DIRTY BOMB's mercs vs EVOLVE's hunters


(Szakalot) #21

I for one like that the weapon’s style in some way resembles ET. In many ways DB tries to bring the oldschool back, I don’t think going all out comic style would appeal to those players.

Don’t want any sci-fi pew pew guns. Can’t comment on sparks, never played her.


(Silvanoshi) #22

[QUOTE=.FROST.;520411]…

Why am I even writting this? It’s all set and done already :’([/QUOTE]

Not at all. We’re unlikely to remove any of the current weapons, but the idea of introducing new Mercs wielding weird and wonderful weaponry isn’t out of the question…and Loadout Cards could provide the opportunity to introduce a wider range of weaponry to existing Mercs if there’s enough of a desire for that.


(.FROST.) #23

Well, maybe not to those players, but maybe to other players; respectively to those that think, that DB’s weapon designs are a bit too conservative. And Evolve’s weapons aren’t necessarily “all out” comic style; at least not compared to the actual comic weapons from Borderlands and Loadout.

I really hope that SD will bring in strongly themed sets of mercs.I could even think of “guest characters”. Something they do all the time in fighting games; Soul Calibur 2 had Spawn, SC 4 had Darth Vader and the latest iteration of the game has the Assassins Creed guy, Ezio Auditore; Mortal Kombat 9 had Kratos and Freddy Krueger and basically every fighting game out there has them as well. It would be great if SD would kinda bond with guys like Turtle Rock and feature their characters in their game; maybe even ask Bethesda for some licensed Brink characters, or get them some ET/QW characters on the ready line. I’d totally buy them all and would even give a crap about their stats, if they just look cool; just for the fun of playing them.


(AssortedStuff) #24

Since there is a lot of work involved in developing a game such as DB it makes sense to keep existing game assets. Replacement could be costly. But as I was reading your comment I had an idea.
Personally I like the ‘traditional’ weapons but I can understand some players would (also) enjoy more futuristic ones, and loadout cards (or any other system you come to implement) could be a way to get to a middle ground.
They could introduce different types of ammunition.

New types of ammunition could bring a slight new visual variety into the game (reusing existing game assets):

  • different coloured light trails for the bullets
  • weapon attachments, to ‘justify’ and signal to the other players the use of different ammunition (for example: a glowy magazine or glowy attachment on the side of the gun)
  • could possibly also bring new visual effects to player incapacitation

Possible downsides,

  • If labelled as something as (for example) incendiary, poisonous, ricochet, electric, freeze, tracer, etc; the logic side of the players’ brains would expect/demand different damage levels for each. Not to mention different ways it would affect other players.
  • probably too much unwanted work for SD to balance all those variables + player expectations

P.S.: this is only an idea I’m putting out here, I have no expectations on it being implemented or not.


(.FROST.) #25

Ok, that sounds really awesome :slight_smile: I mean until now we had more traditional weaponry(as kind of an appetiser for the things to come), for those middle tier mercs(which is cool if you guys are honestly planning on expanding on those). But what about some top tier CDA contractors, outfittet with top notch experimental weaponry? You want some pics? There you go; it’s easy to imagine, just replace the orange with yellow :wink:







(.FROST.) #26







(.FROST.) #27






(BioSnark) #28

If we are currently discussing adding arcadey projectile weapons rather than hitscan then I’m all for the motion.


(.FROST.) #29

I was more thinking about the designs(skins/textures) of potential future weaponry, than of their actual output. I just want to see something entirely different in DB, that would still fit into its universe. And I think those District 9 weapons would fit in their quite nicely; again, I’m just talking about their look, I have no real idea as to what and how they’d be supposed to fire.

Edit: “I have no real idea as to what and how they’d be supposed to fire”; I mean from most District 9 weapons you can kinda tell what kind of weapon they are; I’m just saying, that their overall style could fit into DB’s universe. Though idk how their DB counterparts are actually supposed to look and how they are supposed to work.


