DIRTY BOMB UPDATE: Version 22519 - August 8th 2013


(Volcano) #241

[QUOTE=Protekt1;461949]
The obj map name is waterloo not white chapel. I don’t recall the map name for tdm.[/QUOTE]

Waterloo is Victoria, Victoria was its original name


(Protekt1) #242

@SD devs, I am curious as to how many characters are planned for release? I’d love to see a huge amount planned for release with a low purchase price to convince players to purchase many. Cost aside, since I realize it’s too early to talk about that, how many would you say you are aiming for at release?

[QUOTE=slanir;461948]Now that I’ve tested the patch a fair bit, both public and in draft matches I must say that I feel that the change for classless objectives promotes lemmings-strategy while removing some of the depth of classic splash damage-gameplay. While it makes it easier for players that don’t want to change class it makes competitive play less interesting, in my opinion. However this might change when you start tampering with different plant/defuse/repair times for the classes.

If you intend to keep the agnostic objectives my suggestion would be to have that ruleset for the objective game mode while having the original design with class oriented objectives for stopwatch.

:stroggbanana:[/QUOTE]

I do not think that is a good idea. Separate rules like that are contrary to the dev’s vision for the game which aims to have one ruleset across both casual and competitive game modes. Once classes are tweaked more I don’t think it will be a big deal.

Btw, why do you and others think its about tdm/lemming? Even last patch it was a big focus on tdm. And still, the best teams will maximize themselves by having interesting compositions.


(potty200) #243

Just got on to try the new patch and I honestly feel like crying.

What have you done to a game that had so much potential? I can honestly say I will not be trying this version of the game out unless I get super bored. Nothing is drawing me back to play anymore. A sad day for Dirtybomb :frowning:


(Seiniyta) #244

[QUOTE=potty200;461953]Just got on to try the new patch and I honestly feel like crying.

What have you done to a game that had so much potential? I can honestly say I will not be trying this version of the game out unless I get super bored. Nothing is drawing me back to play anymore. A sad day for Dirtybomb :([/QUOTE]

This feedback is pretty much utterly useless aside from the fact that you don’t like it. What do you like wiht the changes, what don’t you like? etc


(Violator) #245

Sorry to say but I’m hating this patch after struggling through it a few times:
Endless instant kills as my head seems to be the size of Jupiter again, massive frame rate drops making tracking impossible again as well.
The two classes I could play have been changed and made useless (Conker & T-Rat).
The only weapon I can actually use is the BBQ’s main weapon which is pretty good until I get 1-shotted.
Now that everyone can do the objective no-one does (but me and a couple of others) - the game has become tdm…
Soldier 3 GL & proxy mines next to useless. As usual can’t use any of the shotties :). Pistols not too bad.
Molotov a good brief area denial weapon but yet to score a kill with it.
Recon 3 sniper weapon not bad but cloaking device pretty useless. Whinging over - that’s it until the next patch :).


(Seanza) #246

Allow me to elaborate for him;

  • Agnostic objectives
  • No nades
  • Spam

He didn’t have anything positive to say except for the faster EV. Potty has put in a LOAD of hours for this game (and not just in playing terms), he was one of the main driving forces behind the draft cups and shoutcasts. He would be the last person to “give up” on Dirty Bomb, along with me. That shows how negative he views these changes, imo. He’ll correct me if I’m wrong, I’m sure :slight_smile:


(Kl3ppy) #247

Guys, pls dont forget that this is an alpha and finally we are testing stuff. Smooth or Anti already said, that the settings for objectives will change, they are placeholders now.

Saying “Oh thats crap, DB is dead for me” is the perfect constructive feedback :rolleyes:

I dont like the objectives the way they are now. But there is much air for improvement. So dont give it up :wink:
Also for the nades, it’s a drastic step but it’s a subject for changes and just wait what they have in mind.
Same for the mercs, there will be a lot balancing done during the next patches.


(Seanza) #248

[QUOTE=Shifty.;461960]Guys, pls dont forget that this is an alpha and finally we are testing stuff. Smooth or Anti already said, that the settings for objectives will change, they are placeholders now.

Saying “Oh thats crap, DB is dead for me” is the perfect constructive feedback :rolleyes:

I dont like the objectives the way they are now. But there is much air for improvement. So dont give it up :wink:
Also for the nades, it’s a drastic step but it’s a subject for changes and just wait what they have in mind.
Same for the mercs, there will be a lot balancing done during the next patches.[/QUOTE]

I hear what you’re saying, but “It’s just an alpha” is such a fall-back phrase. I’ve tested in numerous pre-alphas/alphas/betas/final releases so I’m entirely aware that things can get turned on their head etc. However… I think A LOT of us are feeling a little let down with the agnostic objectives thing. Don’t forget the majority of us are coming from previous Splash Damage games, games that we continue to play on a frequent basis because we love the way they work (ie. with class-based objectives).

