DirtyBomb, a fast paced FPS... Really?


(k1ruaa) #1

So I’ve been playing for about a month by now and it’s time to post my feedback and though about the game. I’ll try to sum up as much as I can. I’ll begin by saying that I am really positively surprised by the game and I really enjoy playing it at the moment.

That being said, the first thing that shocked me when I started to play is that the movement speed felt reaaaally slow. I mean, sure there is an infinite sprint that you can’t use in fights (and I think it’s a good thing) but c’mon, have you tried to play 30 sec without using it ? It feels almost as slow as CS:GO… just try it for like 2 min. The point is, making a game which is slow in every fights, any action like throwing packs, jumping, throwing nades,etc… and adding a sprint that you can only use when nothing is happening doesn’t make a fast paced FPS. A fast paced FPS, as it’s named should be fast in movement, in fights and actually in any actions in the game.

So ok there won’t be strafe in this game. As much as I loved strafe jumping, I can handle it, I mean times have changed we need to move on. But please if we’re not going to have strafe or sprint in fights, just make the movement speed faster overall… Please at least give it a try, I have seen other players asking for it.

This leads me directly to a second point : Iron sights.
So ok, I am not a fan of iron sight, but I am not here to say “yeah iron sight suck remove it trololol!!§!!!§”
Just consider one thing : Iron sight slows considerably the game and this is not good for a fast paced FPS. I don’t think Iron sight should be removed tho, but it shouldn’t give the obvious accuracy advantage that it gives now. If this game is going to be a fast paced FPS, it should be all about dynamic fights at least in short and mid range.

A simple way to fix this is to reduce the amount of spread that all weapons have in hip fire to make it really viable in most situation. For me too much spread in a fast paced FPS doesn’t make sens if we are forced to slow down with iron sight to get good precision.

-> Slow paced fps is about handling recoil, spread and not moving that much in fights.
-> Fast paced fps is about firing while moving fast and having too much spread is contradictory and adds randomness… I think it’s bad.

Iron sight should still be more accurate, but the difference between hip fire and Iron Sight should be light.

Well this is my main concern at the moment so I’ll stop here before getting submerged by TL;DR and anyway, I am pretty happy with everything else in the game. Also happy with the new changes incoming, giving back it’s role to the engie, that’s great!

Please let me know what you think about that, I would really appreciate if devs take the time to discuss this.

Cheers!


(Seiniyta) #2

I don’t find Dirty Bomb slow at all O_o.


(k1ruaa) #3

Which game are you from?


(shaftz0r) #4

that’s really the big thing. any of us from anything on idtech 3 will never consider this “fast paced”. i personally dont have a real huge issue with the speed, nor with iron sighting, but i could def see a slight jump in overall movement speed being a good thing


(Bangtastic) #5

It has the speed of a CoD imo


(Seiniyta) #6

Tribes Ascend, CoD, BF3, W:ET, Quake Live, Quake Wars etc. I’ve played a lot of FPS games. This isn’t the fastest game but I definitly wouldn’t call this game ‘slow’.


(Erkin31) #7

This is actually the problem.


(Kl3ppy) #8

If you want real fast games, play f1 2013, forza motorsport 4 or gt5. The fastest games out there. I’m pretty happy with the speed of db right now, it could be a bit faster but its much faster than CoD/bf …


(Rex) #9

[QUOTE=k1ruaa;464393]
That being said, the first thing that shocked me when I started to play is that the movement speed felt reaaaally slow. I mean, sure there is an infinite sprint that you can’t use in fights (and I think it’s a good thing) but c’mon, have you tried to play 30 sec without using it ? It feels almost as slow as CS:GO… just try it for like 2 min. [/QUOTE]

One one simply does that. :tongue:

Agreed.

Make the forward movement even faster and we have a racing game.
I’m just repeating that the opponents move too fast for me, while for myself I feel slowed down in firefights.

I always hear this, but never a reason why it slows the gameplay down?

Vassili is not amused! :tongue:

[QUOTE=k1ruaa;464393]A simple way to fix this is to reduce the amount of spread that all weapons have in hip fire to make it really viable in most situation. For me too much spread in a fast paced FPS doesn’t make sens if we are forced to slow down with iron sight to get good precision.

