Remember, as always, unless specifically stated as confirmed, please take everything with a grain of salt.
Were you aiming to find out something else? Was there something that you’re turtley dying to ask? Check out the FAQ here: http://forums.dirtybomb.nexon.net/discussion/17544/dev-nexon-stream-faq
General:
- Reminder: The next update is coming this week!
- The next update will have a heavy focus on ranked play and a selection of bug fixes.
- They are transferring the current front-end system from Coherent UI to Coherent GT.
- Coherent UI is a browser-based UI system. Coherent GT is a lighter and faster version of a similar system, designed for use in Unreal Engine PC, PS4 and Xbox One games. This should cause improved performance in menus when implemented.
- For more information on this, read about Coherent UI and Coherent GT here: http://coherent-labs.com/
- While there is no drafting system coming in the next update, Smooth has drawn up some drafts as to how the system will work.
Possible Changes/Updates:
- The bug which occasionally causes players to be unable to shoot, or continuously shoot is fixed in the next update.
- The bug where the player falls below the map in Dome should be fixed in the next update. shoe. told me not to quote him on this, so I did. #TR-8R
- Server issues such as warping and stutter are known and being looked into. (This was specifically mentioned in regards to the EU server issues recently on the forums.)
- There are no ‘planned’ changes to Fletcher right now, however he is being kept an eye on in regards to performance since the machine-pistol changes.
- Dockyard and Gallery are currently being tweaked and arted up, based on feedback from the map test weekend.
Extra Info:
- Guest: Barroman [Core-Tech Programmer]
- Barroman sounds a lot like Phoenix. He even said a few Phoenix quotes!
- This weekend Barroman and 2 other Splash Damage folks ran a half-marathon each for Special Effect: http://www.specialeffect.org.uk/
- Faraleth


