actually the gameplay itself and the dev profiles convinced me to believe in SD and throw my money at them
catch phrases? a classic.
when it gets to obj, the way how its played is NOT different. Again: rush with engineer only on bomb, or rush mixed classes on bomb lol. Still the same, but more fun
This is the way it will work best; When game is released without agnostic playstyle. YOU will always be the one switching class in order to get the job done; 80 per cent of players simply dont give one.
And in comp? There will be assault, medic, engineer only to get through the map, and that should be better? Play one class only for obj A and change class for objective B? You do that because the game forces you to do. There is not much tactics or serious comp business involved because only one specific char on the planet can plant the bomb.
IT IS Better than before, and performancewise it is still playable, framerate also stable! More stable than Bf3 xD
There can be still side objectives for certain classes/group of chars; breach door or walls, build ladder or bridge, repair holes in roof to be safe from above, hack elevator, automatic doors, lights in certain areas/rooms, burn some bushes, cut down trees in order to open another way! whatsoever.
What about having some meta objective and micro objective stuff? not big deal just more variety for the small stuff and simple yet.
What about having neutral enemies (robots, drones) to farm or being attacked by to make the small objectives more tricky? (WOW even more crazy stuff xD could at least be considered for some pub mode?) Or you can even hack to activate some drones to attack enemies for 15 seconds before they explode.
Btw there should be more radiation elements; like ppl sick and medic heals; and so on… where is THE DIRTY BOMB?