Dirty Bomb - PREMIUM


(Sir Rexman) #21

I’m not gonna dismiss the Idea, but Could you expand Upon “Elite Operative Exclusive Cosmetics” Is it a One time thing? is a once a Month thing? is it a special Loadout for all mercs? or is it a trinket? or maybe even custom skins you apply like a trinket? cause really apart from Credits and XP (which Most don’t care about much) there’d be no point to these f it was a one time thing. And its basically the only thing that differentiates it from gold imo. So if you could expand on this more I would be very grateful ;-; :slight_smile: @YT_CadGamings @Cliff


(Amerika) #22

Tons of games have something similar to this and as long as it’s not pay2win I am personally fine with the idea of people having more options to support the game.

I’m confused why some people seem to think that the idea, which was pretty clearly outlined, was asking the devs to switch over to a required subscription/pay system. It’s quite obviously not.


(Cliff) #23

He quoted me from my video in that part (which he linked above aswell). These cosmetics could be anything from a permanent trinket to something like the Detective Case that randomly draws a unique skin for a random merc. The Elite Operative Tier was more of a “If you want to go absolute overkill.” kinda thing that I didn’t put as much thought into, furthermore only refered to the first three tiers as serious suggestions.


(OatmealFox) #24

Well thought out and put together, but no. In all my experience playing free to play games, premium or subscription models really damage the experience of all players all around. Dirty Bomb is one of the first F2P games I have found will a truly fair–truely free–buisness model. I would like to preserve that.


(bontsa) #25

Since it’s nothing off from me I couldn’t care less, won’t mind but won’t need either. Still not the way I would support devs with, as it doesn’t do anything about the fact I’m still practically paying for RNG, even if it does get slightly more propable to obtain the loadout I like in higher rarity.

You guys gave as one explanation for your suggestion this:

Well, this can be done much simplier too as Bufflord put it here.

Idea’s been posted here and there throughout all kinds of mediums so I just summarize it here: some kind of system where you obtain functional loadouts and merc-specific skin cards separately, and then can to attach skin to loadout you want, one-time only of course. So to finish project gotta-catch-em- all one still has to grind multiple skin cards and not just cycle that 1 cobalt Fragment between all loadouts they have.

You would always know what you’re getting once getting your hands on that long-drooled Cobalt, instead of like now when it can be ruined and made obsolete by being something complete trash you don’t want to use. Even paying cannot atm save you from possibility of never seeing your favourite loadout in higher rarity sitting on the honour stand of your inventory.

As an added bonus, functional cards without skin attached would obviously be the default skin. Hell, credit the poor fella who designed those nice skins that are never seen outside free rotations.

All in all, well explained idea and I don’t think of it to direction or another. However, I prefer much more something more straight forward system.


(PastrySama) #26

I support this idea.


(SirSwag) #27

I think if this was a season pass then it would be looked upon more favourably. I’ve always been in favour as a season pass if it’s done right. The pass would be a way for the devs to guarantee their cash flow straight up, and to provide a shit ton of perks for anyone who is willing to pay for it. I’d only expect a very small number of players to actually buy it, but it’s a way for them to get an occasional elite case or to get a nice stack of event cases for supporting the game. It doesn’t provide anything that anyone else can’t get, it’s just playing a higher price and getting more value for money.


(TheGreatHoundini) #28

I’ve said it elsewhere, but I think I’ll restate it here…

Dirty Bomb is a “Collectible Card Game with a Shooter built-in”. They should be looking at these guys:

http://magic.wizards.com/en/game-info/products/card-set-archive


(TheGreatHoundini) #29

Core Sets, Booster Packs, “Containment War” Booster Packs, “Rogue En Vogue” Booster Packs, etc. where lining up for free means you’d probably only get one RNG at a time (just like now), but like these Card Games, if you throw money you’re supposed to get a whole bunch of cards at once and other goodies.


(TheGreatHoundini) #30

I mean check out the description on a typical Magic: The Gathering Booster Pack.

“Each booster pack includes 15 cards to add to your collection—and you can expect one of those 15 to be a rare, mythic rare, or premium foil card!”

I think people would love something like this for the Cases that you can only buy with money!


