DIRTY BOMB UPDATE: Version 20076


(BomBaKlaK) #201

[QUOTE=maxxxxlol;449804]Err no they don’t. The majority prefer the current ttk. It’s the same people saying they dont like it over and over and over.

http://forums.warchest.com/showthread.php/35641-Current-patch-Time-To-Kill-(TTK)[/QUOTE]

it’s a little majority ! if that’s not the TTK then it’s the hit registration. but there is something strange actually.


(acQu) #202

Nice vid. I must really wonder why this type of gameplay is not wanted to be reproduced. I mean, look at that video, it is random firefights, but just by looking at it you do realize how awesome every single firefight actually looks and feels (if you play it yourself). This is (imo) mainly due to the movement system and the related weapon feeling, which are srongly intertwined.

Why is this abandoned? I really do not get it. It is actually THE question i ask myself. I really don’t get it … like at all. I am not trying to whine or anything, but it is so sad to see this. Why do you alienate your own profile SD. I really don’t get it. You created this profile back then with Wolf ET and continued with ET:QW. The same mechanics. Why this sudden shift. Why is it in my eyes that you don’t fill in that gap of delivering to the old, hardcore Quake and ET playerbase, but instead try to make a more “modern” type of game and try attracking CoD userbase …

Ok, “DB is going to be a new game”. I get it. “Don’t ask for the old games, it gets boring and stuff”. “We are here to create something new” i guess. But meh, i can’t help myself. There is definitely still a market for these type of games, even with CoD seemingly defining the nowadays FPS audience …


(Protekt1) #203

[QUOTE=maxxxxlol;449804]Err no they don’t. The majority prefer the current ttk. It’s the same people saying they dont like it over and over and over.

http://forums.warchest.com/showthread.php/35641-Current-patch-Time-To-Kill-(TTK)[/QUOTE]

That really is an old poll. And I want to point out that is the sort of opinion that will change over time as people become more acclimated to the gun’s new spread and ttk.

Do we even have a TTK chart to really base our opinions off of?


(BomBaKlaK) #204

[QUOTE=acQu;449810]Nice vid. I must really wonder why this type of gameplay is not wanted to be reproduced. I mean, look at that video, it is random firefights, but just by looking at it you do realize how awesome every single firefight actually looks and feels (if you play it yourself). This is (imo) mainly due to the movement system and the related weapon feeling, which are srongly intertwined.

Why is this abandoned? I really do not get it. It is actually THE question i ask myself. I really don’t get it … like at all. I am not trying to whine or anything, but it is so sad to see this. Why do you alienate your own profile SD. I really don’t get it. You created this profile back then with Wolf ET and continued with ET:QW. The same mechanics. Why this sudden shift. Why is it in my eyes that you don’t fill in that gap of delivering to the old, hardcore Quake and ET playerbase, but instead try to make a more “modern” type of game and try attracking CoD userbase …

Ok, “DB is going to be a new game”. I get it. “Don’t ask for the old games, it gets boring and stuff”. “We are here to create something new” i guess. But meh, i can’t help myself. There is definitely still a market for these type of games, even with CoD seemingly defining the nowadays FPS audience …[/QUOTE]

lot of truth in your words.


(OwNLY) #205

If you managed to get shot in the back, its your own fault… enjoy the respawn time, maybe you can get 1-2 hits.
It´s like that in every FPS game.


(INF3RN0) #206

I think the point here is that stuff like epic 5ks aren’t really as possible when you die so fast from anyone. The nice advantage of separating out the damage and lowering the RoF is that not only do you have the chance to react to an attack from whatever angle, but you can take out a whole team with superior aim/positioning more consistently.

This doesn’t mean running head on into a group of 5 people should be the goal, but more or less you shouldn’t be taken down to 10hp from foot shots when you run into a 1v2+ situation against less capable/reactive opponents.


(tokamak) #207

Why reproduce something if you can take it to the next level?


(acQu) #208

[QUOTE=tokamak;449832]Why reproduce something if you can take it to the next level?

Well, good luck with your “next level” slowdowns :wink: and the current movement system. I think that is the core of my criticism: it is imo simply not ET when it does not have - at least a similar - movement system from the ET games.

It sounds so simple and yet the generic mind passes by; seemingly not able to make much out of it because it sounds so simple.


(Kl3ppy) #209

[QUOTE=acQu;449834]Well, good luck with your “next level” slowdowns :wink: and the current movement system. I think that is the core of my criticism: it is imo simply not ET when it does not have - at least a similar - movement system from the ET games.

