Disguising in this game is totaly useless. Operative need some sort of "boost"


(Galaxy) #21

See, you keep talking about kill ratio like if it was your main focus, and therefore conclude that its just better to chose another class… well I agree, because the main focus of an operative is definitely not to be the biggest killer in the map. If you wait those 4 minutes for the right moment you’ll find out that though you might get few kills, as you say, those kills can and should be very crucial ones that help your whole team, as in you follow a group to and objective and when they get there they seem to be holding it against people from your team, you break your disguise and kill them all. As an operative quite a few times, though I don’t consider myself an expert operative, I have broken through defences that nobody in my team was able to.

The operative has the biggest potential to be the most important individual on a match… you just won’t be necessarily the one with the highest kills, plus you have to be quick and creative.


(TailSwallower) #22

I find this funny, because a few weeks ago people were complaining that everyone was playing Operative when the team needed more Engineers or whatever.

Personally I find the Operative extremely fun and useful - but as others have said, he’s not a one-man, ninja, killing-machine. You have to be smart with him. Caltrop grenades might not do a heap of damage on their own, but they can still be extremely useful for helping to lock down an area.

See an Engineer trying to lock down a chokepoint with a turret and mines? Throw a caltrop in there and hang around to reap kills from the weakened enemies (I’ve gotten something like 16 kills just from Caltrops. Considering how little damage they do that’s gotta tell you how handy they are for choke points).

And if you really want to one hit an enemy when you’re in disguise, use sticky bombs. You’ve gotta be prepared and be quick though, because the Op tends to be very slow in pulling his gun out when you pull the trigger. Pull the right trigger to pull out your gun, and then grenade ASAP. You might be better off with the shotgun actually, but I haven’t used one yet (mainly play light).

My favourite (which works well on Resort) is to get in disguise and hang out in the hack room when the enemy is locking it down. As long as you aren’t disguised as one of the guys in there you’ll be safe. As soon as you see some white dots coming, lose your disguise and start laying the hurt down. You’ll get a couple of kills in before you die, maybe hack a turret, and you’ll leave the way open for your team as they come running in.

The ONLY thing I would change about disguise is that I would like a crosshair when I’m in disguise - even if it’s just a single dot. Just something so I can mark enemies and enemy mines a little easier.


(jazevec) #23

[QUOTE=TailSwallower;341910]I find this funny, because a few weeks ago people were complaining that everyone was playing Operative when the team needed more Engineers or whatever.
[/QUOTE]

Now people have learned the true value of operative. That’s where the low numbers come from.


(its al bout security) #24

i used to think ops where useless till i realized buffed shot gun plus disguise=OHK prett much a backstab ability

next i learned stickies can be used as mines

EMP is a total cluster F#$@#$ man you can instantly stop almost any objective

last is caltrops. extremly powerful, if two caltrops are dropped one place its leathal


(its al bout security) #25

not to mention hack and control turrets AWESOME MOVE


(tokamak) #26

Perhaps a substitute for backstabbing would be for the operative to knock people down with some martial arts move (the ‘sleep grip’) or something. That’s weak enough to let him keep his disguise.

In any case, the asset of the operative needs to be being able to kill when it matters. No high bodycounts or anything but -just- that one kill that screws it up for the opponents.


(its al bout security) #27

having a team with oh say 3 ops with shot guns is op, if you can infiltrate enemy lines and shot gun blast them.

the problem is fireteams, the instanly know becuase the see the same name twice


(tokamak) #28

Are you kidding me? That’s three people who first need to find a disguise all the while the rest of the team is three man down.


(its al bout security) #29

but a three man ohk is ridiculous i can wipe out 4 ppl from a disguise easy, even a clone of myself could kil a whole team.

plus with a certain glitch, light with secondary shotgun. run up shot gun 2 go down downed fire and finsih the rest


(Smoochy) #30

i rarely get seen when im disguised. its great to sneak in, see where the enemy is, spot them all then kill a few and go for the hack.

you have to act like them though, dont look too suspicious.


(GLUGLUG) #31

Man you guys are missing it. OP is awesome, I can single handedly draw 3-5 people
away from their main objective because they are too busy trying to chase me around the
back of their lines. Add caltrops and stickies to this and they can barely think about
blowing that door or escorting that guy. Making the rest of my teams job that much easier.

Basicly when I play OP, I just poke at 'em until they can’t even concentrate on the OBJ.
Run to their right flank, throw caltrops and HB a few. Now retreat, go to their left flank
and throw a sticky followed by a frag. Now more caltrops. Now get around behind them and take their command post. Now EMP their turrets. Spot some mines. Killing is not the focus here.
Drawing attention from their main objective is.

