Dirty Bomb becomes Extraction


(Stormchild) #21

wait wait wait, I’ve got something, it’ll blow your mind : “Dirty Extraction” !!!

On a second thought… it sounds like some weird porn :frowning: forget it…


(reinisze) #22

not nexon. not f***ing nexon! and what was the name dirty bomb to original for you?? ffs guys…


(TracyJackson) #23

good luck with the new path and name…looking forward to play it when I get the time at home


(XazZzaX) #24

I guess that the name Dirty Bomb, even though I like it better, might come with some challenges on its own. Perhaps considering PG ratings (unless I’m the only one who had some “unclean” thoughts when I first read it), or other if I google for it without “game” added to the search I get some hits that might put up some red flags for some internet providers/governments. I don’t know.

Plus hey, if they call it Extraction, maybe that opens the door to a prequel called Inception, plant that seed in your head! :stuck_out_tongue:

If the game is playable at PAX, doet that mean we’ll get to see some footage from it as well? I could do with some gameplay vids :slight_smile:


(chippy) #25

It also totally depends on the game. Take TF2 for example. Having a constant look on the scoreboard is a crucial part of recognising when to push and fall back. If you start a push just as a certain amount of players spawn, that push will have a higher failure rate. The same goes for falling back, calling to your team to fall back when in fact you have the perfect opportunity to push since X players are down in the enemy team.

That could win or lose you the game just because you didn’t keep a close eye on the scoreboard.


(Falcon.PL) #26

As long as we stand in need of no additional third party crapWare, it’s all fine I guess.


(Sheza) #27

Nexon will suck the life out of any game that it publishes. They traditionally publish games developed in Asian countries like South Korea. I see what they’re trying to do here. In the style of an IQ test…

Extraction is to Nexon as All Points Bulletin is to Gamersfirst.

A game developed by Westerners released into the Western market for loads of wonga. Basically Gamersfirst were going down the crapper and then they poured their last dying breath into buying up the failed studio that made APB and now it’s a quite successful / popular game. I suspect the same thing’ll happen here, as long as the game doesn’t fold within a few months. You gotta be careful, because Nexon doesn’t hold on to a dead game. If it’s not working out for them they will close it.

The line about not being Pay to Win - cast those words in gold. Make a thousand copies, and prepare to spam them to Splash Damage if they fail on this promise. Because every other Nexon game - especially their FPS games - has failed at this promise.

This game looks alright. A partnership like this - British dev to Korean publisher - will be interesting to see. Then again, Brink looked alright and look how it turned out.


(zivs) #28

“will not be pay-to-win” - yeah, AFAIK Nexon’s supported game Combat Arms was pretty much “not to be pay-to-win” and how did that turn out in first several months? Real money grenade launchers, airstrikes and many other overpowered things which were not available to those who can’t or don’t want to buy in-game things. :slight_smile:

Anyway, I was looking way more forward seeing it come out on Steam or stay standalone rather than be under Nexon, which, as it’s stated in comments above, is known for having absolutely inefficient anti-cheating system, forcing into their games “pay-to-win” elements and eventually (good ol’ Combat Arms) dividing servers in ridiculous regions, even splitting up Europe’s cluster.

And pretty much there, with these news, goes down the drain all my hopes for adequate F2P shooter (on adequate platform like Steam). Looks like Blacklight: Retribution will stay installed for a quite longer time than expected …


(badman) #29

Bear in mind that Combat Arms was designed and developed in Korea for the Korean market where P2W is pretty much the norm. Extraction is being created with Western tastes in mind (and P2W isn’t one of those as far as we know).


(zivs) #30

Well, I hope that’s how it will be. Anyway, Going Nexon-style makes me think that we can forget about content built by community (who made, let’s say, W:ET still alive and kicking with all those maps and mods), right? Not really whining, just wondering …


(Sheza) #31

Yeah that’s what I said. Western developers for Western markets. However…

  1. Combat Arms isn’t developed in Korea any more (though the developers are mainly Korean, but living in America) yet the Pay 2 Win has escalated.
  2. I can point you to many Western developed games that are Pay 2 Win. It doesn’t actually matter where the game is developed, it’s all about publisher greed. That DayZ rip-off charged for alpha access (sounds familiar) then had micro-transactions so severe it basically forced people to cough up money on a constant basis.
  3. You’re dealing with a Korean publisher, so even if the developer is legit, I still can’t see how Nexon isn’t going to push their agenda.

