAMN, I KNOW WHAT I’LL BE DOIN’ ALL SUMMER!


(Jess Alon) #48

[QUOTE=pinksocking;321253]If 4 maps were released in June, I’d be happy. :slight_smile:
If 6 maps were released in June, I’d be pleased :smiley:
If 4 new weapons were added to the game, I’d be ecstatic! :slight_smile:
If they include a lobby… WELL GOD DAMN, I KNOW WHAT I’LL BE DOIN’ ALL SUMMER![/QUOTE]

I love to see enthusiasm. I’m excited too. This is just speculation. But I’m hoping the release date is June 1st.


(Zekariah) #49

Seconded. Lvl 20 is just a number. However, further unlockables (abilities, clothing, weapons, challenges) is the dangling carrot I’d like to see.

Call me a mule, but once I hit 20 and that was it, bar starting another character, i got a little…bored.

Not with the gameplay, but i felt that i had nothing more to achieve with that particular character. So just a couple of rewards for those that further themselves and their character, or who performs extraordinary tasks for their team would be appreciated.

I got my money’s worth, tho. Maybe a couple of bucks over for not having a lobby, but there seems to be adequate room for expansion on this game, so i feel confident that we will get the practical things we ask for in these forums.


(Jess Alon) #50

[QUOTE=Zekariah;321579]Seconded. Lvl 20 is just a number. However, further unlockables (abilities, clothing, weapons, challenges) is the dangling carrot I’d like to see.

Call me a mule, but once I hit 20 and that was it, bar starting another character, i got a little…bored.
[/QUOTE]

My idea is that there should be enough content (abilities weapons) to make you want to fill up each character slot because they will all be unique and you’ll get to try combinations you didn’t get with your previous character. Problem for me was I filled up 4 slots and gave another to a friend to play with and the other 5 are just sitting there doing nothing.


(xXDeadpoolXx) #51

[QUOTE=Jess Alon;320156]So there’s been issues at launch, but we haven’t even gotten to the end of the month yet. So I’m still waiting and I don’t want to make any “official” complaints yet.

Keep in mind this thread addresses console gamers not PC gamers who want a SDK.

What I would like to know from my community is how much content would make Brink be worth 60 dollars to you? If you knew that Splash Damage was going to be releasing DLC for free on a monthly basis until the end of the year with a significant amount of content each time.

How many maps would Brink require for you to feel you’ve gotten what you paid for?

I don’t care about all the other stuff people are arguing about. I just want numbers on maps.

Because I honestly feel like once my gameplay is mostly lag free with full teams. This DLC is really icing on the cake. Because Brink has been worth the money for me. I love it.

So tell me… how much free DLC would have to drop in addition to the fixed lag for you to feel happy about what you spent?

I’m curious about people’s answers. And I’m wondering how many people can just get over the “bad launch” in order to enjoy the game. This forum’s seen too much negativity.[/QUOTE]

xXDeadpoolXx: i think they should have done more than like eight default maps and only like four locations wasnt the best if the dlc is only for guns and outfits i think it wouldnt be worth the monthly dlc what they need to do is add a little of everything especially raise the level cap by like 15 levels and some more perks especially the universal but as for map content map them bigger with more objects for parkour i mean in the trailers the guys look super ninja but in game there arent much places to be a ninja and make more than six objectives a map


(xXDeadpoolXx) #52

xXDeadpoolXx: i agree after 20 i started a new character and after 2 days i started playing fallout nv again and i found it very easy to level up i personally sell back skill points to derank


(Jess Alon) #53

There are lots of places to ninja from. You have to be creative. I challenge you to go into a store that has the brink prima guide and look at all the little spots that you can get the jump on people from. And there’s even spots that the guy that made this guide MISSED. Like in container city as a light you can bypass hacking that sidedoor and go over it. And you come out on a platform that you can snipe at people from. 4 out of 5 times they can’t figure out where they are getting shot from because they don’t look up. There’s even multi tiered hiding spots where you climb up buildings and then jump across platforms and find little crow’s nests that only lights can get into. You just have to go look for this stuff. A prompt isn’t going to pop up on the screen and tell you it’s there.


(Esso) #54

Realisticly less than free and forever