This what is wrong with people, there is no way this game “should” be played, why people like you cant get into their thick skull not everyone likes going in with and automatic weapon and doing shit not everyone is good at that and not everyone likes that, you want only rushing sniper go play fucking call of duty. Vassili was fine until that shit came out, and Sparks needed modification but not evernerf like this. So yes we are probably gonna quit, we arent gonn change what we like that adapt fucking stubborn rusher who cant make a flank to kill a range merc. How about letting everyone have fun ?
We arent gonna play a game we dont like anymore people like are whats wrong with that game saying, you should play like that.
Devs ignoring the community on some issues (specifically jump-sniping nerfs)
I don’t really care about the jump shot on Vassili but your statement is a bit wrong in my opinion.
- First, a jumpshot is effective based on the player skill. After 200+ hours of DB I’ve never seen a Vassili so good that he carried out his whole team to victory.
- Second, “when you can’t retaliate to something things are most likely out of control.” Since you were talking about Vassili going out of his cover to jump and shot you “for like 0.2 seconds” I assume he guessed your position thank to his beat sensor. Destroy it and he will have to be out of cover longer to find a target = more time for you to kill him.
I am not a Vassili player but being able to jump shot adds a bit more mechanic in his playstyle and that is great. On top of that, some players practice it and fail miserably making them useless to their team. Easy win! 
Vassili did NOT need a nerf. If anything, maybe a second ability.
There was no need to nerf “jump-sniping.”
I agree that the nerf should be reverted, but there should not be another nerf to replace it.
Lol ok, so you aren’t going to change and adapt, but everyone else should. Snipers should be able to stay hidden 99.9% of the time and only vulnerable for the .02 seconds when they jump to make headshots which is a bullshit tactic, but everyone should be able to have fun despite being headshotted by someone who never has to make themself vulnerable to attack. You don’t speak for everyone, so drop the “we”.
I speak for the majority that wants this change to be reverted and that dont wants to go full rushy like everyone else.
I can also say running to the ennemy with a lmg is bullshit tactic.
The other players didnt had to change or adapt because it was already like this before and it was fine.
Long range merc main counter is supposed to be phantom, blame it on the dev for making long range merc harder to kill by not making their counter viable, phantom is supposed to piss off sniper but he is borderline useless and totally not viable we used sparks to counter snipers and now they cancelled that technic too.
Vassili did not deserved the nerf the game itself deserves better counter. Explain what is the difference between a jumpshot and a strafed shot from cover ? oh right none vassili still appears for not even a second and you still die headshotted except now its more boring to play Vas cause thats the only option and its boring and there is no need of skill to pull that off. Jumpshot being there or not doesnt really change anything for other players.
It only encourage vassili to not move and be a useless headpopper on some spot of the map.
WTF is happening to this game?! why cant they understand simple things like thunder needs more hp and smaller hit box, by buffing the flashes they just made them more annoying.
and vasili… nerf his guns and give him 10hp… great idea, one of your best(not really)
and the only unbalanced thing about her are medpacks
WHY ARE THEY NERFING STUFF FOR 0 REASONS
like kira
they need to start care less about the stats
nobody, especially here speaks for the majority, there are a couple million owners
you speak for yourself
[quote=“Nail;148693”]nobody, especially here speaks for the majority, there are a couple million owners
you speak for yourself[/quote]
I speak for the majority of the community by saying this is 100% true.
I really don’t mind seeing jump shots coming back. My aim isn’t quite good enough to play Vaseline reliably (I can pop head shots with Grandeur, but hit sprinting and bunny hopping people from across the map? Not really), but I respect good players that can play as an aggressive sniper.
To be fair, @Jostabeere probably meant a clear, overwhelming majority and that poll shows that at least the forum is rather split, with a lean towards adding jumping back. The personal attacks aren’t very nice though.
Vassili now can only shoot once while in midair.
After firing, he is forcefully unscoped.
