Yes, he needed that. Because as far as I love Fletcher, he’s still the most efficient engineer around just because he has an offensive ability.
The current nerf should make more obvious that Fletcher is not an upgrade to Nader, though I don’t get how a damage nerf would effectively tune down the spam. That damage nerf was needed, don’t get me wrong. But if you want to nerf spam without touching direct hits, nerfing unprecise hits and rate at wish you throw stickies would be a better pick. Maybe it’s going to follow next, who knows.
Anyway, no matter how hard they nerf Fletcher, unless they nerf him to the ground, he’s always going to be a better pick than Proxy and Bushwhacker just because his ability is designed to be used both offensively and defensively. Some people suggested to make his ability much more defensive so he gets in the same place than other engies, but babysitting your own stickies is just a shitty way to play (at this point, better play Proxy). The solution IMO is to give small reworks to both Bushwhacker and Proxy so their abilities become a bit more versatile.