I’ve been waiting to play a great game since the dwindling days of ET:QW, I thought DB was going to be it. If agnostic objectives are here to stay, I’m not. My goal now is to focus on helping Splash Damage get objectives back to being class-biased. I don’t care if that happens via the game reverting to having specific classes for each objective type or if it means allowing all classes to do the objective but have one particular class have an almighty advantage at doing the objective - and I’m talking MASSIVE advantage to the point where other classes are simply there as a backup to get the last 1% on the defuse, construct, arm, etc.


(Raviolay) #249

So long as there is agnostic objectives, there is no point in having classes unless the speed/time taken by the none “proficient” is so slow as to make agnostic objectives pointless. As it currently stands you may as well give all the “classes” a defib, health packs & ammo packs & the only thing that separates them is the model & weapon loadout.

Oh and I have never played ET or Quake Wars and even I can see this system is pure toss, I suspect the internal test team who greenlighted this has ADHD, pronounced foreheads & likes jam sandwiches with there morning meds.


(potty200) #250

[QUOTE=Seanza;461958]Allow me to elaborate for him;

  • Agnostic objectives
  • No nades
  • Spam

He didn’t have anything positive to say except for the faster EV. Potty has put in a LOAD of hours for this game (and not just in playing terms), he was one of the main driving forces behind the draft cups and shoutcasts. He would be the last person to “give up” on Dirty Bomb, along with me. That shows how negative he views these changes, imo. He’ll correct me if I’m wrong, I’m sure :)[/QUOTE]

Not to mention the fact the charicure models looks just awful 2d graphics moving on your screen looking like the do NOT belong in the setting.

removing quick medic pack/ammo packs and changing them to button 4. Does this mean we have seen the last of nades?

I have put way too much effort into supporting this game so far, I just cannot support this patch. Love the overlays and all but the game play has been shot to bits. What the hell is with everyone being able to do the objectives? Who needs an engi anyway? 5 medics pushing all the time in pugs from now on… Well that isn’t 100% true as I won’t be running any so I guess there might not be any within this new patch.

Also, just remove aim down sight. It feels as if it is becoming more and more over powered. If I wanted to play call of **** I would go play it. If I wanted a bad battlefield game, i’d just go play that. I want a CLASS bassed FPS game that requires TEAMWORK and your team mates not all doing the same objective. Correct me if I am wrong but does anyone else feel this is becoming too much like a cod/bf style game?


(Kl3ppy) #251

I’m not a fan of agnostic objectives either :wink:
I believe, that it helps SD more when we say, why and what we dont like instead of, “goddam it, it sucks, I’m not playing”.

[QUOTE=Seanza;461962]
I’ve been waiting to play a great game since the dwindling days of ET:QW, I thought DB was going to be it. If agnostic objectives are here to stay, I’m not. My goal now is to focus on helping Splash Damage get objectives back to being class-biased. I don’t care if that happens via the game reverting to having specific classes for each objective type or if it means allowing all classes to do the objective but have one particular class have an almighty advantage at doing the objective - and I’m talking MASSIVE advantage to the point where other classes are simply there as a backup to get the last 1% on the defuse, construct, arm, etc.[/QUOTE]

this I fully endorse!

[QUOTE=Raviolay;461963]So long as there is agnostic objectives, there is no point in having classes unless the speed/time taken by the none “proficient” is so slow as to make agnostic objectives pointless. As it currently stands you may as well give all the “classes” a defib, health packs & ammo packs & the only thing that separates them is the model & weapon loadout.

Oh and I have never played ET or Quake Wars and even I can see this system is pure toss, I suspect the internal test team who greenlighted this has ADHD, pronounced foreheads & likes jam sandwiches with there morning meds.[/QUOTE]

Yeah, that is the solution if the agnostic objectives stay. At least it’s better than it’s now.


(Erkin31) #252

Saying “Oh thats crap, DB is dead for me” is the perfect constructive feedback

But it’s my opinion. This update show the direction that SplashDamage want to take. I gave my money because I was thinking they wanted to create a spiritual successor of ET, a game destined to a niche market, an unique kind of FPS in 2013 (Like hirez did which the F2P Tribes Ascend).
Their declaration and updates show me that I was wrong, and I have some serious doubts on the fact that I will have fun on this game at its release.
Even if they come back to the old version of DB, it’s clear to me that they don’t want to make a game for ET/ETQW (and some other fast fps) fans, but instead for a mainstream public (like 99% of FPS on the market, I have already BF4 for that.)

I can say I’m sad, not for my 30 dollars but for the huge hopes that I had for this game. I guess I was too naive, this is because Splash Damage delivered my prefered FPS/multiplayer of all the time (ETQW).

I am also disappointed by the “shape by gamers”, especially when I look the topic “Jumping forward momentum loss”.


(Kl3ppy) #253

And it’s good that you have this opinion and voice it :wink:
But it would help SD more, if you add why you have this opinion :slight_smile:


(slanir) #254

Another suggestion from me would be to hide the top frame with both teams characters. It could be visible when you look at the scoreboard instead (holding down tab). So some clutter is removed from the HUD.

