Hi all,
We were hoping to get the latest update released yesterday, however due to a show-stopping issue (that we’re still tracking down, then need to fix and test) we’re pushing back this update. No solid ETA yet, just When It’s Done.
Below is (most of) the changelog for what’s coming in the new update so you know what to expect 
Levels
[ul]
[li]Updated objective time values for Waterloo Terminus[/li][li]Updated lighting on London Bridge, Waterloo Terminus & Whitechapel[/li][li]Continued art pass on Whitechapel[/li][li]Updated geometry & collision on Whitechapel[/li][li]Reduced defenders spawn timers on Whitechapel[/li][li]More tweaks to the Camden Lock level[/li][li]Updated bushes and foliage in Camden Lock[/ul][/li]
General
[ul]
[li]Fire Support Character “Skyhammer” has been replaced with CJ “Arty” Weng[/li][li]Improvements to Death Ghosts system[/li][li]Added Quick Ability functionality to remaining classes[/li][li]Added Quick Ability binding to controls menu[/li][li]Improved Quick Ability usage in edge case scenarios[/li][li]Overtime earlier in the level no longer eats into cumulative objective time[/li][li]Overtime now only triggers for escort mission if the vehicle is continually moving[/li][li]Minor improvements to end game review screen[/li][li]Updated functionality and appearance of minimap/command map[/li][li]Added knife impact VFX[/li][li]Added VFX to radiation pumps[/li][li]Various animation improvements and fixes[/li][li]Increased level cap by 10 to a total of one million XP[/li][li]Fixed some memory leaks[/li][li]Fixed some issues with spectator mode[/li][li]Recon character “Vassilli” now also regens to full like everyone else[/li][li]Fixed turret cooldown exploit[/li][li]Updated movement code to reduce juddering when moving up slopes[/li][li]Updated character names in Limbo Menu[/li][li]Drastically increased the time before players will time out in a server, potential fix for http://forums.warchest.com/showthread.php/34457-Server-connection-was-lost[/ul][/li]
Balance
[ul]
[li]Reduced knife damage[/li][li]Reduced bounciness of grenades[/li][li]Adjusted rate of fire & damage on many weapons[/li][li]Adjusted spread & recoil on many weapons[/li][li]Adjusted ammo counts on some weapons[/li][li]Reduced ammo dropped by corpses to 50% of a magazine[/li][li]Ammo Packs now supply full ammo instead of 1 magazine[/li][li]Turrets now have a slightly easier to hit collision box[/li][*]Turrets & Sensors can now be easily destroyed with the knife[/ul]


