DirtyBomb, a fast paced FPS... Really?


(n4ts) #21

[QUOTE=acQu;464456]Indeed, i mentioned it some time earlier, noone ever did since then and before :stuck_out_tongue: Glad someone else brings this issue up. It does not seem an issue for the devs though.

In that line i think sprint + strafe would be such a relief …

I also think there is something wrong with the netcode here, since what was already mentioned. The reason you feel slow while strafing left to right or right to left in firefights and always have the feeling that players are moving too fast when they do the same is imo due to the way the client interpolates the player positions. This is also a thing hardly noticable, but i see this as a problem, and gets even more important, the more you want to have the ET strafe firefights.

It is imo a horrible mix at the moment. The long drawn out fights due to TTK + movment. Yeah sure, the TTK promotes good aiming. You have to keep your crosshair longer at the enemy. But it becomes stupid when the underlying movement system does not support the much needed addition to this, namely strafe firefights and making movement a skill while in firefights. This is also what i think some devs do not understand about the old way ET played out. That is why i wanted to bring them to play ET, but obviously they only played it half-heartedly. Why do i know this? Some answers and questions posed about what we think skill was in ET. Turns out the movement system and the way firefights were supported in ET are not what the devs aim for, yet they create a weird hybrid of CoD movement + ET TTK. Well, it’s ok i guess.[/QUOTE]

I totally agree on this


(ailmanki) #22

You can show the speed as a graph with ‘debug locomotion’ in console, the cmd is a toggle.
Though it does not tell you the difference to et yer. I think there the speed is always ~320, regardless in which direction - unless you abuse the q3 bug.


(acQu) #23

I remember once Anti told the values were actually the same as in ET. But this does not hold true imo. Well maybe yes, from a pure numerical standpoint, but not as it actually plays out ingame.


(acutepuppy) #24

The movement penalty is nil compared to “military shooters”.

The overall speed is pretty slower compared to twitch shooters.


(BomBaKlaK) #25

So since the last updates i’m back on BF3 (waiting for BF4) since about 1 or 2 weeks, playing rush and squad rush, and then I try a bit “Extraction” sometimes to check the new stuff. But definitely Extraction feel really weird in the movements, you really feel like a turtle, all is really soft, not really dynamic. Even with a FOV around 110 you feel slower than in BF3 with a FOV at 90 or maybe less. and when I saw some COD video (using a FOV around 70) that feel much more fast paced than Extraction. Strafe is really slow like in COD so there is no so real escape movement possible, and with an OP iron sight now there is much more distance in the fight, I feel like there is no real duels anymore like it was in your previous titles.

So I hope the best for this part of the gameplay in a near futur.

Sprint + Reload = really needed !


(biggyyyb) #26

Only thing I dislike about the speed so far is you stop sprinting with either certain items or when switching items. e.g. Gun to grenade or special.


(Kl3ppy) #27

Bomba, what drugs are you on? Or you must be really bad in bf3 to call the extraction IS op. And the speed of bf3 is so slow, I can have lunch while running from spawn to the fight …


(acQu) #28

Yeah, look here: http://www.youtube.com/watch?v=KXGUpaJIy6g or http://www.youtube.com/watch?v=oMd86qw4iWc

Look at the firefights dear dev :slight_smile: PLEASE !!!

These sort of infight firefight movements are not possible in Extraction/DB. Or do you think its possible? Dunno, i always have the feeling that if i wanted to go totally berserk in W:ET, the game would allow that to happen. You could literally flip-out and your actions were mappable into the game …

I am still wondering what are the exact reasons, it is imo more then just movement, also the weapon spread and rate of fire plays a role. Maybe xT is just different …


(Ashog) #29

Increasing fov helps vs the slow speed feeling. Also had this problem. After some time, you may gradually decrease fov to stimulate better aiming, each time getting used to lower fov and slower speed. This worked for me. It’s just a matter of getting used to - it’s in your brane!