Also you should remove the health bars underneath the portraits. :smiley:


(BomBaKlaK) #255

Waiting BF4 since this new DB patch … at least a better squad rush, and rush mod.
I play an SD game for the gameplay, fast paced shooter, and dedicated objective classes game, but right now there is nothing of this …

  • Gameplay is like every other shooters, the gunplay is not really here even if it’s a bit better now than on the previous patch.
    Remove nades was just a bad idea, now it’s really weird and spammy, there is no real front-line. (also due to the claustrophobic maps !)

  • Fast paced ? Really ? Everything is slowing you down, Jumping, reloading, etc …

  • Open bar objective is not my cup of tea … no ones care about objective now, that’s just a big TDM.

Really strange choices on this update … I understand that you need to test some stuff but i’m pretty sure you will keep this model, you will do some adjustment in the future to balance it, but I really don’t like the new DB, and how it works.


(rookie1) #256

This ^^ …you have my Respect! potty :penguin:


(acQu) #257

It is funny seeing how many people bought into this alpha because of seeing the quotes mentioned at the front page. Probably a few days later since their first appearance there, or a week, i was mentioning it here at the forum for the first time (yes i just said that) and told that this is dangerous and not good in many ways. There was misunderstanding thrown at me en masse :slight_smile: and i was like the only one saying it. ^^ Not that i enjoy this moment now, because i personally like the changes of the last patch, but it was clear to me since the announcement of the movement changes that we are not going to get a successor of ET.

As for the agnostic class thing: i am very open to this, but i can also see the arguments against it. Probably a big reminder how less i actually play for the objective and just derp around :smiley:


(BomBaKlaK) #258

[QUOTE=Erkin31;461968]But it’s my opinion. This update show the direction that SplashDamage want to take. I gave my money because I was thinking they wanted to create a spiritual successor of ET, a game destined to a niche market, an unique kind of FPS in 2013 (Like hirez did which the F2P Tribes Ascend).
Their declaration and updates show me that I was wrong, and I have some serious doubts on the fact that I will have fun on this game at its release.
Even if they come back to the old version of DB, it’s clear to me that they don’t want to make a game for ET/ETQW (and some other fast fps) fans, but instead for a mainstream public (like 99% of FPS on the market, I have already BF4 for that.)

I can say I’m sad, not for my 30 dollars but for the huge hopes that I had for this game. I guess I was too naive, this is because Splash Damage delivered my prefered FPS/multiplayer of all the time (ETQW).

I am also disappointed by the “shape by gamers”, especially when I look the topic “Jumping forward momentum loss”.[/QUOTE]

Yep that’s also my point of view, shape by gamers ? mouhahahahahahahaha really ?
I guess I was too naive to ! for the 2nd time (BRINK) … let see what’s we can get at the end of the process but I don’t have some big hopes for the moment … I’m just bored … so not interested to give feedback anymore …


(Ruben0s) #259

[QUOTE=acQu;461976]It is funny seeing how many people bought into this alpha because of seeing the quotes mentioned at the front page. Probably a few days later since their first appearance there, or a week, i was mentioning it here at the forum for the first time (yes i just said that) and told that this is dangerous and not good in many ways. There was misunderstanding thrown at me en masse :slight_smile: and i was like the only one saying it. ^^ Not that i enjoy this moment now, because i personally like the changes of the last patch, but it was clear to me since the announcement of the movement changes that we are not going to get a successor of ET.

[/QUOTE]

Yea, I’m one of those persons who bought himself into alpha because I saw the quote captures the magic of ET. I only knew that person from trick jumps, so I thought DB would have them as well. But I still think the quotes are misleading.


Anyway. As DB is not going to be the game I want (skill based, fast paced, uber hardcore team play). I’m going to judge it as a casual player.

As a casual I kinda like the latest patch. Gun play changed in a good way and this is one of the most important aspect of a FPS game, so it weighs more than all the cons together.

Pro’s

The new characters are fun to play
The iron-sights are finally usable.
Hud improved
Game feels really smooth

Cons

Agnostic objectives ( It creates lemmings, less tactics, I don’t see a reason to revive people as I can finish the objective myself)

HUD (I mean those icons on top of the screen displaying the characters, my dreams of big servers are gone, imagine 32 of those avatars, the screen would be full)

Maps, al though they got a lot better they are still to cramped ( for me because I want to play 12v12, it feels like one spamfest with 8v8, imagine 12v12 :frowning: )

F button ( Reminds me a lot of Brink, just give me the freedom to select a tool / c4 and let me plant it with my mouse)

Key binds ( I got used to the old ones, the new ones feel weird, could be getting used to it, but the previous key binds seemed more logical to me)


(Erkin31) #260

[QUOTE=Shifty.;461969]And it’s good that you have this opinion and voice it :wink:
But it would help SD more, if you add why you have this opinion :)[/QUOTE]

Oh I gave my arguments or at least, I repeated what others said longtime before me :slight_smile:
But I have the real impression that i’m not in the public targeted by DirtyBomb.

It is funny seeing how many people bought into this alpha because of seeing the quotes mentioned at the front page

This is true. Instant buy when I saw this:


I guess I was too naive to ! for the 2nd time (BRINK) …

Ahah, unlike to DB, I saw it coming for Brink (Bethesda, game for consoles/Tested on gamepad).