So I’ve been playing for about a month by now and it’s time to post my feedback and though about the game. I’ll try to sum up as much as I can. I’ll begin by saying that I am really positively surprised by the game and I really enjoy playing it at the moment.
That being said, the first thing that shocked me when I started to play is that the movement speed felt reaaaally slow. I mean, sure there is an infinite sprint that you can’t use in fights (and I think it’s a good thing) but c’mon, have you tried to play 30 sec without using it ? It feels almost as slow as CS:GO… just try it for like 2 min. The point is, making a game which is slow in every fights, any action like throwing packs, jumping, throwing nades,etc… and adding a sprint that you can only use when nothing is happening doesn’t make a fast paced FPS. A fast paced FPS, as it’s named should be fast in movement, in fights and actually in any actions in the game.
So ok there won’t be strafe in this game. As much as I loved strafe jumping, I can handle it, I mean times have changed we need to move on. But please if we’re not going to have strafe or sprint in fights, just make the movement speed faster overall… Please at least give it a try, I have seen other players asking for it.
This leads me directly to a second point : Iron sights.
So ok, I am not a fan of iron sight, but I am not here to say “yeah iron sight suck remove it trololol!!§!!!§”
Just consider one thing : Iron sight slows considerably the game and this is not good for a fast paced FPS. I don’t think Iron sight should be removed tho, but it shouldn’t give the obvious accuracy advantage that it gives now. If this game is going to be a fast paced FPS, it should be all about dynamic fights at least in short and mid range.
A simple way to fix this is to reduce the amount of spread that all weapons have in hip fire to make it really viable in most situation. For me too much spread in a fast paced FPS doesn’t make sens if we are forced to slow down with iron sight to get good precision.
-> Slow paced fps is about handling recoil, spread and not moving that much in fights.
-> Fast paced fps is about firing while moving fast and having too much spread is contradictory and adds randomness… I think it’s bad.
Iron sight should still be more accurate, but the difference between hip fire and Iron Sight should be light.
Well this is my main concern at the moment so I’ll stop here before getting submerged by TL;DR and anyway, I am pretty happy with everything else in the game. Also happy with the new changes incoming, giving back it’s role to the engie, that’s great!
Please let me know what you think about that, I would really appreciate if devs take the time to discuss this.
Cheers!


Really can’t see any problem here.