(acQu) #30

It’s not just plain character speed. Infight movement is the problem. It feels unresponsive`and slow by design. Maybe we have to wait until it gets better, code cleanup, stuff more polished, etc …

Unfortunately the devs are not making any attempts so far to expirement with this. They still have that duck-and-cover-principle game in mind. That specific part of movement is the same since start of alpha. There was only one change where the strafe speed got increased a tiny bit, it was even worse before. And note: i am not saying give us strafe jump, i am just thinking the infight movement system is extremely boring and off. We really need to test this more to flesh out the exact reasons why infight movement feels so bad. I mean look at that video, did you look? Infights W:ET feel just purely extatic and wild and you could move like a total badass. I don’t see this feeling in xT currently. An issue i would want to have sorted out, but it needs alot of subtle changes imo.

For example: how do you guys feel about the spread when strafing from left to right infight. Do you think there is a spread penalty? Also: do you feel the movement system in this regard could be more responsive? If you see a problem here, what do you think it is? And what would you do to improve it?


(acQu) #31

Example: http://www.youtube.com/watch?v=KXGUpaJIy6g @2:30, engi. Do you see all the subtle movements he makes? This type of movement is just not possible in xT. You are slow as a snail compared to this, for example all your attempts to use the environment (like he uses the wall and corners) are not beneficial in xT, it is just not working out. Attempts to go into cover again, once you are out of cover, are punished in xT. The infight movement system just hardly contributes anything to firefights and it is really dumbed down. I think this is a huge design problem.

EDIT look @6:08 - 6:12 the way he strafes, the curves he does, with sprint key held down, this is not possible in xT. It should, don’t you think? I think it is a problem of understanding also. If you remove sidewards sprint, you remove exactly these type of movements as well. It could probably only matter to someone who knows that the movement system can be so much better. If you are taking CoD movement as a reference, then of course you gonna say: “movement in xT is ok herpaderp”.


(BomBaKlaK) #32

I play BF3 with some mates who already test extraction for few days then back to BF3 cause they feel the same.
If you play BF3 with a 90 FOV you feel faster than Ext with a 110 FOV ! it’s a fact and we are about 4 or 5 people saying the same thing. BF3 is more nervous than Ext who suppose to be a fast paced shooter, it’s a shame.

So maybe we are all on drugs without notice it …


(acutepuppy) #33

I think the balance of tactical play and map-control through abilities is needed before speeding up gunplay anymore. It will (hopefully) drastically increase the range of distances, movement speeds, and “polarity” of firefights. We don’t want a mad scramble, or a gradient victory across 10 minutes. We want two forces coming together and intense play-making moments.

Not that it can’t be sped up, but I think fluidity (adjusting penalties, crouch-jump smoothing) is more important than just raw speed, and a big part of that balance is nestled in overall gameplay mechanics.

Think frantic, not just fast.


(chippy) #34

I don’t think it’s that slow. One thing, if anything, would be to speed up the sprint just a tad, maybe as little as 5%. Combine that with being able to actually do things while sprinting, reload, grenades maybe even be able to throw the C4 in a “driveby” and draw the attention a bit to clear for the next player to arm it.

I think that would “speed” the game up without actually speeding it up. If it makes sense.


(BomBaKlaK) #35

For example even in BF3 you can reload when sprinting, and there is no speed penalty dropping some health or ammo packs.


(Kendle) #36

I concur. I’ve been playing a bit of BF3 lately (some old clan-mates never stopped playing it and are now preparing for BF4). BF3 @ 90 FOV feels about the same as DB @ 110 (which are the 2 FOV’s I use in each game). After the last patch I changed some settings and reset my FOV in DB to 90, I thought my sprint key had broken until I realised what I’d done!


(BomBaKlaK) #37

I think you are on drugs to ! be carefull


(Ruben0s) #38

I enjoy playing BF3 way more than I do DB/Xt, I must be on drugs.


(Kiris) #39

5-6 people thinking the same thing must make it a fact, did you major in Statistics by any chance?


(acQu) #40

So what about a stamina bar, haha ^^

Just sayin, the stamina bar is only one piece of the puzzle. But please do something about infight movement. It is just not working out imo. But could be that i am the only one demanding such stuff, seems so at least. New generation does simply not know such hardcore nice movement.

Well, i did my best …