It’s not impossible. Nexon could actually do something different with this game, since it’s developed by Brits. I’m just very sceptical because I know their history. Once this game gets published, the game community will grow far beyond this loyal SD fanbase. It will explode, and that means it’s much harder to manage the community. Customer support will lag (Nexon’s CS is horrific) and community input will likely suffer. To their credit, Nexon have done map design contests in the past which resulted in 2 maps (1 from Europe, another from the US) being developed and put into the game.


(Falcon.PL) #32

Well, I propose to just let things happen. Overtime we will see wheather the game is worth a while or not, and it’s surely not worth your time to analyze how bad things might end up. After Brink release I thought the well is dry, and I propose you to get your hope down and expect nothing good too. You will at least not be disappointed. I won’t be, in any case. I type here because it’s critical to use language in order not to lose it, so I like foreign forums and I usually type much more text than it’s necessary :).

There is a slight chance that ideologies of different sorts will not obscure the real playability thing, but it’s always a rare case somebody hits the bulls eye. Also mentioned economical aspects seldom goes in the way of the best product quality, but that is how modern economy works - it have to provide vendors with survival in the first place. So don’t get your hopes up mate. Good games happens but rarely, makes sense not to seek but to let them come in peace.

Have a good day.


(Jatarri) #33

Too bad Nexon will kill this game within 2 years. Nexon is famous for their lag, bad customer service, lag, random disconnects, pay to win, lag, ignored glitches and bugs, and did I mention… LAG. I’ve been playing Nexon games for about 5 years now and I see them circling faster and faster into a downward spiral crapper. Is it too late to re-choose a different, more competent publisher that will actually support this game and not abandon it after 1-2 years? Nexon servers get worse and worse every day. If you really want this game to succeed, I suggest a different company than Nexon.


(Rex) #34

You Sir, forgot who is responsible for pay to win, lag, ignored glitches and bugs. I tell you one thing, it’s not Nexon. :wink:


(Nail) #35

come on a developer’s site and slag them for their choices as your first post, way to introduce yourself,
internet hero


(Sheza) #36

Who, pray tell, is responsible then?

Nexon goes back more than 15 years. They were one of, if not THE first publishers to create the Free 2 Play micro transaction business model.
And if the development studios that they directly own and manage are not responsible for ignored glitches and bugs, who is?
If their sever infrastructure managers are not responsible for lag, who is?


(Ruben0s) #37

[QUOTE=Sheza;470612]Who, pray tell, is responsible then?

Nexon goes back more than 15 years. They were one of, if not THE first publishers to create the Free 2 Play micro transaction business model.
And if the development studios that they directly own and manage are not responsible for ignored glitches and bugs, who is?
If their sever infrastructure managers are not responsible for lag, who is?[/QUOTE]

I certainly hope that Nexon isn’t responsible for the servers where we play on :o , because I would love to have home hosted servers.

Anyway SD is responsible for pay 2 win, glitches and bugs. They are the developpers and they told use that they have full control over the game. I thought Nexon was only going to host servers for micro-transactions, but I could be wrong.


(Rex) #38

Splash Damage only. :wink:…(wasn’t this already obvious? -.-)


(Sheza) #39

[QUOTE=Ruben0s;470639]I certainly hope that Nexon isn’t responsible for the servers where we play on :o , because I would love to have home hosted servers.

Anyway SD is responsible for pay 2 win, glitches and bugs. They are the developpers and they told use that they have full control over the game. I thought Nexon was only going to host servers for micro-transactions, but I could be wrong.[/QUOTE]
Dedicated servers, unlikely. Do you really believe SD has full control over the game? I’ll believe that when I see it.

Ignored glitches maybe, but Nexon will be responsible for lag and poor CS. I thought you were talking about existing Nexon games.


(Rex) #40

Nope, sorry. I’ven ever heard of Nexon before, until they cooperated with SD now. Hence I can’t be biased.