It sounds so simple and yet the generic mind passes by; seemingly not able to make much out of it because it sounds so simple.[/QUOTE]

DB is DB and not a ET/ETQW clone, some dont want to understand that …


(warbie) #210

[QUOTE=tokamak;449832]Why reproduce something if you can take it to the next level?

Still waiting for someone to take RTCW to the next level :wink:


(maxxxxlol) #211

[QUOTE=tokamak;449832]Why reproduce something if you can take it to the next level?

We don’t want a terrible game?

RTCW>ET>dog turd>etqw


(Ashog) #212

[QUOTE=maxxxxlol;449846]We don’t want a terrible game?

RTCW>ET>dog turd>etqw[/QUOTE]

Piss off man.


(Ashog) #213

[QUOTE=acQu;449810]Nice vid. I must really wonder why this type of gameplay is not wanted to be reproduced. I mean, look at that video, it is random firefights, but just by looking at it you do realize how awesome every single firefight actually looks and feels (if you play it yourself). This is (imo) mainly due to the movement system and the related weapon feeling, which are srongly intertwined.

Why is this abandoned? I really do not get it. It is actually THE question i ask myself. I really don’t get it … like at all. I am not trying to whine or anything, but it is so sad to see this. Why do you alienate your own profile SD. I really don’t get it. You created this profile back then with Wolf ET and continued with ET:QW. The same mechanics. Why this sudden shift. Why is it in my eyes that you don’t fill in that gap of delivering to the old, hardcore Quake and ET playerbase, but instead try to make a more “modern” type of game and try attracking CoD userbase …

Ok, “DB is going to be a new game”. I get it. “Don’t ask for the old games, it gets boring and stuff”. “We are here to create something new” i guess. But meh, i can’t help myself. There is definitely still a market for these type of games, even with CoD seemingly defining the nowadays FPS audience …[/QUOTE]

Nice post. I feel same.

tbh I don’t see any major difference between the gameplay of these videos. The ETQW video’s TTK was actually even lower than in this RTCW’s video, imo.
The advamtage of ETQW here was the unlimited sprint and HS sounds, etc. Disadvantage - netcode. But the variety and diversity of gameplay - way beyond RTCW and that’s a fact. People often forget that ETQWPro damage system & gameplay =/= ETQW vanilla. I guess that’s where all ETQW TTK numbers come from? Use ETQWPro’s numbers pls.


(Ruben0s) #214

[QUOTE=acQu;449810]Nice vid. I must really wonder why this type of gameplay is not wanted to be reproduced. I mean, look at that video, it is random firefights, but just by looking at it you do realize how awesome every single firefight actually looks and feels (if you play it yourself). This is (imo) mainly due to the movement system and the related weapon feeling, which are srongly intertwined.

Why is this abandoned? I really do not get it. It is actually THE question i ask myself. I really don’t get it … like at all. I am not trying to whine or anything, but it is so sad to see this. Why do you alienate your own profile SD. I really don’t get it. You created this profile back then with Wolf ET and continued with ET:QW. The same mechanics. Why this sudden shift. Why is it in my eyes that you don’t fill in that gap of delivering to the old, hardcore Quake and ET playerbase, but instead try to make a more “modern” type of game and try attracking CoD userbase …

Ok, “DB is going to be a new game”. I get it. “Don’t ask for the old games, it gets boring and stuff”. “We are here to create something new” i guess. But meh, i can’t help myself. There is definitely still a market for these type of games, even with CoD seemingly defining the nowadays FPS audience …[/QUOTE]

Yea, pretty much got the same feeling. If they would have released QW as F2P it would have been a success just like W:ET.

DB on the other hand. At this moment I don’t have the feeling that it would appeal to a big playerbase / be a success. I hope I’m wrong.


(rand0m) #215

[QUOTE=acQu;449810]Nice vid. I must really wonder why this type of gameplay is not wanted to be reproduced. I mean, look at that video, it is random firefights, but just by looking at it you do realize how awesome every single firefight actually looks and feels (if you play it yourself). This is (imo) mainly due to the movement system and the related weapon feeling, which are srongly intertwined.

