Love the fact enemy IFF has been removed! Can’t state this enough, I was skeptical at first, but this is the best change of the patch.
Skin “shimmer” seems to be working in as much as players standing out from the environment, but less effective at identifying friend from foe, however no enemy IFF combined with very-close-to-head friendly IFF is helping enough in this regard right now.
Medic was fine tonight, not noticably nerfed when playing as a team, only slightly less effective in a 1v1 situtaion versus a non-medic, i.e. was more balanced and I actually managed to kill a few medics after they ran away to heal for a change.
Nades were perfect, much much nicer feel, if anything slightly over-powered but that’s probably due to being used to their useless brethren, please keep them like this for a while to re-gain the feel.
Not tried the artillery/airstrike thus far, but didn’t see it get any kills yet.
So as to not leave out the map guys, I like the major layout changes (less linear, less backrape) and the more subtle changes (tidying of clutter, smoother traversal of obstacles, more room to move) but this is more the sort of thing that takes some more hours to get a real feel for how it plays. (Waterloo back to one wall = +1)
Didn’t like that I had no idea if C4 was planted on barriers or not, audio cue’s were removed and I saw nothing in the objective progress area or as an in-game floating icon. Would really like to see this in the objective progress area rather than as additional floating clutter though.
Conversely, very happy that objectives have percentage progress numbers and also happy audio cue’s for hack/construct have been removed.