To add to the chaos, disguise yourself a few times. Or coms hack someone, but disguise as someone else. They’ll be looking for their name 'cos they think you disguised after coms hacking.
I had a party of 8 playing a few days ago, half of them were on the enemy team. Just hearing the
chatter about who GLUGLUG just com hacked or disguised as, was enough to let me know that it was a HUGE distraction for them.
This class’s strength comes from causing havoc behind their lines. Not from kills.


(QUIK420) #32

I find the operative class gets to be 100x more useful when its fully upgraded as opposed to other classes that can be more useful right out of the box. Using caltrops, sticky bombs, and comms hacks on defense is awesome. Couple that with the EMP grenade being able to drastically slow down HE charges and hacking objectives and the operative is great for defense.

And on the offensive side you have all that plus the ability to not only remove someones turret, but to make it friendly is also very good (cant tell you how many times people will just ignore what they THINK is a friendly turret and then blam blam balam).


(Galaxy) #33

When I started playing and realized about the lack of the one-hit-kill/backstabbing ability of the operative, at first I must admit I was a bit surprised since other games with a spy class all seem to have it.

So at first I though that they should have added it, maybe as a special ability with a cool-down period, but I then realized that if you wanted to kill one single player while disguised, you are pretty much going to succeed every time with a decent weapon, if you want to make sure you get him you can even knock him down and finish him on the floor. So requesting the ability to back stab just to be able to securely kill one player I think it would be a bit redundant.

That is why I don’t really get why it is so necessary to have for some people (I have a friend that used to play mainly spy on TF2 and cannot get past the idea of not being able to back stab on Brink) frankly… I think it’s more for the ‘cool factor’ than for game-play reasons.


(wolfnemesis75) #34

All I have to say is if the Operative was even a little more powerful, and had some kind of buffs, people would actually be moaning and **** about the Operative. There’s a fine line you walk here, gentleman, when a character has “Disguise as Enemy” as a base ability. The word cheap would come up a lot if this class was enhanced even a little.


(Navy_Spitfire) #35

I’ve been playing a new char as Op non-stop and I learned how to play it, and it’s amazing. Comm Hack is insanely useful. Disguise gets you behind enemies where you can either capture stations or surprise and kill a lot of people. And if you’re concerned about not getting enough points, then you aren’t disguising at every body you see, which if the circumstances allow, you should be.


(Jess Alon) #36

Everyone seems to not know how to play operative but that’s the class they want to play. And they want SD to turn the operative into batman for the sake of “Balance” when that would truly unbalance things.


(Jimmy James) #37

Yeah, I was stunned the first time I was in disguise as an Operative in Brink and I hit V to melee an enemy from behind and it just knocked him down. I thought: “Oh, this isn’t going to end well.” (I’ll spare the details of my grisly demise.)

Maybe the Bayonet attachment in the DLC will allow backstabbing? Please? (SD, I’m looking at you.)

-JJ


(wolfnemesis75) #38

^bayonet attachment could be interesting. there might be some people who may not like getting stabbed by it…just saying.


(PanzerIV) #39

[QUOTE=Jess Alon;342261]Everyone seems to not know how to play operative but that’s the class they want to play. And they want SD to turn the operative into batman for the sake of “Balance” when that would truly unbalance things.[/QUOTE]Hahaha into a Batman :smiley: Not really, I just thought it needed a few small tweaks for the diguising such as the backstabbing and not showing a huge pop-up in yellow (X player as disguised as you!). Hell give the ops a chance and if you didn’t pass out you should see him trying to disguise as you which is far enough then if you respawn you aren’t there anymore so you shouldn’t deserve to be told by god or whoever it is that tells you this information.

[QUOTE=Galaxy;342137]That is why I don’t really get why it is so necessary to have for some people (I have a friend that used to play mainly spy on TF2 and cannot get past the idea of not being able to back stab on Brink) frankly… I think it’s more for the ‘cool factor’ than for game-play reasons.[/QUOTE]I would say both but yes there’s A LOT of the “cool factor”. The game in which I had the most fun by very far while playing a spy class was in ETQW. In that game I actualy felt like being useful and able to cause a mess behind enemy lines where now if I undisguise I’m only with my standard smg so can’t do much mess but yes I do get the point of someone here that said it’s more about annoying enemies and distracting them from the main objective to win time and easy the pression on ur team, than about the KDR.

