Directx12 and Dirty bomb


(D'@athi) #21

Oh, so i can upgrade my Win7-Pro-EU/Ger! fully installable on every systen within the license to a Win10, which I can install where i want, and change the hardware of my system, as much as I want, while this license still works? U sure?


(Harlot) #22

The actual question that needs to be asked is why the hell are you running Windows 7? 8.1 is such better performance and you can avoid almost all of the metro elements.


(D'@athi) #23

Oh, you are right! So you need my paypal or my bic/iban to send me the money for the Win 8.1 pro / Win10 pro, so i can “upgrade” to stuff i don’t need?


(Harlot) #24

You’d upgrade to Windows 10 Pro for free. And Windows 10 is a massive performance increase in games over Windows 7.


(D'@athi) #25

So I got a Win7-Pro OEM!, which I am allowed, as german legislation confirmed, to be installing it on let’s say every machine I want (surely only one, but no hardware-restriction in any way). Upgrading it to Win10-Pro and aknowledging all stuff leading to it will still allow me to install it on any machine I want? You are still are sure with the “no expenses”-thingy?


(N8o) #26

As far as I know, anyone with a legit copy of 7/8/8.1 can upgrade for free.


(D'@athi) #27

With Win7OEM you can upgrade for free and get a restricted-to-this-hardware (mainboard) Win10 license, yes.
But instead of an unrestricted oem as you would have had before, buying it in germany, you woulds then get a restricted, until Microsoft declares otherwise, and/or our top jurisdiction would confirm our laws there, too.
At least that’s the only real information you are getting over here. And it’s another thing with Win8/8.1, where the “key” is beeing authenticated int he bios and not by an external code.

But as it seems, some forum-users seem to have some official and more actual infos on this matter, than me… or not? Would be quite nice, as Microsoft itself is trying to avoid this topic.


(Nail) #28

this might help


(Ghosthree3) #29

I really doubt you will ever see a UE3 game support DX12. No, people will just use UE4 instead which may get the support. UE3 is just too old to bother with such an upgrade now.


(D'@athi) #30

We still can hope they switch to ue4/dx12 while they are “tweaking” the performance? But to be honest, I don’t believe it would help to much.

[quote=“Nail;56755”]this might help
http://www.microsoft.com/en-us/windows/Windows-10-specifications[/quote]
Not really helpful for .de, but nothing new, as microsoft.de doesn’t seem to be willing to comment on this topic. Only thing for sure, the Windows7-Oem I have bought is mine, and I am free to sell it (together with the coa) to whom i want. :wink: If I use this free upgrade, I guess, since mirosoft is avoiding this topic everywhere, they will change it to a license to use this software, based on my wish to get this upgrade, so … :slight_smile:


(Ghosthree3) #31

OEM installations tend to be tied to the motherboard. You can’t just give someone else the key it won’t work.

On the other hand, installing Windows 7, activating with Daz Loader then upgrading gives a genuine copy of Pro - if you upgraded with the Pro version from an eligible version.


(misspo) #32

Ok, i didn’t know that UE3 was DX11 only and UE4 was not even dx12 :frowning:
But that’s doesn’t change that SD have like DX10 or DX11 to work on :slight_smile:


(Nail) #33

except AMD players will suffer, their garbage can’t really handle DX10/11


(Nail) #34

[quote=“D’@athi;56761”]We still can hope they switch to ue4/dx12 while they are “tweaking” the performance? But to be honest, I don’t believe it would help to much.

[/quote]

there is no way to switch to UE4 without a complete rebuild of the entire game, would take big team long time, not worth it especially considering Win 10 was actually just retail released yesterday


(Gi.Am) #35

Considering that one of the major improvements DX12 brings for performance is reducing the drawcall overhead to the CPU, which we have btw. because AMD demonstrated with mantle the benefits of improving that part (and there are indications that Mantle was exactly targeted to force APIs that benefit their weaker gear). Id argue that they actually might be the winners when it comes to a switch.

Big question is would a switch to DX12, benefits cards that don’t have DX12 support i.e. do you get improvements even if you use the fallback routines DX12 propably has.

And the biggest question how much manpower does it cost to implement those things, after all getting better performance is nice, but are we really willing to sacrifice the release of new shinies :wink: .


(Ghosthree3) #36

No one actually uses mantle though. Not sure why, I think it’s because it’s too much effort to make 15% of the market run their game a bit better.

Also mantle is a CPU thing right?


(misspo) #37

AMD officialy stoped to us mantle


(MarsRover) #38

No it’s not.


(Nail) #39

he never lets facts interfere with his pronouncements


(Gi.Am) #40

Mantle is indeed more or less dead. It was/is a API similar to DirectX and OpenGL that gave developers more lowlevel access.
Thing was that both direct x and opengl have become so highlvl that they generate quite alot of CPU overhead. I.e. drawcalls (think GPU has to ask the CPUs permission to draw every little thing). That can cost performance if your CPU is the bottleneck.

The interesting thing is,shortly after Mantle showed improvements of 20-50% in CPU bound situations (of course if the GPU is the problem the improvement is zero). The new versions of Opengl (vulcan) and Direct X were announced sporting similar features. AMD since then said ok we are going to redirect our ressources to those two APIs.
As I said there where some speculations that this was more or less planned by AMD, since guess which is the company that struggles in the CPU power race and would benefit from those routines in place.