DIRTY BOMB UPDATE: Coming Soon!


(Smooth) #1

Hi all,

We were hoping to get the latest update released yesterday, however due to a show-stopping issue (that we’re still tracking down, then need to fix and test) we’re pushing back this update. No solid ETA yet, just When It’s Done.

Below is (most of) the changelog for what’s coming in the new update so you know what to expect :slight_smile:

Levels

[ul]
[li]Updated objective time values for Waterloo Terminus[/li][li]Updated lighting on London Bridge, Waterloo Terminus & Whitechapel[/li][li]Continued art pass on Whitechapel[/li][li]Updated geometry & collision on Whitechapel[/li][li]Reduced defenders spawn timers on Whitechapel[/li][li]More tweaks to the Camden Lock level[/li][li]Updated bushes and foliage in Camden Lock[/ul][/li]
General

[ul]
[li]Fire Support Character “Skyhammer” has been replaced with CJ “Arty” Weng[/li][li]Improvements to Death Ghosts system[/li][li]Added Quick Ability functionality to remaining classes[/li][li]Added Quick Ability binding to controls menu[/li][li]Improved Quick Ability usage in edge case scenarios[/li][li]Overtime earlier in the level no longer eats into cumulative objective time[/li][li]Overtime now only triggers for escort mission if the vehicle is continually moving[/li][li]Minor improvements to end game review screen[/li][li]Updated functionality and appearance of minimap/command map[/li][li]Added knife impact VFX[/li][li]Added VFX to radiation pumps[/li][li]Various animation improvements and fixes[/li][li]Increased level cap by 10 to a total of one million XP[/li][li]Fixed some memory leaks[/li][li]Fixed some issues with spectator mode[/li][li]Recon character “Vassilli” now also regens to full like everyone else[/li][li]Fixed turret cooldown exploit[/li][li]Updated movement code to reduce juddering when moving up slopes[/li][li]Updated character names in Limbo Menu[/li][li]Drastically increased the time before players will time out in a server, potential fix for http://forums.warchest.com/showthread.php/34457-Server-connection-was-lost[/ul][/li]
Balance

[ul]
[li]Reduced knife damage[/li][li]Reduced bounciness of grenades[/li][li]Adjusted rate of fire & damage on many weapons[/li][li]Adjusted spread & recoil on many weapons[/li][li]Adjusted ammo counts on some weapons[/li][li]Reduced ammo dropped by corpses to 50% of a magazine[/li][li]Ammo Packs now supply full ammo instead of 1 magazine[/li][li]Turrets now have a slightly easier to hit collision box[/li][*]Turrets & Sensors can now be easily destroyed with the knife[/ul]


(RasteRayzeR) #2

First ! Thx for the heads up guys


(Smooth) #3

PS. This is all you’re going to get with regards to the weapon changes until you have the chance to actually try them :stuck_out_tongue:


(Kendle) #4

Very nice, thanks, looking forward to it.

Any chance we can all NOT comment on these changes until we’ve tried them? :slight_smile:


(Ecano) #5

Thanks! Looking forward to check it this evening :slight_smile:


(warbie) #6

Nice. I’m interested to see what less bouncy nades are like.


(MrFunkyFunk) #7

Eager to test those balance changes!


(rookie1) #8

hopping for new #2 obj of camden and last obj for Wc soon


(potty200) #9

Looks like many of the things we have been asking for has been looked at. Will be looking forward to this update for sure! Thank fella’s


(maxxxxlol) #10

Looking forward to testing this.


(chrawr) #11

Sounds like a solid update, good work!


(Runeforce) #12

Aaaah, the classic ID/SD catchphrase! May I quote you on that? :smiley:


(spookify) #13

Looks like a great update cant wait to test it!!

Thanks again!


(BomBaKlaK) #14

lot of nice adjustments over here ! ready to test it


(ImageOmega) #15

Thank you guys very much for this! Really love seeing all the details you are working on including the map art passes.

Great job! And, I can’t wait for this upcoming Tuesday Night Fight!


(Volcano) #16

Reduced knife damage
Reduced bounciness of grenades

getting pretty moist here


(iwound) #17

CJ “Arty” Weng in da house = “Incoming”
any other different weapon loadouts this patch? turrets out, mines in?


(Stoffifee) #18

Thanks for the infomation and the update. Sounds really nice. Can’t hardly wait for it. :o

Cheers. :slight_smile:


(rookie1) #19

should be interesting update :penguin:
still need wild dogs in gameplay and sportbikes in esthetic tho :stuck_out_tongue:


(Hundopercent) #20

Looks good. I like the weapon and ammo tweaks before changing how the health packs work.