(TheGreatHoundini) #31

Also look at how WotC maintain the lore by simply keeping all past “events” in the store. So if SD follow this… by 2020 the store would have Containment War, ReV, and anything else… and people can buy packs of 15 where most of it probably will be Bronze/Trade-Up junk but “you can expect one of those 15 to be a Cobalt, or Event Special Edition…”


(Drac0rion) #32

Why a monthly fee?

They’re already selling credit boosters, if they want to step it up for those who can’t be bothered spending time with credit boosters they could just straight up sell credits.

And instead of more RNG, why not finally an item that lets you bypass it?
Like an item that just upgrades your card rarity to the skin you’re paying for?

Bronze is like default and sold in store for credits, just get your favorite loadout and pay like
€3 for carbon/urban, €6 for swiss/crown/bamboo and €9 for fragment/shard.

Personally I think all skins should cost equally with the exception of like founders type skins where the characters actually look different. But the game already has a system where silver, gold and cobalt skins have higher value so I tried to make an example to represent the same values.
Since some people actually prefer lets say carbon over all the other skins, I think it should still be an option to get skins for lower rarities. (And maybe there could also be a way to get the Iron/Lead/default gun camos to a 3 augment loadouts.)

…why I think my values are good and actually worth it…
I think these values would be rather perfect as specific Bronze loadout costs €2.50, Expert cases €2 and elite cases €4 in my country at least. Also with the release of 2nd gen loadouts, there aren’t as many bad loadouts as before, so the values of elite/expert cases have raised a little.

To make the Expert/Elite cases even more appealing I think it would be best to group them by merc roles, but for that we should officially have mercs grouped into their roles. (As I doubt there will ever be any merc specific cases on sale)

€3 - €9 seems pretty reasonable to me, just because probably most players prefer to collect and slowly upgrade all their desired cards to preferred rarities.
Just some math to give a visual to about how much it would cost to upgrade.

1 cobalt upgrade for EVERY merc, 19 x 9 = €171, and this is just one cobalt per merc,
the more advanced pokemon trainers will want one cobalt per weapon on a single merc, so lets triple it: 171 x 3 = €513, so that’s 3 cobalts per merc.
And now the true pokemon masters will want every single card in cobalt :wink: and that’s:
171 x 9 = €1539.
Personally I’d aim to be a an advanced pokemon trainer myself and after 573 hours, I’ve only got 1/57 cards in fragment. So I would already have a €9 head start :wink:


(AnimeDude) #33

“Subscription”
audible vomiting in the distance


(Cuck) #34

[quote=“YT_CadGamings;29787”]A couple days ago I made a video (https://goo.gl/XfntW1) talking about Premium.
This is basicly a way how people can spend money on Dirty Bomb, thus supporting the game/devs without buying case, boosters or mercs. I think a lot of people can agree that case atm are overpriced an very unrewarding, even disheartening.

I’m sure this idea has at the very least been talked about. (or maybe it already has been dismissed)

My idea was basicly to have a way where you can purchase for a monthly fee of around $15, a DB Premium Subscribtion. This would include one case per day with only iron and higher. A poor mans Expert Case if you will. And permanently 50% extra credits, that would stake with events, ranked and Credit Boosters. (not making booster useless)

A day later Cliff made a follow up video (https://goo.gl/fVyRrc) going a little further and actually giving 3 (actually 4) different price stages, each with their own perks.

Cliff’s ideas:
Bronze Tier:

  • 25% Extra Credits & XP
  • 15.000 In-Game Credits (once a month)
    For $6.99 a month

Silver Tier:

  • 50% Extra Credits & XP
  • 30.000 In-Game Credits (once a month)
  • A Elite Case A & B Bundle (once a month)
    For $12.99 a month

Gold Tier:

  • 50% Extra Credits & XP
  • 50.000 In-Game Credits (once a month)
  • A Arsenal Crate (every day)
    For $18.99 a month

Elite Operative Tier: i[/i]

  • 100% Extra Credits & XP
  • 50.000 In-Game Credits (once a month)
  • A Arsenal Crate (every day)
  • Elite Operative Exclusive Cosmetics
    For $34.99 a month

Universal Rewards: (for all Tiers)
[i]- Client Sided Game Lobbys (custom servers?!)

