DIRTY BOMB UPDATE: Version 21216


(potty200) #41

Love the new patch. Really nice work on everything! By far one of the better patches you have done so far.

Love the fact the Medic is no longer as good, means less people want to play it and I have to play it! (cannot play any other class because I am a noob)


(Winnie) #42

My feelings after some games : I feel that the bad outweighs the good :frowning:

good : light and visibility for map and characters
Improved damage and radius of grenades
Improved air-strike
Improved stuck location and element bug

very bad: HUD saturated icons… horrible…
icons of friendly characters too large
performance down with a feeling of AIM slow or not accurate
nerf medic
increase shot-gun


(Jonny_Hex) #43

To clarify, the IFF/HUD changes are work in progress. We’re in the process of reworking the whole IFF system, but we didn’t want to delay the patch because of this. There’s quite a bit of work left to do on it, so please bear with it till next update, and focus on testing the other changes for now.

/hugs


(Nail) #44

“performance down with a feeling of AIM slow or not accurate”

I found the opposite


(Winnie) #45

thank you :smiley:

my apologies for this panic, but the size of these icons have frightened me… glad to know that it will be improved!


(INF3RN0) #46

Wow! As far as visuals and the hud changes I am very very happy! The hud is definitely on the right track. The game just looks and feels 1000x better to me. Medic still seems strong enough as well. Will have to play more, but really really huge improvement visually, the game looks freaking clean like I always dreamed lol.


(Loffy) #47

I tested the new patch tonight. Everything looks better. Hard to say exactly what it is.


Is it possible to turn off (move) these? The information about XP is not my top prio and it is kind of obstructing at the moment. Maybe there is a way to turn it off/move it today, and I have missed it, but I couldn’t find it in the game menu.


This C4 time is cool, but a bit “too much”. For me, it would be perfect if I could adjust it in the game menu so that only the percentage was visible.

Just some quick feedback. Keep up the good work SD.


(Loffy) #48

wrong post


(Loffy) #49

wrong post


(iwound) #50

i thought the large white circle around nades quite strange. maybe just have a white grenade.
U.N. peace keeping colours.


(montheponies) #51

I think there are two parts to this, the first being that personally I’m not feeling a lot of teamplay in any of the games i play - might be to do with the alpha testing phase or playerbase, but whatever it is, I just dont ever feel like there’s much more than the vaguest notion of teamplay.

Secondly the indicator for a revive needs to be a lot clearer - realise some of this is being worked on, but you couldnt go far wrong than a big indicator on a compass, along with a large red circle with a syringe in it…tonight it was a very small blue heart shape with a crack in it, attached to a very grey body lying amongst a lot of grey background…that’s before you consider the problem of identifying if the person has been gibbed…

My point is we’re treating symptoms…


(INF3RN0) #52

[QUOTE=spookify;453503]Never Nerf a Medic in a Medic based Game.
[/QUOTE]

You should stop posting if you can’t move past the broken parts of the past games. Everyone played it and it worked fine, but it was an inherent mistake and fixing it won’t ruin the game play. If anything it will allow for much more diverse strategy in class play and less solo self sustain fragging. That kind of post just sounds like “Waaah” with no justification.

Also I’m assuming you haven’t even played the patch yet? Medic still can top frag really easily, but you can’t depend on getting to 100hp mid fight as much.


(Nail) #53

medic based game ? SD makes engi based games


(INF3RN0) #54

[QUOTE=Kendle;453507]That should be the case, but it isn’t currently. I hardly ever get revived and hardly ever see a Med pack, despite half the team being Medics. As an Engie mostly I really feel this, especially when I’m dead next to C4 that needs to be defused watching my Medics run past looking for someone to kill. I’m afraid people actually are playing Medic precisely because they can heal themselves and their SMG is as good as anything else.

I wonder if Echo has stats on how many revives per Medic per game, or a comparison between the 2 in how effective they are at reviving rather than killing.[/QUOTE]

Most alpha players have never actually healed a teammate as medic in their life. Give it time.

