Quick thoughts from a few maps played tonight:
The skins - Love it. Keep going in this direction! This is something that I personally noticed: At certain distances, it’s hard to distinguish what class I’m looking at. “Ouh, let’s get that sucker. Huh? THAT was a sniper?!”
Maps - I need to play them a bit more before I can give any real solid feedback. The small changes here and there feels good initially though. This combined with better visibility for the models makes the game twice as fun as before for me.
Weapons - For me, personally, the recoil changes doesn’t really matter that much compared to before. But the grenades, hallelujah! At last they feel as useful the explosions make them look. You still need to be pretty precise with them, but at least we don’t have to shove them inside somones pocket for it to do damage. The artillery/airstrike I haven’t really notice any big change to be honest. Need to use it and actually be caught out by it some more to form an opinion. I noticed I was being more cautious when I saw one of them going down though.
Interface & UI - This seems to be what people will be talking about the most for this patch. What’s the deal with the ring around the grenades? I honestly don’t get them. Love the new icons, but the size, color and opacity needs to change. The triangles above my teammates could easily be scaled down by 50% if you bumped up the alpha all the way up to 255. The large objective icons (i.e. the ev ones) could also benefit from being scaled down by at least 50%. Also, when being a medic or fire support, the icons showing who needs healing/reviving/ammo are really hard to distinguish due to them being the same color and also quite washed out ones at that. I like when they were bright yellow. I don’t mind the size though. Also, the ring that appears around med- and ammopacks on the ground when you need it is not working. It blends in with the environment and 8/10 times I miss it. I also believe you can make the “radius” of when each IFF is picked up in the viewport by at least 30-40% by default. I would also love to see a different color combination when you ammo or health is running low. I tweaked the config files to get the ammo flashing at a sort of red/pink tone when low and would love to see a better warning color for the health rather than the blue flashing. The blue is fine for the health to begin with, but going from blue to a blue flashing when low on health isn’t nearly as clear as going to i.e. red instead. Specially when the health bar right now is very small.
I know that you are working on some custom options for the user within the menus on this (or am I wrong?), but you can get away with alot of changes here by default without anything feeling left out.
Will be back with some more shizzle when I’ve had the chance to play it through some more.
Love the new PDA placeholder with the “technoob” in it. 