  • Toggle-able Contributor Badge
  • The option to change your clantag color[
  • 10% Discount on all Trade-Ups % Trade-Ins/i]

I really love the idea of having multiple stages, so people can decide how much they want to spend. It should be noted that the more month you buy, the more ‘‘extra’’ stuff you’d get. For instance if you were to buy 12 months, you’d get 2 extra months. The extra XP I’m not 100% sure about, because we have players that have spend hondruds of hours into the game and really like their level because it shows how ‘‘skilled’’ & how much time you’ve put in to the game. But it would be nice because of leveling up faster and thus receiving even more Arsenal Crates :hushed:

Cliff also talked about special promotions/coupon for Premium players. Like discounts for Case Bundles, mercs, Boosters, ect.

Now in my video I held a poll, asking people IF and IF so, how much money would they be willing to spend on Dirty Bomb each month. I think the results are very interesting to say the least:
http://i.imgur.com/SyUR3aU.png
You can see that 75% is willing to spend money on a monthly base, granted this is only a poll with 64 votes, so it might not be 100% reliable. But I still think that is a really big deal! And something that shouldn’t be ignored by Splash Damage.
We’re aware that SB maybe doesn’t make these types of decisions, but Nexon.

Also a lot of people want to spend money on the game and support it, but feel like it’s currently not rewarding/sattisfing to buy cases and/or boosters:
http://i.imgur.com/ufmWvNh.png

Of course all of the prices and the actual stuff you’d get is totally speculation. Feel free to give your suggestions and constructive criticism.

Haters gonna hate, I know that a lot of F2P-players are like ‘‘allergic’’ to pay for games…I think that these ideas are totally not P2W.

@RazielWarmonic I hope that we’ll see something very similar to this in the future. I think you would be surprised how many people are really devoted to Dirty Bomb and want to support the game.[/quote]

but… thats 64 people…
i dont think 64 people represent the whole community

i mean people like me,
can only spend roughly 5$ because my wage already covered most bills for my home.


(solace_) #35

Wow, its pretty cool reading the comments on this thread. There really is a lot of support (so far) for some kind of premium model or paid version of the game of sorts.

I really hope Splash Damage considers this, there are some good ideas here.


(PastrySama) #36

Dirty bomb premium confirmed? :open_mouth:


(Cletus_VanDamme) #37

The people who have disagreed with the OP, can you elaborate a little bit? You don’t think it’s good value for money? You think it’s P2W? You’re salty that somebody who can afford $10 per month will be getting something you wouldn’t be? I’m asking because I find it really hard to fathom why you’d disagree with an idea that benefits both the player and the maker or the game.


(bontsa) #38

@succinctDeer I’m seeing both with and against voices around though, not just a plain “lot of support”. Way too early to start making any assumptions from a what, handful of players from a forum that also has just a small % of players present.


(blonk) #39

I don’t think this is the right way to approach the problem. SD need to find a good credit sink that committed players will use to drain away their credits and thus make boosters (essentially this game’s form of premium time) valuable. This doesn’t seem to be to be the right way to implement it.


(TheGreatHoundini) #40

Well as the guy who keeps harping about using a Collectible Card Games based system, I have to say it’s also about Product Differentiation and using unique and novel business models (albeit based on the highly successful one used by Wizards of the Coast).

Dirty Bomb is just so special because it has a system of rewards that is both Cosmetic and Gameplay relevant at the same time - your loadout cards have Skins, Augments, and Weapons, and because they are all rooted in the Bronze variant (which is available to anyone) basically P2W is not possible!

It’s almost the perfect F2P game! All they need to do is to figure out how to unlock the floodgates for people who can pay.

My own recommendation is to actually increase the proliferation of “Trade Up” Junk in Booster Packs where 1 of 15 cards is truly valuable (It’s an Obsidian, or Event Special Edition, or a Cobalt, or…something). People who pay should be rewarded in this way… and that’s not even a new invention… It’s exactly what Wizards of the Coast do.

And look how successful that’s made them.

Getting even 14 Bronzes won’t be bad at all… Why? They’re all Trade Up material and in some ways it’s great to have so many of them in one go so you can trade up straight away if you have the in-game credits for it (something Magic: the Gathering does NOT have!).

I just feel like they’re almost there and it would be a terrible waste if they never figured it out.