If Im not mistanken firist mp fps ever made were Quake 3 and UT. They both had bots and they worked fine in both games so this is nothing unusual. The fact that all good multiplayer games end up haveing bots (ET is no exception) is proof enough that bots are needed in multiplayer. To repeat myself, bots provide for the singleplayer component of the game but they improve multiplayer as well. Saying that mp shooters should have absolutely no single player is the equivalent of saying that singleplayer shooters should have no multiplayer.
but both of those shooters are death match games and not the objective style teamwork that ETQW is. Not a good analogy imho. Most singleplayer shooters multiplayer is crap and should have been left out as well anyways.
bots are uber aimers, they always know where i am. regular person cant understand if smb is sneaking behind him unless he looks back or hears footsteps. thats why bots are so unfair.
Thats why devs need to make them behave more human. The goal is that eventualy bots behave so naturaly that you stop noticing your playing against the computer. And since bots in games like couterstrike source have made good progress in that area, I see no reason why QW shoudnt.[/quote]