DirtyCups.gg Closes Its Doors


(beigeTackle) #61

So ive read everything and i just find it funny that: dirtycups closes for valid reasoning, dirtycups then reopens like an hour later. oen becomes the martyr in the post because “its just his opinion” and apparently not the group opinion, gets removed from dirtycups. Dirtycups instantly announces bi-weekly comp games. So what i wanna know is-- who got the kickback to shut their mouth and keep riding this train all the way to its crash point?

That said, it isnt the negative “reddit” people killing the player count. Its the decisions made. I could give a fuck less what joe shmoe on reddit has to say about why something isnt right in his eyes. What i do care about is my overall experience in the game and how i feel things are turning out and it doesnt feel good. who balances a character by nerfing an entire game mechanic for everyone? Who increases aim punch to arma standards because their perk doesnt work properly or has virtually no use? Thats some amateur decision making right there. For instance, if you had left phantom exactly how he was when he came out and then put that melee turn radius lock on just him the whiners would have shut up. Bad decisions were made and people left for those reasons.

I feel like oen is being made a martyr here but i think he’s really the only one left who gives enough of a damn about the game to actually say and do something about it. he shouldnt be cut out of dirtycups and he shouldnt be put down for being “Vague” when he was actually just being polite. he could have just said “look, yall some fuck ups. You make bad decisions and people are getting pissed. Im invested into this shit myself and youre fucking me over by being a fuck up” and everyone would have understood him just the same.

EDIT: well, with these sensors maybe they wouldn’t have understood…but you get the idea lol


(WhyHumansCry) #62

now the must phrase will not be “ET is dead” or “Brink failed” is this one: “DB is dieing because SD isn’t good enough.”

you can say its in OPEN BETA but in open beta the game must be a solid one because news players are joining the game and if isnt solid they will just unistall the game. DirtyCups where the ones who slow down the game falling, but after the patch when you pretty much f*ck 60% of the players and didn’t launch Very Low settings what you can ask for?

I really dont need to speak about the anti-cheat system, because well its pretty obvious.

BTW you say that report botton was soon like 1 month or more and you release a option to see the steam profile and not to report wtf are wrong with you ?

SD fail to this community.


(moonlitAbility) #63

Can I have your stuff???

Nothing to see here, OP clearly could not handle running a league, something better will replace it.


(Pogo) #64

[quote=“WhyHumansCry;62296”]now the must phrase will not be “ET is dead” or “Brink failed” is this one: “DB is dieing because SD isn’t good enough.”

you can say its in OPEN BETA but in open beta the game must be a solid one because news players are joining the game and if isnt solid they will just unistall the game. DirtyCups where the ones who slow down the game falling, but after the patch when you pretty much f*ck 60% of the players and didn’t launch Very Low settings what you can ask for?

I really dont need to speak about the anti-cheat system, because well its pretty obvious.

BTW you say that report botton was soon like 1 month or more and you release a option to see the steam profile and not to report wtf are wrong with you ?

SD fail to this community.[/quote]

Open beta means quite a lot for what it’s worth too, Dirty Bomb is going to have some tough competition when it releases. Nexon’s track record definitely isn’t doing the game any favors either, especially compared to Overwatch’s Blizzard.


(misspo) #65

Open beta doesn’t necessary mean some thing. Look at Dota and how long the beta last.
And DirtyCup, competitive players in general, doesn’t want the moon: only demorecorder, private server and a better anti-cheat. The first one is easy to provide when the second will be done. Maybe this part is not so easy but private server exist since q3… Beside time, it’s not roquet science. And the AA will be out in few weeks.


(god1) #66

[quote=“Pogo;62309”]
Open beta means quite a lot for what it’s worth too, Dirty Bomb is going to have some tough competition when it releases.[/quote]
To your average consumer the game is already a full product.
The single most important thing in a f2p game is to deliver an extremely good first impression and that’s just simply not possible when you decide to open the gates in beta. The game got a huge amount of unique players but none of them are staying because it still has a lot of flaws and when the game gets fully released they are still not coming back because they remember the flawed beta. They remember the poor first impression.