-> Slow paced fps is about handling recoil, spread and not moving that much in fights.
-> Fast paced fps is about firing while moving fast and having too much spread is contradictory and adds randomness… I think it’s bad.

Iron sight should still be more accurate, but the difference between hip fire and Iron Sight should be light.[/QUOTE]

Absolutely agree about the too high spread! Has been said many times yet though.
Keep the spread as low as possible.


(k1ruaa) #10

The sprint make it feel fast, but in facts or should I say, in fights, it’s not really fast.


(k1ruaa) #11

This is imo due to the fact that there is a slight inertia when strafing left to right and right to left. It does not instantly switch your direction (it’s really light but noticeable)

Iron sight slow the game because when you use iron sight you are slow as hell.


(Rex) #12

Hahaha, sorry dude but this actually made me laugh. :smiley:
Well they slow you down in return for a higher accuracy. If you want to stay fast, don’t use them. :wink: Really can’t see any problem here.


(Protekt1) #13

I wouldn’t mind seeing movement speed higher but its nothing close to cod/bf. CoD which uses an id tech 3 highly modified engine, I don’t see what the engine of the previous games you’ve played has to do with it :stuck_out_tongue:

The momentum shifts faster than et according to a dev, dun remember where they said that.


(pulley) #14

very nice post k1ruaa totally agree!!!


(RasteRayzeR) #15

Maybe removing the speed reductions / impairements while reloading or firing would give a greater sensation of speed without actually changing it.

However we have been bitching about the reload slow down for at least three updates, nothing yet, and I doubt it will ever be a reality. They suppressed the grenades but we can’t have a full speed reload ? LOL


(shaftz0r) #16

it promotes camping which in turn slows down the game, not to mention the obvious you’re slower while using them

just as a reference. if you come from q3a, this game is like molasses, whereas if you come from cod, cs, bf, this game is a ton faster, though people would acclimate pretty quick because it isnt too fast


(tangoliber) #17

[QUOTE=Rex;464415]Hahaha, sorry dude but this actually made me laugh. :smiley:
Well they slow you down in return for a higher accuracy. If you want to stay fast, don’t use them. :wink: Really can’t see any problem here.[/QUOTE]

I see a problem! What if I like to move fast while shooting straight! :slight_smile:


(Rex) #18

Aim better! :tongue:


(acQu) #19

[QUOTE=k1ruaa;464413]This is imo due to the fact that there is a slight inertia when strafing left to right and right to left. It does not instantly switch your direction (it’s really light but noticeable)

Iron sight slow the game because when you use iron sight you are slow as hell.[/QUOTE]

Indeed, i mentioned it some time earlier, noone ever did since then and before :stuck_out_tongue: Glad someone else brings this issue up. It does not seem an issue for the devs though.

In that line i think sprint + strafe would be such a relief …

I also think there is something wrong with the netcode here, since what was already mentioned. The reason you feel slow while strafing left to right or right to left in firefights and always have the feeling that players are moving too fast when they do the same is imo due to the way the client interpolates the player positions. This is also a thing hardly noticable, but i see this as a problem, and gets even more important, the more you want to have the ET strafe firefights.

It is imo a horrible mix at the moment. The long drawn out fights due to TTK + movment. Yeah sure, the TTK promotes good aiming. You have to keep your crosshair longer at the enemy. But it becomes stupid when the underlying movement system does not support the much needed addition to this, namely strafe firefights and making movement a skill while in firefights. This is also what i think some devs do not understand about the old way ET played out. That is why i wanted to bring them to play ET, but obviously they only played it half-heartedly. Why do i know this? Some answers and questions posed about what we think skill was in ET. Turns out the movement system and the way firefights were supported in ET are not what the devs aim for, yet they create a weird hybrid of CoD movement + ET TTK. Well, it’s ok i guess.


(DarkangelUK) #20

I wonder what the time to full strafe speed is like in DB compared to ET etc… I do hate that spongy feeling that games put in where you press the strafe and it just doesn’t quite feel like it responds quick enough or gets you to full pace fast enough. No idea why devs add this, it’s just annoying