DIRTY BOMB UPDATE: Coming Soon!


(Scrupus) #21

Sounds great, many interesting changes there! And still awesome to see how quickly you analyze and implement changes based on the feedback from the players (and partly also ECHO, I assume) :slight_smile: :stroggtapir: :slight_smile:

Take your time to finish it, no rush (as long as it’s ready before Friday beer :tongue: )


(BomBaKlaK) #22

What ??? tell us more !


(Breo) #23

Medpacks will explode when you self heal :smiley:


(BomBaKlaK) #24

mouhahahahahahaha ! ok I want some now ! :wink:


(Mustang) #25

What is the turret cooldown bug?


(Rex) #26

[ul]
[li]Reduced knife damage
[/li]> [li]Reduced bounciness of grenades
[/li]> [li]Adjusted rate of fire & damage on many weapons
[/li]> [li]Adjusted spread & recoil on many weapons
[/li]> [li]Adjusted ammo counts on some weapons
[/li]> [li]Ammo Packs now supply full ammo instead of 1 magazine
[/li]> [/ul]

Those sound like the best changes! Really looking foward to it! :slight_smile:


(MrFunkyFunk) #27

Did a forum search but since I couldn’t find it anywhere I’m gonna ask in this thread:

When will Camden be avail (again?) to the non VIP testers? Any chance it will get into the map rotation with the next update?
From a recent poll and quite a few posts it just looks like an amazing map, would love to take a tour.


(light_sh4v0r) #28

Sounds promising SD :slight_smile:


(BomBaKlaK) #29

[QUOTE=MrFunkyFunk;427671]Did a forum search but since I couldn’t find it anywhere I’m gonna ask in this thread:

When will Camden be avail (again?) to the non VIP testers? Any chance it will get into the map rotation with the next update?
From a recent poll and quite a few posts it just looks like an amazing map, would love to take a tour.[/QUOTE]

same here :wink:


(Anti) #30

I’ll be taking this suggestion into our next design meeting, along with the words “the community asked for it!” :smiley:


(iwound) #31

Don’t forget to mention the kitten airstrike.


(scre4m.) #32

You suffer from bleeding, when the kitten scratches your face. Good idea.

Speaking in the name of the community: we need kitten-strikes


(iwound) #33

[QUOTE=scre4m.;427696]You suffer from bleeding, when the kitten scratches your face. Good idea.

Speaking in the name of the community: we need kitten-strikes[/QUOTE]
actually it wasnt my idea. instead of bombs, its kittens with bombs. subtle but effective. they chase and explode at touch.
vsay incoming kittens.


(Ashog) #34

Ho great! All super balance changes! Also thx for spec mode twix. Hope this helps scrims & speccing a lot.

Will play whole weekend and try out especially these new grenades…

Anti, can I request something? Can we please get some quickweapon switch between primary/secondary?


(Valdez) #35

I am a little confused with this patch fix (Ammo Packs now supply full ammo instead of 1 magazine). Seems like what would happen is the fops would just fire the medic one pack, then he could just go back to ffa’n by himself. Thought we were trying to avoid that???


(SockDog) #36

Seems this would be there to address the FOps usefulness by reducing pickup ammo from bodies and instead making him a very good source of ammo. Four packs down and most of the team should have 100% ammo.

Medics, as you illustrate, shouldn’t be fixed by lowering ammo because it clearly doesn’t address the issue with them.


(Valdez) #37

[QUOTE=SockDog;427750]Seems this would be there to address the FOps usefulness by reducing pickup ammo from bodies and instead making him a very good source of ammo. Four packs down and most of the team should have 100% ammo.

Medics, as you illustrate, shouldn’t be fixed by lowering ammo because it clearly doesn’t address the issue with them.[/QUOTE]

I do not remember getting ammo ever being a problem.

one of the main problems with the medic is he can get his own ammo whenever he wants.


(SockDog) #38

[QUOTE=Valdez;427791]I do not remember getting ammo ever being a problem.

one of the main problems with the medic is he can get his own ammo whenever he wants.[/QUOTE]

The change log states that dead dropped ammo has been reduced. FOps ammo has been increased. This means all players will now be more reliant on the FOps to dish out ammo.

The main problem with the medic is that he is able to kill just like other classes (give or take) but can also heal himself pretty much instantly. As I keep saying, give that ability to any other class and people’s eyes would start bleeding with the rage. I’m looking forward to seeing how the medic regen on pack pickup idea works.


(Breo) #39

Nice :tongue:


(INF3RN0) #40

yUUUUUUUUUUUUm