(N8o) #67

[quote=“Pogo;62309”][quote=“WhyHumansCry;62296”]now the must phrase will not be “ET is dead” or “Brink failed” is this one: “DB is dieing because SD isn’t good enough.”

you can say its in OPEN BETA but in open beta the game must be a solid one because news players are joining the game and if isnt solid they will just unistall the game. DirtyCups where the ones who slow down the game falling, but after the patch when you pretty much f*ck 60% of the players and didn’t launch Very Low settings what you can ask for?

I really dont need to speak about the anti-cheat system, because well its pretty obvious.

BTW you say that report botton was soon like 1 month or more and you release a option to see the steam profile and not to report wtf are wrong with you ?

SD fail to this community.[/quote]

Open beta means quite a lot for what it’s worth too, Dirty Bomb is going to have some tough competition when it releases. Nexon’s track record definitely isn’t doing the game any favors either, especially compared to Overwatch’s Blizzard. [/quote]
Overwatch’s Blizzard


(Pogo) #68

[quote=“Raw;62317”][quote=“Pogo;62309”][quote=“WhyHumansCry;62296”]now the must phrase will not be “ET is dead” or “Brink failed” is this one: “DB is dieing because SD isn’t good enough.”

you can say its in OPEN BETA but in open beta the game must be a solid one because news players are joining the game and if isnt solid they will just unistall the game. DirtyCups where the ones who slow down the game falling, but after the patch when you pretty much f*ck 60% of the players and didn’t launch Very Low settings what you can ask for?

I really dont need to speak about the anti-cheat system, because well its pretty obvious.

BTW you say that report botton was soon like 1 month or more and you release a option to see the steam profile and not to report wtf are wrong with you ?

SD fail to this community.[/quote]

Open beta means quite a lot for what it’s worth too, Dirty Bomb is going to have some tough competition when it releases. Nexon’s track record definitely isn’t doing the game any favors either, especially compared to Overwatch’s Blizzard. [/quote]
Overwatch’s Blizzard
[/quote]

i’m inarticulate as shxt. Overwatch’s developer, Blizzard. Sorry.


(tulipRowboat) #69

Well that’s disheartening : /


(XavienX) #70

I believe it’s really because of competitive making is just too hard right now with all the patches and things sadly.


(Harlot) #71

[quote=“Ardez;62095”][quote=“singular;62051”]http://i.imgur.com/wXWI9jQ.png
[/quote]

Just saw this. This image is slightly misleading, because at the same time as the case login event was Markiplier uploading a video about Dirty Bomb to youtube. For those who don’t know Markiplier is a youtube personality that has millions of subscribers. The type of crowd youtubers like that generally attract tend to jump games which means they were falsely inflated numbers to begin with. The case event coincidentally happened at the same time.[/quote]

Here’s my takeaway on this chart:

I played both Nosgoth and Hawken in the past. Hawken died a slow death and Nosgoth has two feet in the grave. The interesting thing is both of these games reached a similar peak player count after going open beta, however, they both lost players at a far more gradual pace. Yes, naturally F2P games lose players after opening, but the fact that DB has lost nearly 50% of it’s players in 3 weeks is deeply concerning.

And the game isn’t losing just players who hopped on and tried it. It’s losing it’s dedicated player base that it built in alpha and closed beta. Changes have been made that many competitive players have disagreed with, pushing them out. I warned this would happen if SD continued to sit on the fence with balancing the game for both casuals and the hardcore. When you do this, nobody is happy.

On top of that, the game has been essentially the same for 2 years now. The mercs we are getting now, Phantom aside, are the exact same as they were before they were “removed for balance”. They even still come with bugs that are over a year old! Look at Phantom and his cloak not activating after trying to repair the EV. Or Red Eye and his smoke making it impossible to shock paddle downed teammates. Or his IR refusing to activate under certain circumstances. So obviously, very little work has been put into the mercs. We still have the same five maps for Objective and Stopwatch.