Upon landing he recieves a 25% movespeed penalty for 2 seconds, that decays for an additional second.
He cannot jump in those three seconds.
Now if you want to jump shot, you have to be very aware of your surroundings, as you cannot jump shot for 3 more seconds.
I can see both sides. Jump shotting was rewarding and fun, and mechanically skill reliant. But it was bad enough getting picked off from a Vassili, and even worse getting picked off by a Vassili you simply couldn’t see or do anything about.
Also I feel as if Sparks mains need to chill a bit, the nerf didn’t seem all that bad.
[quote=“LifeupOmega;148556”]https://i.gyazo.com/f6308c23e62fe278bb2948b3fdfc6f7a.png
[/quote]
It’s almost like spotter classes are able to put a marker on other snipers to let their teammates retaliate. Good job SD, you really saved the balance once again.
What else do you want snipers to adapt too? To the classic tactic peek out corners than hide tactic that every FPS game in history had always had? Because that’s the only tactic snipers have now. Unlike people like Fletcher or Stoker for example can throw their explosives in midair first than land and juke the people out and finish them off. Hell, even Kira could jump around using her orbital laser while using herself shooting people to distract them and than kill them with the laser from behind. Vassilis are stuck with hiding and peeking, it’s not like heartbeat sensors can give them an advantage to make an aggressive play by surprise attacking because peeking out the corner while ADSing at 0.5mph is absolutely a way to get you killed.
[quote=“Feley;148517”]I think Vassili shouldn’t be able to jump out of nowhere, shot you, before you even have enough time to hit him and make at least 40 dmg to him. (Also I am a Vassili player)
Anyways, when Vassili is jumping, you don’t know where he will show up to shot you or you won’t even notice that jump. Why would Vassili than have advantage of knowing where his shot will land…
He got affected by MP nerf as well, so I think that hp buff was good buff.[/quote]
Ok well as I said in the main post, I actually made a discussion before with alternate nerfs to jump sniping, including taking 25 damage for each shot you fire while in midair, a much larger amount of scope sway and compensation requirement, and more. The problem is that the nerf just introduces RNG that is completely uncontrollable, which makes FPS games less fun. Non-RNG nerfs are what we’re looking for, if any nerfs at all.
[quote=“CCP115;148718”]Vassili now can only shoot once while in midair.
After firing, he is forcefully unscoped.
Upon landing he recieves a 25% movespeed penalty for 2 seconds, that decays for an additional second.
He cannot jump in those three seconds.
Now if you want to jump shot, you have to be very aware of your surroundings, as you cannot jump shot for 3 more seconds.
I can see both sides. Jump shotting was rewarding and fun, and mechanically skill reliant. But it was bad enough getting picked off from a Vassili, and even worse getting picked off by a Vassili you simply couldn’t see or do anything about.
Also I feel as if Sparks mains need to chill a bit, the nerf didn’t seem all that bad.[/quote]
That would work if insta-gib was still a thing. But now he needs to be able to do a 2nd jump after a kill so that he can prevent that target from being revived, otherwise it’s pointless.
[quote=“Nail;148693”]nobody, especially here speaks for the majority, there are a couple million owners
you speak for yourself[/quote]
No, Wpg Canada I speak for the community - did you not see the opinion poll that I linked in the original post?[quote=“onLooSe;148613”]Oh man… the amounts of RAGE… All the times when decent/good enemy Vassili was jumpshooting behind cover! His head popping for like 0.2 seconds and you are with fully automatic weapon like an SMG or LMG. Chances to take him out without using special ability (airstrike/fragnade… throw your medpack at him
etc.) just for him were pretty slim and a lot of the times it didn’t even worked. If you stand and wait for his head to pop out again most of the times gets you killed. It was like playing the worst possible version of Whack-a-mole 
It was pretty huge problem to deal with and most guys just tried to get the hell out of his line of sight or just die on the spot. I even one time threw my mouse off the desk, probably in hopes to kill the guy… who knows 
This is the only situation I find jumping and shooting to bother me so I don’t want to take any sides here, but have in mind - when you can’t retaliate to something things are most likely out of control.