[QUOTE=its al bout security;341917]i used to think ops where useless till i realized buffed shot gun plus disguise=OHK prett much a backstab ability[/QUOTE]Since you can’t buff urself, it’s not like if you would be able to do this combo that often. I think you must have the medium or heavy body if you really want to get kills with the disguising and that you have to play entirely differently with a light operative that will be more of a “Hit & Run”. That could explain why I failed so often with this tactic of trying to kill many people behind enemy lines while being only a light ops.

[QUOTE=its al bout security;341973]the problem is fireteams, the instanly know becuase the see the same name twice[/QUOTE]It’s not anyway if like there would be that much Fireteams online. I barrely see 1 per day and I only create one for the hell of it when my clanmattes join so i can spot them easier on the field and scoreboard.

[QUOTE=Smoochy;341996]i rarely get seen when im disguised. its great to sneak in, see where the enemy is, spot them all then kill a few and go for the hack. [/QUOTE]Is it really that useful to spot enemies while in disguise because the red glow only stays for a few seconds. Also how do you spot in disguise if you can’t use pop up ur gun to use the ironsight? From what I’ve read in previous posts you can do it while in disguise but you have no crosshair so you have to try somehow to aim at the enemies for several seconds?!

[QUOTE=QUIK420;342103]I find the operative class gets to be 100x more useful when its fully upgraded as opposed to other classes that can be more useful right out of the box. Using caltrops, sticky bombs, and comms hacks on defense is awesome. Couple that with the EMP grenade being able to drastically slow down HE charges and hacking objectives and the operative is great for defense. [/QUOTE]I 100% agree with this. It’s the only class that awefully sucks when it’s not fully upgraded compare to others who already start with good abilities. What I use on my operative with my Soldier/Ops character are the following: (Calldrops, Sticky Grenade, Turret Hacking, Cortex Bomb, EMP and Spotting).

The last one I took was the spotting ability because I wasn’t sure if it would be that useful and thought it might be from what I’ve read here. I was hesitating with Control Turret but when I found out you needed to be in range or hack the enemy turret first and that it would prolly be extremly weak, inaccurate and as useless as MG nest then I prefered not to waste a point. About “Comms Hack” it says that it only reveal enemies for a short period of time but worst than that, ONLY on the radar which 95% of people in public servers never use so that would be pointless I’ve thought.


(Oz70NYC) #40

Op is my default class, and I personally prefer it over all the other classes. Part of the reason people seem to dislike it, is because they don’t know how to BE an operative. A good Op can fool the crap out of anyone. I’ve in many, many games tricked my team mates into thinking I’m actually the person I’m disguised as. Just disguising as a person isn’t going to cut it. You need to make damn sure you’re “playing the role” well enough to fool the other team. Just today I was in a match attacking Aquarium, Big Teams with humans and bots. I kill a bot then comms hack and disguise as him over by the ramp. Now, knowing full well that the AI will always spot you in disguise, namely the one you’re disguised as, I took the window of opportunity to find the human players on the team. Of course, they’re all camped up top near the MG nest, with two turrets deployed right out in the open. So what do I do? I “play the role”. I run past them all, doing what the AI would do, and of course none of them suspected me. Then, at a decent enough distance, break disguise and unload on 4 human players. Four. Four guys now sent to re-deploy because I did what an Op is supposed to do. Deceive.

The art of deception is one not many people grasp. And naturally, because they don’t, they say the class is useless. Meanwhile like clockwork, Oz70NYC is always seen as best Op with most kills in 70% of the PvP games I play. I know I’m doing my job well when the guys on the other team are 2nd guessing shooting at each other in fear that I’m disguised as a team mate. (I’ve seen it happened…frequently.) It’s natural for people to pan what they can’t grasp. I personally enjoy the fact that so little people take the time to learn the inner workings of how to be good Op. Makes it that much sweeter when I make them look like bumbling fools in battle. Like lobbing a perfectly placed EMP at poorly placed turrets, hacking them, and watching the OpFor scramble like chickens with their heads cut off wondering what’s shooting them from behind. Or luring some poor chump into a 1 on 1 fight with me, ducking behind a corner with some Caltrops expertly placed at it’s apex, then watching the flee in terror of the “anonymous damage” the Caltrops do…giving them a Sticky Bomb gift on their back as they do. Being an Op requires you to be creative, and get into the brain of your opponent. I pride myself on doing it well, as does anyone else who’s truly taken the time to learn how not just to be an Op, but be an EFFECTIVE Op.