The changes tacked onto the Red Eye patch would take most quality game developers 2 days to work on. The same holds true for most patches. So this begs the question: What has Splash Damage been working on for two years? My guess is very little content and more “backend” stuff. This, coincidentally, is what killed Hawken. The developers were terrible at their job and ended up coding the game very poorly, leading to no time to work on new content, which led to Hawken’s developers going bankrupt. This was all revealed when Reloaded Games bought Hawken and began tearing it apart to salvage the title.

You really can’t argue Splash Damage is competent when they chose to build a game on Unreal Engine 3, which is known for having a wide variety of hacks, and then choosing to not implement anticheat into a “competitive” shooter. Many have argued that Unreal Engine 3 is so hackable, anticheat won’t do anything, but my experience in Hawken and Nosgoth disagrees with that statement.

And then you have Splash Damage’s QA team. They allowed a very broken Phantom to make it through QA. They allowed the melee “fix” to get through. They allowed Red Eye to get through with multiple bugs and now we have the ability to teleport via the console. It’s obvious Splash Damage has absolutely no QA to speak of.

Add all this in with a lead developer who refuses to bend on certain issues that really irk people, and it’s hard to say the numbers are artificially inflated due to a Youtuber, or it’s the typical F2P player drop.

Splash Damage has a fantastic idea for a FPS. Dirty Bomb is by no means bad, however it draws heavy inspiration from ET and Brink, so it’s not exactly hard to create a good game on your third try, not to say Brink or ET were bad. Where Splash Damage fails is managing and improving their game. At this point, they will need to dig deep and pull a miracle out of their ass to turn this around. They would need a massive content patch featuring anticheat, fixing all the nagging issues such as melee, muzzle flash etc and new maps. I don’t think Execution will be the savior SD is hoping for, so I would hope for a handful of Objective/Stopwatch maps as well as a double merc release.


(misspo) #72

@Harlot
Get out of my head :slight_smile: SD said few times ago that they play internaly every merks before release. How very obvious bug can pass QA then? it got worst when these exact bugs were already here before.
SD just kicked every merks in the cupboard. Forgot about them and like started coding 1 week before their second release: adding a wallpaper, functionality to buy the merk and that’s all.
And today what we all found out? it is possible to teleport everywhere on the map in multiplayer…Lol guys. Give me godmod, noclip and infinite ammo access :slight_smile:

It’s not the end of the world but take your balls guys. At the end, it’s just a game for us and your job for yours. And after the brinks fail and DB start fail, you clearly have to do some thing.

Do you know the funniest thing that will come out with this teleporting command line? it’s how they are going to patch it:

-Fast patch but like usual, will come with a 1.5Go :slight_smile: Many Gb to disable 1 command ligne access
-Wait more fixes/balances/coding stuff to release a worth 1.5Go patch :slight_smile: Hope people doesn’t abuse it like the jump/crouch infinit jump.
-Do a 100Octets update to disable access to this command. But it’s to difficult to do :slight_smile:


(Volcano) #73

it was always the community that made the previous games survive so long with the mods and millions of custom maps

you had etpro for the more serious players or players wanting to get into competitive
and etpub for people who liked the more casual side of it same with jaymod.
there were a handful of other mods but i didn’t play them


(Fap Fap Master) #74

You also forgot that’s a pretty poor excuse.
[/quote]


(titaniumCrouton) #75

[quote=“Harlot;62482”]

=snip= [/quote]

Nicely put.


(Ghosthree3) #76

Why would the competitive side of the community shut down because of a merc that sucks in competitive? Am I reading this right, what makes you think that.


(humaneCushion) #77

It means nothing.

It’s literally a smokescreen for the developers to throw up whenever something goes wrong in the modern day culture of releasing half-finished products as “exclusive”, “early-access”, or some other nonsense.

The moment you start taking money, it dosen’t matter what working designation you give to your product. By all reasonable definitions(and the legal one in most parts), your product is complete, finished, and should be fully functional.
Failure to live up to that can be pursued by law for refunds or other compensation(for example: EU trade laws), even within years from the original purchase(if the failure to deliver is suspected as malicious, or results from misinformation).

Just as regretable is the fact that a part of competitive scene dies before the game sees an “official launch”, the fact that the game is in a public beta this far from being feature complete(let’s assume that means being able to support a competitive scene for Dirty Bomb) is equally saddening and disgraceful.

