A bombardment of opinons on the way, here it goes.
First off, the majority of the time in dealing with Vasilli, my only issue is when there’s certain places that I simply cannot get to to flank him. Perfect example being on the last point of Chapel, where he can go to that stairway and have sightlines to the ramp on his left, the bridge in front of him, and the delivery point to his right.
While the option is obviously not fight him, the truth is, if you wanna get the the point you don’t really have a choice. You have to fight him somehow and force him to retreat or kill him. And unfortunately he has the advantage.
Now obviously he can also corner peek and before he could jump snipe, and both things I honestly didn’t have too much of an issue with, since when corner peaking worked, it came at the cost of a slow rof for his rifles. It was like, 1500 ms per shot on the MoA, and in that time I could close distance, or just outright kill him. So you could use that sort of stuff to your advantage. With jump sniping, typically people were predictable with that, so I could pelt them in the head everytime and they’d give up.
But of course, not every scenario is the same, and often times Vasilli has the advantage due to range and the fact that with these methods he never had to expose himself much. He could get away with moving around quite a bit, and players would have small chance if they took it to take him out.
I think adding sway was a ok idea but…it still really didn’t fix much. It’s about as effective at solving the problem as aim punch is…which is to say not a damn bit of difference.
I feel like we could remove sway on the MoA and add jump sniping back to it, if they did something else to the Fe Lix to make that gun better at dealing with specific targets. I think for example if we allowed the MoA to do 70 damage instead, and the Fe Lix did 80 again, you’d only need to change handling characteristics to make the MoA the more agile Sniping weapon, and the Fe Lix more stationary, and able to put down the heavier mercs in a single headshot.
But of course that’s all speculation, that and it’s probably too complex for Splash to implement given their track record thus far. Subtle things make the biggest differences, and Splash still quite hasn’t caught on imo.