(tokamak) #30

I want weapons/items/tools that allow you to influence map control rather than directly mess with players. That’s what Evolve does right and that’s also what ETQW’s vehicles and deployables really did well. There’s no other game that mixes vehicles and infantry this well, and that’s mainly due to the way it influences map control.


(.FROST.) #31

No matter what; we definitely need white and yellow, vacuum cleaner styled weaponry, just to complement the (visual)style of the maps and to expand the “story”(or however you wanna call it). The maps are pretty much “realistic” and look like actual London(more, or less at least), but with all this advanced CDA stuff strewn in. Why not extend this patch work, old vs new theme into the weapon arsenal a well? I mean we already have CDA MGs, it wouldn’t be too crazy to have some CDA handguns and rifles as well.

CDA (ability-)weapons I could think of (with similar skins, like the District 9 weapons above);

-A supersonic gun that knocks down all opponents within a certain cone and prevents them from getting up too quickly again; nice to have at objectives. Maybe it wouldn’t even drain their health. That non-leathal weapon would fit in perfectly as a remaining crowd control weapon, that the CDA had left, or forgotten.

-Then maybe a weapon/ability, that dramatically slows down opponents(some sort of glue-, or foam-gun), or even brings them to a hold entirely

-some kind of EMP-gun, that would keep any electronically operating and moving object-/ive from working in the enemy’s favor.

-an inflatable wall, that can block an entire route, or doorway(it would either dissolve after a certain time, or will only get away when it’s picked up by the deployer again, or is shot by the opponents)

-a super acurate plasma-rifle, with no(!) recoil, but only little damage and a low rate of fire. However, the damage wouldn’t decrease over the length of an entire map. As another trade off to its great range and lack of recoil, it would illuminate the person who’s firing it in a particularly bright light.

-tear-gas grenades, that would blur your vision and slow you down a bit. Those shouldn’t be too effective and/or have long cool down periodes, so they couldn’t be abused too much.


(Szakalot) #32

the only ideas i like are tear gas and the EMP gun.

Rest is terrible in my opinion - sorry :tongue:

slowing down / knocking down players would be extremely frustrating. So would be inflatable walls that block passage (molotov already does it, and it can be very annoying to wait for the flames to go out). Game is very past paced, keep it that way.

Don’t mind my bash, keep the ideas flowing ; )


(.FROST.) #33

[QUOTE=Szakalot;520478]the only ideas i like are tear gas and the EMP gun.

Rest is terrible in my opinion - sorry :tongue:

slowing down / knocking down players would be extremely frustrating. So would be inflatable walls that block passage (molotov already does it, and it can be very annoying to wait for the flames to go out). Game is very past paced, keep it that way.

Don’t mind my bash, keep the ideas flowing ; )[/QUOTE]

NP at all :tongue:

The thing with molotov is, that you’d also take damage from it, whereas a mere inflatable wall wouldn’t do that, aside from that you could also tear that thing down by shooting at it; it would take its time though.

The whole idea behind the weapons above is, that since they are all from the CDA, they should be non-leathal crowd control weapons, like real-life anti-riot weaponry; except for the plasma rifle ofc.


(AssortedStuff) #34


The “wall” didn’t have to be an actual wall, could be foam, with big volume (similar to hair mousse) that the merc could spray and layer for just a few seconds. Which would dissolve after a short while, and also slowing the movement of whoever decided to venture through.
As to prevent anyone caught in it to be sitting ducks (and thus enrage every ‘victim’ of it) the foam could mitigate any damage to anyone inside it.

I’m not in favour nor against the ‘wall’ proposal, just lose ideas here.


(.FROST.) #35

With “inflatable”, I meant something like a thin plastic-hull, that is filled with some seperated chemicals. It’s very light and would fit in a women’s handbag, but once you pull the “igniter”, those chemicals would instantly react with each other and fill the hull to its maximum with some sort of foam, like you describe it. The now wall would not only be impenetrateable, but also bulletproof. Why the opponents don’t just carry it away, since the weight wouldn’t increase with its growing volume? Idk, ingame logic :wink: (We’ll find a logical reason for that).