Brink(which I loved), died because it was forced out the door too early, I’d hate to see it happen to Dirty Bomb as well.


(quickMicrowave) #78

Good point, I look at other games in my Steam library that are in Early Access like H1Z1 and Rust which I handed over a bit of $$ for - and I can say that the anticheat and developer feedback on H1Z1 is something I can stand behind, and the updates to gameplay and features in Rust is commendable as well. (Heck I did not even think Rust was still in EA status but it is!)

I wish I could take the best from both worlds and mash it into Dirty Bomb.


(_retired_) #79

It means nothing.

It’s literally a smokescreen for the developers to throw up whenever something goes wrong in the modern day culture of releasing half-finished products as “exclusive”, “early-access”, or some other nonsense.[/quote]

Would you rather have Dirty Bomb just on closed beta?

I have hard time understanding being against “Open Beta”. We could of course always say that “the game should be further than it is now and certain issues already solved” but otherwise, what is the REAL issue?

Open Beta offers people to see FOR FREE what the game is about.
I don’t know about you but I rather have F2P Open Beta than example Full release like Football Manager etc. that always have gamekilling bugs that aren’t addressed until the patches are ready. Talk about nonsense then…
And you pay the full price of the game before the patches come in…

Open beta strategy offers kind of bug and market testing for the company while at the same time gives game have basically TWO pushes for the market. Who doesn’t know the game is open beta? You don’t have to put a dime to it unless you want.

And also it sounds like SD have to deal with some kind of turbulance coming from closed alpha/beta testers and also some criticism from newbies (like me) coming for the game. I would really like to hear what are the difference of complaints between hardcore/competitive and casual players about the game?
Since I hear this whining that SD cannot have both…why not?

I’m just newbie here and for me this is quite lot of confusing since people are comparing this to some failures of the past and talking about with voices that probably belong to people who have spent maybe too much on this game and might know what they want but not sure how?

Is the problem really the game or the process?


(Cynix) #80

[quote=“crabbyDimension;62739”]I would really like to hear what are the difference of complaints between hardcore/competitive and casual players about the game?
Since I hear this whining that SD cannot have both…why not?[/quote]

Competitive players want a game with a very high skill ceiling. Casual players want to play the game without getting mercilessly destroyed by better players. There are two ways a game can provide this to casual players:

  1. Have a huge community so that the number of casual players playing at any given time is large, and players can be matched together with other players of a similar skill level.

  2. Lower the skill ceiling so the game mechanics prevent the skill difference between casual players and competitive players from growing large.

In terms of numbers of players, the casual player base is far larger than the competitive player base. In terms of hours played, it’s going to be a lot more even because competitive players play a lot more.

However, the amount of money a person is willing to spend on a game doesn’t scale linearly with the number of hours the person plays the game. ie: a person who has 200 hours in the game is, in most cases, not going to spend anywhere near 10 times more money on the game than a person who only has 20 hours in the game. As a result, the survival of the game from a financial perspective is extremely dependent on the casual player base.

DB is not even close to having enough players to make (1) a possibility. SD designed DB as a high-skill game by giving it a high time-to-kill. The presence of match-making in the game suggests they were hoping to build a competitive game with a large enough casual community to support a high skill ceiling. But, in my opinion, it isn’t working. Economically SD is being forced to try to lower the skill ceiling because the casual player base is not big enough and not growing fast enough to support development of the game. Changes like aim punch, random spread / recoil increases, explosive spam, one-shot kills/gibs and gimmicky characters like Phantom are all ways SD has tried to lower the skill ceiling of the game, and anything that lowers the skill ceiling of the game is going to piss off the comp players.

That is why SD cannot have both, at least at this time.

There are also things that comp players want that don’t adversely affect casual players: competent anti-cheat, an accurate spectator mode, working demo playback, private servers, etc. However, SD has limited resources and has been devoting those to trying to build the casual player base through the introduction of new mercs and modes.

In the end, unless and until SD provides league admins with the tools they need to combat cheating, DB will never take off competitively.