This has been something I have wanted to do for a while. Glad I could finally get it done! I put together a mockup just showing off some ideas I had for the Dirty Bomb HUD. Obviously, it is very rough, and based off what they already have in game. I just wanted to show off some slight differences and humbly add my two cents as the HUD gets changed further.
I’m excited to see the latest “changelog” and the news that the in-game HUD is getting more and more passes as updates roll along. The purpose of my mockup here is not to say this is exactly how it should look, but more so just inspire some ideas and discussion.
About the MockUp
The size is NOT to scale. This is not the direct size I’d intend to see. Also, not every single piece of information is meant to be the real mockup, but more so inspire more ideas about what could be on the HUD without going overboard and really cluttering things up. I prefer simplistic, but informative, and everything can be condensed to better suit this idea.
In the upper left we have the mini map with the yellow representing the player’s pov and green arrows representing teammates. Red are obviously enemy. The blue box is actually an icon supposed to look like the EV as to showcase its presence on the map. The small blue medic circle is to represent the healing station directly next to the player.
Below the minimap we have some game objectives and their progress. I actually had this idea to do the game progress in this style back when there was that single progress bar at the top center. I think attaching it to the mini map (which is now top left) would give a central space to look. I actually always miss chat in the top left… I feel like that’s the worst place to put it. Same thing happens to me in BF3.
Next to the minimap we have a Squad! Yes, someone posted about this before and I’d love to see this happen. I’d like some sort of indicators on my screen showing where my squadmates are at all times, even though I’ve not implemented this on the mockup per se.
In the bottom left we have the chat box and class specific objectives. My goal in doing these objectives is kind of MMO-esque where it shows you what needs to be done and what classes are needed for it (as indicated by the icons). Also shown is how many are currently playing that class and if none, then the number is shown in red.
In the top right we have the standard kill messages. And, in the bottom right we have the health and ammo information. The idea for how medic packs are displayed came from the player who mentioned he was colorblind (Mustang?) and said that having separate boxes to denote how many of each pack he had would be a little more helpful to see at a glance. The first box is gray, because you have 1 medic pack, the 2nd one is recharging, and the 3rd one is empty. I wouldn’t mind medic and/or ammo packs recharging independently of each other. Of course this bar can be retooled for whatever class ability.
Ammo is slightly redone to show an icon for what those numbers represent and grenades are now displayed via an icon with a count. Below that is a health bar similar to what is in game now, but the kicker is the actual numbers displaying specifically how much health you have left (number or percentage).
Across the center of the screen we have the traditional nameplates with Dawes showing damage taken. Also there is a bubble representing the EV needs protecting opposed to the giant, bright yellow diamond. Above the action is a notification that you gained XP with a shield for an icon. I like this above the action placement for such announcements as opposed to covering your screen.
That’s about it, I believe, let me know if you have any questions and again: this is not intended to be true to size or have everything integrated for a HUD. Just ideas to inspire in a visual format. I prefer simplistic, but informative.
Thanks for reading!




