[QUOTE=acQu;444024]So tested and the gunplay i leave to the pros with feedback. It felt at least right and there is not so much spread. I also like that you listened to my advice on increasing the flycurves of the packs. Really like that, they fly nicely all over the place now and can be used really well (doesn’t feel that blocky anymore). I am also an initial fan of the new Canary Wharf map, as i was a bit sceptical at first for it being indoor. But i know that this map doesn’t stay that nice, or maybe it does. What i mean is that i pretty much expect you to put alot of clutter and other stuff in it. I like how it is now, with very clean visuals. I am also almost a fan of the textures used (reminds me of Portal maps) and i think this could be a nice artstyle for itself.
Overall i like the progess.
Another thing i would really like to point out. I really advice to just install W:ET and simply move your character around. You will immedietely notice that DB is currently miles away from such nice movement. Especially the character responsiveness. If possible i would like this to be exactly like W:ET. I don’t mean the movement system though, just the way you move your character (press a, d, a, d, a, d and move your character around like that, there is a big difference so far, i think this can be improved). EDIT maybe it is that you can’t sprint while moving sidewards. I really would like to have a version of DB to test out where you can sprint and strafe at the same time. Maybe that is the key problem (for me).
Again, nice progress so far :)[/QUOTE]
The problem is…id tech 3 is probably one of the best if not the best movement engines ever created. Nothing will replicate it, or come close until id does it again.


Ping isn’t really my problem (I get around 25-28 usually) but I’m CPU/GPU bound (I’m on a core i3 3.07Ghz + GTX 460). Performance really drops the more players join, with the biggest jump being from an empty server (I can get 90-110fps for instance on LB which then drops to 70 when another player joins, getting steadily worse the more players there are, even if they are not visible).