[QUOTE=acQu;464456]Indeed, i mentioned it some time earlier, noone ever did since then and before
Glad someone else brings this issue up. It does not seem an issue for the devs though.
In that line i think sprint + strafe would be such a relief …
I also think there is something wrong with the netcode here, since what was already mentioned. The reason you feel slow while strafing left to right or right to left in firefights and always have the feeling that players are moving too fast when they do the same is imo due to the way the client interpolates the player positions. This is also a thing hardly noticable, but i see this as a problem, and gets even more important, the more you want to have the ET strafe firefights.
It is imo a horrible mix at the moment. The long drawn out fights due to TTK + movment. Yeah sure, the TTK promotes good aiming. You have to keep your crosshair longer at the enemy. But it becomes stupid when the underlying movement system does not support the much needed addition to this, namely strafe firefights and making movement a skill while in firefights. This is also what i think some devs do not understand about the old way ET played out. That is why i wanted to bring them to play ET, but obviously they only played it half-heartedly. Why do i know this? Some answers and questions posed about what we think skill was in ET. Turns out the movement system and the way firefights were supported in ET are not what the devs aim for, yet they create a weird hybrid of CoD movement + ET TTK. Well, it’s ok i guess.[/QUOTE]
I totally agree on this
PLEASE !!!