DIRTY BOMB UPDATE: Version 22519 - August 8th 2013


(Smooth) #281

[QUOTE=OwNLY;461651]btw. the autobalance-system with K/D doesn´t work at all.
DB is a objective based game, better players on the losing team always have a worse K/D than on the winning team.[/QUOTE]

KDR is only being used temporarily as it’s slightly better than a completely random shuffle and we wanted something to counter the stacks.

We have a better system in mind, probably using XP/Min but this requires some additional back-end work so won’t be online for a while.


(Smooth) #282

[QUOTE=S0und_;461878]I have a bit of complain about the keybindings:
QA = QuickAbility

Fieldops with ammopacks:
QA1: airstrike
QA2: ammo pack

Medic with medpacks:
QA1: health pack
QA2: def

Can you move the “i give stuff to my teammates” ability on the same slot? Ammopack and medpack should be on the same QuickAbility.[/QUOTE]

Definitely will have a look at this :slight_smile:


(Seiniyta) #283

So, now that hte patch has been out for a few days. What’s the next patch going to bring? :wink:


(Dragonji) #284

Just played a while after long break. In short as all has been said already (the following as well):

[ul]
[li]I really like most of the changes this patch introduced. Gunplay feels better, movement too a little bit, though it would be nice to have a possibility to sprint during reload.
[/li][li]Performance is crappy in comparision with previous version.
[/li][li]Bring back fragnades! The game loses its feeling without them!
[/li][li]Characters instead of classes sounds good too after all, the whole idea just needs tweaks.
[/li][li]My new job causes that I’ve got almost none free time these days, this makes me really sad :frowning:
[/li][/ul]


(en2ie) #285

OMG yes please. My brain just cannot do this - I am constantly using an airstrike marker instead of dropping ammo. Never have any problems as medic though.


(Jonny_Hex) #286

Totally agree on this. Consistency needed. Smooth will fix :slight_smile:


(Mustang) #287

I actually find it brain taxing that some character have an automatic firing weapon as secondary and single shot weapon as primary, whereas the majority are the other way around.

Hopefully when the selectable primary and secondary weapons arrive I can adjust this to my personal liking.


(RasteRayzeR) #288

[QUOTE=Mustang;462304]I actually find it brain taxing that some character have an automatic firing weapon as secondary and single shot weapon as primary, whereas the majority are the other way around.

Hopefully when the selectable primary and secondary weapons arrive I can adjust this to my personal liking.[/QUOTE]

Yeah, so i can get a shotgun and the second medic’s pistol with my mines … gonna be on a massive rampage :cool:


(iwound) #289

any chance of a zoom on this badgirl. it shouldnt hurt balance at all.



(iwound) #290

any chance of a zoom on this badgirl 3rd eye. it shouldnt hurt balance at all.