[QUOTE=INF3RN0;449822]I think the point here is that stuff like epic 5ks aren’t really as possible when you die so fast from anyone. The nice advantage of separating out the damage and lowering the RoF is that not only do you have the chance to react to an attack from whatever angle, but you can take out a whole team with superior aim/positioning more consistently.
This doesn’t mean running head on into a group of 5 people should be the goal, but more or less you shouldn’t be taken down to 10hp from foot shots when you run into a 1v2+ situation against less capable/reactive opponents.[/QUOTE]
If you increase the TTK, you get less and less multikills,
just because now enemys with low skill are able to shoot back and deal some damage just by chance.
Only in games like CS and CoD with very low TTK you get fast multikills very easy.
Even me, as a total beginner in CS:GO was able to get a 5 man multikill with one full auto M4 magazine in my first scrim.
Some luck, a bit of aim, lots of spray and a insanely low TTK…
Now, in DB, i have 35 rounds, with at least 4 bullets/kill. So for 5 man i would need 20 bullets.
-> need an accuracy of at least 57% with only Headshots to get 5 guys down in one mag.
By the time i was able shot 35 rounds with an accuracy of 57%,
the 5 enemys have shot alot of more rounds alot less accurate, since i have to be still alive to finish the last…
(60-135 bullets towards me, max. 7 hits Body or 3 hits Head to survive -> below 12% accuracy)
I conclude:
Low TTK means more multikills, but makes the game more random.
Even a guy with low HP can kill a guy with full Health since one lucky Headshot could be enough.
High TTK means a player with a tactical (better position, more health/firepower) and a personal (better movement/aim) advantage is more likely to win.
But you cannot fight several guys at the same time alone, since the advantage of more health and firepower is clearly on the side of your enemy.