Why is this abandoned? I really do not get it. It is actually THE question i ask myself. I really don’t get it … like at all. I am not trying to whine or anything, but it is so sad to see this. Why do you alienate your own profile SD. I really don’t get it. You created this profile back then with Wolf ET and continued with ET:QW. The same mechanics. Why this sudden shift. Why is it in my eyes that you don’t fill in that gap of delivering to the old, hardcore Quake and ET playerbase, but instead try to make a more “modern” type of game and try attracking CoD userbase …

Ok, “DB is going to be a new game”. I get it. “Don’t ask for the old games, it gets boring and stuff”. “We are here to create something new” i guess. But meh, i can’t help myself. There is definitely still a market for these type of games, even with CoD seemingly defining the nowadays FPS audience …[/QUOTE]

We’re on the same page. I called it as well. No one has the stones to make a classic fps anymore. Everyone caters to then console gamer now a days. Dunno why games are still even made for the pc sometimes.


(pulley) #216

Was ETWQ successful? I don’t think so. So why should SD make something like ETQW?
For me that game was a total fail. Maybe it became better with Pro Mod, but to the beginning omfg…

To come back to the TTK. In RtCW the RoF was lower but 2 Headshot killed u. So an infight could end really fast. I think the RtCW TTK was similar to the DB TTK.
In W:ET the RoF was lower then RtCW but you still had 2 Headshot kills.


(Samurai.) #217

What a wonderful discussion going on here, die hard rtcw/ET fans vs diehard QW fans discussing how each game is better than the other and using collective terms like “we” to pretend the majority supports their own point in a DB Alpha feedback thread.

Either way it will not have a positive outcome… there are many different versions of ETQW that when people tested them there is a good chance they haven’t played the final 1.5 version of vanilla or ETQW Pro 1.0 as they quit before… and i bet the same in terms of QW players playing previous ET / RTCW game modes (i don’t know i haven’t played them)…

But what is even better is the fact that SD has already stated that DB is a new game and they don’t want to make a 2nd version of the previous games, they want something new.

So instead of clearly stating i want ETQW feature X pasted in or i want ET feature Y pasted in… you need to suggest your change in a much more approachable manner.

If i want to suggest something directly from ETQW to put into DB after knowing the dev’s aren’t making a direct copy i would take a different approach to reach the same outcome while avoiding “ETQW/ET/RTCW did this so DB should” as my argument.

Suggest the feature/change you want, how it works and why it would benefit DB which actual reasons, if you can relate to successful alternate games that have also used a similar concept (AWAY FROM ETQW/RTCW/ET - think CS:GO’s / BF3 / SC2 etc) mention that as it will strengthen your post, if their are obvious counter arguments mention them with your point of view… then go from there.

Im just bored of reading, “implement ETQW feature X” or “do it like RTCW did it”… instead break it down with exactly how they did it and get some structure to discussions that allow people to develop on each point rather than reject them on the basis of name dropping previous games.


(Bangtastic) #218

maybe one factor that played a role; games that were released in '07 as QW: Bioshock, COD 4, TF2, Assassins Creed, Portal, Crysis, Half life Episode 2 and some more (what a great game year btw xD)

well multiplayer was ruled by TF2 and COD 4 I guess

As F2P title conditions are different.


(Ashog) #219

[QUOTE=pulley;449855]Was ETWQ successful? I don’t think so. So why should SD make something like ETQW?
For me that game was a total fail. Maybe it became better with Pro Mod, but to the beginning omfg…[/QUOTE]
For you maybe, but in no case it was a fail generally. It depends what you mean. Financially it was probably a fail due to Actifail. Regarding the game longevity - it was certainly not a fail since it is still alive and there’s still a cup going on right now, 5-6 years after release, although the player base conservation wasn’t perfect - ETQW lost a lot of players during first months, probably due to slow patching and later problems with letting custom content flourish. ETQWpro saved QW though, indeed. So you can’t say ETQW was fail, also check reviews ratings. What was real fail is Brink though, sadly. Despite nice features it was dead in 3 months or so.


(INF3RN0) #220

RTCW is CoD compared to ETQW in terms of weapon handling. ETQW apart from all of the spam elements greatly furthered the gap in the mastery curve when it came to gun play, previous stats breakdowns already proved that much. Attaining kills was never a problem even for a newbie, and a pro could wipe out an entire group with ease. This isn’t about what games we liked better, but about what system is most attractive. I like a greater skill curve when it comes to track aim versus reflexes. I like CS as an example, but the weapons aren’t accurate when hold firing and weapon control is a huge counter to spraying. My argument is that you can’t mash together multiple systems and expect delightful results because that’s where DB began and everyone complained. Time to pick a system and expand upon it if the game play is going to have any ounce of longevity.