DIRTY BOMB UPDATE: Version 19039


(Ashog) #121

Probably this was mentioned before but still,

the engineer’s turrets are a joke. I thought that when SD rotated the turret engie in, they would have fixed the previously useless turrets, but I was wrong.
It seems to me that nothing has been done to balance the turrets, or even more nerfing has been inflicted on that tool.
I stopped playing as engie when I saw yesterday three consequtive turrets deployed by me destroyed by three different people with a pistol from a distance of ca. 2 m. The other deployments were not better. The turret barely managed to start shooting before getting destroyed. The only way to get a seldom frag with it is to place it somewhere in a dark corner so it could shoot one person down out of surprise. So basically it is maximum 1 frag that a turret can do now if it gets very very lucky, after that it gets destroyed immediately.

I seriously think that if this doesn’t get balanced properly, it would be better to remove turrets altogether from the game.


(Violator) #122

I don’t find them too bad, the only thing thats gotten worse is the recovery time to collect them before they disintegrate - if you do manage to get to them you can redeploy them pretty quick. Speaking of pistols they do seem to be the current OP weapon of choice.


(tokamak) #123

I think teammates should be immune to friendly flash bangs. You yourself should be careful but team-mates should only see the short flash without any lasting effects.


(Bangtastic) #124

turrets might go down fast, but it is still more effective than a mine^^