Place this game on steam from day 1 so all your friends know what you are playing.
Dirty bomb for steam
A game doesn’t actually need to be released through Steam for that to happen. You can add non-Steam games to Steam so that your friends see the pop-up and see that you’re in-game when they look at their friends list :).
Value should release an API or something that allows non-steam games to add themselves to the steam game list without users having to add them manually.
But more importantly games like BF3 that have their own game library steam equivalent thingie should be shown to your friends that you are playing it.
That is done manually, which is rarely done what I have seen.
In my opinion QuakeLive lacks a better platform, where people are logged in and can see popups when their friends starts to play.
Dirty Bomb would without Steam not get the “friend-boost” than comes with such a plattform.
My my , such hostility.
In your OP you said that you wanted your friends to be able to know what you were playing. I simply told you how to do that with any game, not just Steam games. Sure, you many already have known how to do that, that’s fine. Not everyone does. I was simply throwing that info out there for those who don’t.
I’m actually in favour of a Steam release provided that it doesn’t add to the QA/verification process, but my motive would be purely one of increasing the exposure of the game to gamers at large.
EDIT:
That’s true, but then again you can’t do that with any game that doesn’t use Steamworks. In order to be able to join directly into a friend’s server from the Steam client, the game needs to use Steam’s backend infrastructure known as Steamworks. Steam plays host to plenty of games that do not use Steamworks, and I’d be surprised if Dirty Bomb does given that they’re using FireTeam’s backend infrastructure. Still, it’ll more than likely only take a few extra seconds to choose your friend to join on from the game’s menu. That’s no huge loss.
Admit it…At least Steam is better than Cough* Cough* Origin Cough* Cough*…Dont mind having DB on Steam as it promotes the games and friends can join 
There are many F2P games on steam that have the same type of publisher that DB has. Microvolts, Combat Arms, Blacklight, APB, list goes on. I’m not sure how valve gets a cut of sales from F2P games, would be cool if someone filled us in on this, but being on steam is basically free advertising and being part of the largest gaming network. If DB is on steam they would get MUCH more players, there is no doubt about that. Also, the steamworks inventory system works well for free to play games.
I can’t imagine that they won’t release the game on some kind of platform, like how will people download the game without one?
Steam is definitely a good idea.
BLR originally didn’t have a steam release, but when the playerbase started dying and sales declined, they went for a steam release and the community’s population exploded.
Publisher? DB isn’t through any publisher. Warchest and Fireteam are by Splash… they’re finally handling everything themselves independent of a publishers (dis)approval.
Warchest and Fireteam are by Splash? Does that mean they hired them to be a publisher, or is it an in-company sort of thing? Not sure how it works. Anyway I’m just saying that just because it’s a F2P title that already has a website that handles account registration and microtransactions doesn’t mean it can’t be on steam or even not be able to use the steam workshop or inventory features. Steam inventory system is awesome by the way for free to play titles.
They are separate companies but all registered to the same person at the same address (Locki), they also all work together very closely and in the same building.
However the way it should work is that they pay each other for the services used, exactly as if they were separate external companies, and their respective accounts should reflect this.
So it’s not that SD own WarChest and Fireteam, but rather that all three have the same owner.
[QUOTE=Raide;414977]Steam is definitely a good idea.
BLR originally didn’t have a steam release, but when the playerbase started dying and sales declined, they went for a steam release and the community’s population exploded.[/QUOTE]
And it died out again two weeks later. Day 1 steam availability would be much better 
its free, no need to buy 
Im not a fan of steam. Yes steam has advantages but I dont like that you have to have a program running to play a game. SD should implement a friend and clanlist with a chat system ingame. Thats all you need.
And I dont think it will be on steam because you can register your ingame nick already and with steam you dont need to register a nick.
F2P games on Steam? Definitely not a good idea IMO.
[QUOTE=JBRAA;414820]Have fun getting the same treatment that QuakeLive got. Nobody knows when people are playing.
[/QUOTE]
This made my day. You don’t even know how will “community part” of the game be done but you have already started complaining!
[QUOTE=Kleppy;422480]its free, no need to buy 
Im not a fan of steam. Yes steam has advantages but I dont like that you have to have a program running to play a game. SD should implement a friend and clanlist with a chat system ingame. Thats all you need.
And I dont think it will be on steam because you can register your ingame nick already and with steam you dont need to register a nick.[/QUOTE]
I’m a fan of steam because it handles all my patching, keys, and backups/restores. It’s a great app that doesn’t get in the way.
Indeed, Steam isn’t a bad application by any means. Still, most (if not all) F2P titles that release these days have their own implementation for automated/1 click updating/patching. They also store your account details and entitlements server side, and since the games are free, the official site has your back-up. The benefits that you listed are generally inherent to F2P titles regardless of whether or not they’re a part of Steam. The only real benefit that DB would derive from a Steam release (and it’s a biggy) is exposure.
A standalone (Steamless) release is a no brainer. I’m not sure what kind of certification Steam carries out on F2P title updates, but the titles that I’ve played haven’t seen any noticeable update delays between the standalone and Steam variants. Assuming it doesn’t particularly impact the way SD release updates, a Steam release at a later date would be pretty nice too, but not the be all and end all.