I was also thinking it would be nice to have an end game stat that shows “heals/revives”, etc. Then it has some sarcastic comment like “Maybe you should try being a better team player eh???” when a team obviously failed in that category lol. It’s just as bad as when I have to spam ammo in vsay and jump up and down in front of the fops for 5mins till he realizes what to do. A win is a win, so the more emphasis there is on winning and not fragging the more inclined people will be to play as a team I think.


(Humate) #55

*visuals- awesome :slight_smile: wouldn’t have thought these changes would increase the enjoyment as much as it did.
*sniper - new scope is nice, love the fact you removed the camera shake on rescope
*nades/conc/flash - nice feel to them

thats it for now


(BomBaKlaK) #56

So we have some fun games tonight, like a bit more the gun play and the little hit box make the escaping a bit more possible.
Nice desk room widening in LB, like the waterloo changes, like the new art pass on camden.

Nerfing the medic health and ammo at the start is a nice way to balance I think. no more Rambo medics. let see in the futur. But still prefer the old medpacks mechanic with an instant % of health.

So now talk a bit about the UI ! :stuck_out_tongue:
The nade throwing indicator (white circle) I just remove in the first minute of game ! What is this ?

[ShooterGame.SGUIHUDIFFObjectGrenade]
m_primaryColor=(R=100,G=100,B=100,A=0)

Icons have a nice minimal design for 1rst, second and moving obj (EV) but they are waaayyyy to big !
example :



(Kendle) #57

And I agree with both parts :slight_smile:

Reviving is a particular bug bear for me because I play Engie mostly, and it’s just depressing how many times I could’ve got the defuse or repaired the EV if only that Medic who just ran past would’ve stopped for a moment to pick me up. To be fair some do, there are some good Medics out there and they really make a difference, but the majority are not reviving or healing enough IMO.

OT, the patch is very nice, once again the game moves in the right direction and gets better and better with each patch. The only issue I have is that I’ve had to drop to low detail graphics to maintain the same frame-rate. Previously graphics settings made no difference to FPS, leading me to believe I was CPU limited. Now I guess they’ve “optimised” things to the extent graphics settings make a difference, it’s just unfortunate that for me it’s a negative difference.


(Mustang) #58

Love the fact enemy IFF has been removed! Can’t state this enough, I was skeptical at first, but this is the best change of the patch.

Skin “shimmer” seems to be working in as much as players standing out from the environment, but less effective at identifying friend from foe, however no enemy IFF combined with very-close-to-head friendly IFF is helping enough in this regard right now.

Medic was fine tonight, not noticably nerfed when playing as a team, only slightly less effective in a 1v1 situtaion versus a non-medic, i.e. was more balanced and I actually managed to kill a few medics after they ran away to heal for a change.

Nades were perfect, much much nicer feel, if anything slightly over-powered but that’s probably due to being used to their useless brethren, please keep them like this for a while to re-gain the feel.

Not tried the artillery/airstrike thus far, but didn’t see it get any kills yet.

So as to not leave out the map guys, I like the major layout changes (less linear, less backrape) and the more subtle changes (tidying of clutter, smoother traversal of obstacles, more room to move) but this is more the sort of thing that takes some more hours to get a real feel for how it plays. (Waterloo back to one wall = +1)

Didn’t like that I had no idea if C4 was planted on barriers or not, audio cue’s were removed and I saw nothing in the objective progress area or as an in-game floating icon. Would really like to see this in the objective progress area rather than as additional floating clutter though.

Conversely, very happy that objectives have percentage progress numbers and also happy audio cue’s for hack/construct have been removed.


(Mustang) #59

The extreme sense of euphoria I’m feeling right now tells me either I’ve either drunk too much or this patch is very very awesome or both.


(Wezelkrozum) #60

Hahaha :smiley: I haven’t drunk anything and even I am euphoric about the new patch!
I am glad they fixed a lot of issues from the previous patch and show they’re experimenting a lot in the new patch. Well done SD!