I can still feel the tons of salt in my mouth.[/quote]
I’m not necessarily against A nerf to jump sniping - but one that just adds bullshit uncontrollable RNG factors is not the way to go about it.
In the original comment for this post I linked another post I made (which many people agreed with too) suggesting alternative nerfs to jumpsniping strategies, including taking 25 damage for each shot you take while in mid-air, having MUCH more scope sway while in mid-air, and more.
[quote=“Incoming;148716”]I really don’t mind seeing jump shots coming back. My aim isn’t quite good enough to play Vaseline reliably (I can pop head shots with Grandeur, but hit sprinting and bunny hopping people from across the map? Not really), but I respect good players that can play as an aggressive sniper.
To be fair, @Jostabeere probably meant a clear, overwhelming majority and that poll shows that at least the forum is rather split, with a lean towards adding jumping back. The personal attacks aren’t very nice though.[/quote]
56 vs 27 % thats more than the double, people not caring doesnt count at all since well they dont care. And if two times more people isnt an overwhelming majority then I wonder what it needs to be overwhelming
[quote=“CirclesofJerk;148756”][quote=“LifeupOmega;148556”]https://i.gyazo.com/f6308c23e62fe278bb2948b3fdfc6f7a.png
[/quote]
It’s almost like spotter classes are able to put a marker on other snipers to let their teammates retaliate. Good job SD, you really saved the balance once again.[/quote]
So it took SD close to 3 years to figure out that jump sniping wouldn’t be a thing… and thus removing it at some point and REVERTING THE CHANGE after figuring out it was a shit move.
So after selling instant access to the alpha at a low price of 120$ or if you wanted a nice VIP founder pack it was no less than 320$… during all that development until today… you finally figure out that… “Well… yeah jump sniping won’t ever really be a thing”. I’m giving out these insane prices because I pity those that actually spent all that money to support a nasty bunch of fuckin’ amateurs. Again, feel free to ban me.
The DB community are those who are giving you the money to develop a good game. Ignoring them is just a stupid ass move. It’s obviously not working for you guys considering all the complaints you guys are getting. Not to mention those that quit the game because of consecutive fuck ups patch after patch. Stupid nerfs and buffs out of the blue for no fuckin’ reason. A broken merc that has been untouched for 7 patches after mentionning that you guys were looking into it to make him more viable, proving that he needs work but still… 7 patches later… we shall not speak of him. Shhhhhh.
This is what I get from the patches:
“Did we nail it this time? No.”
2 weeks later
"What about now? No.
2 weeks later
“How about now? Phantom… what? Who’s that? Yeah but the SHOTGUNS buffs doe…”
2 weeks later
“SHOTGUNS DOE!”
2 weeks later
“SHOTGUNSSSSSS!!!”
2 weeks later
“Wh… What? Game is being dumbed down? You guys don’t want that? Okay.”
2 weeks later
“Boom! More shotguns buffs, nerfing skill … wh…what’s that? That’s not what you guys wanted? Oh okay we won’t upset you next time.”
2 weeks later
“Alright so we listened to the community and we took away more skill for more brainless gameplay how’s that? What? You don’t want that? Can’t hear you.”
Tapping jump to aim and shoot is cheap but cooking a grenade for 2 seconds and throwing it at someone knowing very well that that person has 0 chance of getting away from it is totally fine. I guess it’s because it’s harder to cook a grenade, count to 2 and throw it then actually jumping, aiming on the target and shooting at them. Amiright?
Way to fuckin’ go Splash Damage.
Idiots.
http://a.deviantart.net/avatars/l/l/llamatrade05.png?1 -drags Merciless away for some R&R-