But maybe the best idea is really to leave the hull and just spray it on the ground or on door frames, where it would simply stick, until it eventually falls off.


(tokamak) #36

The problem is that you can’t have players being able to obstruct team-mates as that would result in grieving.


(Fluffy_gIMp) #37

Fear not Frost we’ll get there, as has been mentioned there are lots of different directions to go in for future content.

For those that are interested in the back-stories, (the non-game-content-producing-types) have spent some time looking at the respective cooperation’s in the game and linking them to weapons manufacture. So the style and utility of gun is reflected in how it looks and plays…
Here’s some bio blurbs of the main 4 corps:

GH Research
The global leader in applied medical biotech, GH Research is dedicated to improving your life in sickness and in health. From Stem Cell Stencils to Bespoke Bone-Marrow™, we’ve got you covered.
With research laboratories and an army of dedicated bioscientists working across the globe, GH Research sits squarely on the cutting edge of medical technology. Groundbreaking advances don’t come without scrutiny; GH knows that without struggle there is no progress, so we offer our clients a strictly confidential service when dealing in unconventional technology.
GH has been nominated for more than 200 MedEthic Excellence Awards, for innovations including Corporate Fertility Adjustment, MoreTime™ Geriatric & Gerontological Alleviation, Right 2 B Right™ Elective BioEthical Compliance, and Regenerative Hosiery.
GH Research: Your body is our business.

CoreSEC
Keeping Britain safe from the unsound, CoreSEC is your first line in Defensive Systems. From nickel handcuffs to perimeter fortifications, we serve to protect and serve those who protect and serve.
With 30 years of experience supplying the Ministry of Defence and Her Majesty’s Revenue and Customs, CoreSEC is proudly UK owned and operated. After manufacturing in Taiwan we field test almost all unproven products at our headquarters in Guildford, for that reassuringly British stamp of approval. Our CCTV cameras and Riot Shields are as British as fish ‘n chips.
Of course, attack is sometimes the best form of defence: Shotguns, Turrets and Specialist Grenades are just some of CoreSEC’s other specialties. One way or another, it’s about saving lives.
Be protected by the best. Let CoreSEC be your shield.

TRIFOLD
TRIFOLD lets you lay down the law… with lead.
Our heavy weapons are renowned for having as much subtlety as our all-caps title. TRIFOLD excels at robust, totally effective, battle-proven systems that make a real difference to frontline troops. When the situation calls for inflexible, unbending rigidity, choose TRIFOLD.
We announce ourselves by blowing open the front door hard and loud. Our guns advertise themselves – anyone within ten klicks will know they’ve heard a TRIFOLD.
If our products were any less lethal, you sure as hell wouldn’t be returning to complain about them. We love seeing you with a grin on your face and cash in your hand though, so we build them to work every time, all the time.
When duty calls, it tends to be heavy duty. So pick the kit that’s right for the job. Pick TRIFOLD.

Royal Force
World leader in advanced energetic materials research and applied explosive/thermobaric offensive technologies, Royal Force delivers outstanding customer satisfaction through tireless attention to detail, constant innovation, and proven effectiveness.
Our product range comprises a full spectrum of bulk and packaged explosive compositions, long shelf-life munitions, initiation and delivery systems, along with expertise in insensitive materials, mitigation advice, and proven success in mid-life platform enhancement programmes through technology insertion.
Many of our systems are designed with ecological impact in mind, consistent with effectiveness and end-user satisfaction. Thermobaric Pacification™ Products are designed with the needs of the end-user in mind, and have achieved great success with both state and non-state clients.
Sales of Thermobaric Pacification™ delivery systems and munitions may require more than one proof of ID.


(spookify) #38

He Speaks! And unveils PLOT and Back-story! EPIC!!!


(Mustang) #39

Is this under NDA?


(spookify) #40

Interesting that its just a little back story on the 4 companies and also leaves you with more questions about the mecs and attacks vs defenders and the maps…